module Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject (
gl_ARRAY_OBJECT_BUFFER_ATI,
gl_ARRAY_OBJECT_OFFSET_ATI,
gl_DISCARD_ATI,
gl_DYNAMIC_ATI,
gl_OBJECT_BUFFER_SIZE_ATI,
gl_OBJECT_BUFFER_USAGE_ATI,
gl_PRESERVE_ATI,
gl_STATIC_ATI,
glArrayObjectATI,
glFreeObjectBufferATI,
glGetArrayObjectfvATI,
glGetArrayObjectivATI,
glGetObjectBufferfvATI,
glGetObjectBufferivATI,
glGetVariantArrayObjectfvATI,
glGetVariantArrayObjectivATI,
glIsObjectBufferATI,
glNewObjectBufferATI,
glUpdateObjectBufferATI,
glVariantArrayObjectATI
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions