module Graphics.Rendering.OpenGL.Raw.Core43 (
GLDEBUGPROC,
GLDEBUGPROCFunc,
GLbitfield,
GLboolean,
GLbyte,
GLchar,
GLclampd,
GLclampf,
GLdouble,
GLenum,
GLfloat,
GLhalf,
GLint,
GLint64,
GLintptr,
GLshort,
GLsizei,
GLsizeiptr,
GLsync,
GLubyte,
GLuint,
GLuint64,
GLushort,
GLvoid,
makeGLDEBUGPROC,
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS,
gl_ACTIVE_ATTRIBUTES,
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH,
gl_ACTIVE_PROGRAM,
gl_ACTIVE_RESOURCES,
gl_ACTIVE_SUBROUTINES,
gl_ACTIVE_SUBROUTINE_MAX_LENGTH,
gl_ACTIVE_SUBROUTINE_UNIFORMS,
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,
gl_ACTIVE_TEXTURE,
gl_ACTIVE_UNIFORMS,
gl_ACTIVE_UNIFORM_BLOCKS,
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
gl_ACTIVE_UNIFORM_MAX_LENGTH,
gl_ACTIVE_VARIABLES,
gl_ALIASED_LINE_WIDTH_RANGE,
gl_ALL_BARRIER_BITS,
gl_ALL_SHADER_BITS,
gl_ALPHA,
gl_ALREADY_SIGNALED,
gl_ALWAYS,
gl_AND,
gl_AND_INVERTED,
gl_AND_REVERSE,
gl_ANY_SAMPLES_PASSED,
gl_ANY_SAMPLES_PASSED_CONSERVATIVE,
gl_ARRAY_BUFFER,
gl_ARRAY_BUFFER_BINDING,
gl_ARRAY_SIZE,
gl_ARRAY_STRIDE,
gl_ATOMIC_COUNTER_BARRIER_BIT,
gl_ATOMIC_COUNTER_BUFFER,
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,
gl_ATOMIC_COUNTER_BUFFER_BINDING,
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE,
gl_ATOMIC_COUNTER_BUFFER_INDEX,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,
gl_ATOMIC_COUNTER_BUFFER_SIZE,
gl_ATOMIC_COUNTER_BUFFER_START,
gl_ATTACHED_SHADERS,
gl_AUTO_GENERATE_MIPMAP,
gl_BACK,
gl_BACK_LEFT,
gl_BACK_RIGHT,
gl_BGR,
gl_BGRA,
gl_BGRA_INTEGER,
gl_BGR_INTEGER,
gl_BLEND,
gl_BLEND_DST,
gl_BLEND_DST_ALPHA,
gl_BLEND_DST_RGB,
gl_BLEND_EQUATION_ALPHA,
gl_BLEND_EQUATION_RGB,
gl_BLEND_SRC,
gl_BLEND_SRC_ALPHA,
gl_BLEND_SRC_RGB,
gl_BLOCK_INDEX,
gl_BLUE,
gl_BLUE_INTEGER,
gl_BOOL,
gl_BOOL_VEC2,
gl_BOOL_VEC3,
gl_BOOL_VEC4,
gl_BUFFER,
gl_BUFFER_ACCESS,
gl_BUFFER_ACCESS_FLAGS,
gl_BUFFER_BINDING,
gl_BUFFER_DATA_SIZE,
gl_BUFFER_MAPPED,
gl_BUFFER_MAP_LENGTH,
gl_BUFFER_MAP_OFFSET,
gl_BUFFER_MAP_POINTER,
gl_BUFFER_SIZE,
gl_BUFFER_UPDATE_BARRIER_BIT,
gl_BUFFER_USAGE,
gl_BUFFER_VARIABLE,
gl_BYTE,
gl_CAVEAT_SUPPORT,
gl_CCW,
gl_CLAMP_READ_COLOR,
gl_CLAMP_TO_BORDER,
gl_CLAMP_TO_EDGE,
gl_CLEAR,
gl_CLEAR_BUFFER,
gl_CLIP_DISTANCE0,
gl_CLIP_DISTANCE1,
gl_CLIP_DISTANCE2,
gl_CLIP_DISTANCE3,
gl_CLIP_DISTANCE4,
gl_CLIP_DISTANCE5,
gl_CLIP_DISTANCE6,
gl_CLIP_DISTANCE7,
gl_COLOR,
gl_COLOR_ATTACHMENT0,
gl_COLOR_ATTACHMENT1,
gl_COLOR_ATTACHMENT10,
gl_COLOR_ATTACHMENT11,
gl_COLOR_ATTACHMENT12,
gl_COLOR_ATTACHMENT13,
gl_COLOR_ATTACHMENT14,
gl_COLOR_ATTACHMENT15,
gl_COLOR_ATTACHMENT2,
gl_COLOR_ATTACHMENT3,
gl_COLOR_ATTACHMENT4,
gl_COLOR_ATTACHMENT5,
gl_COLOR_ATTACHMENT6,
gl_COLOR_ATTACHMENT7,
gl_COLOR_ATTACHMENT8,
gl_COLOR_ATTACHMENT9,
gl_COLOR_BUFFER_BIT,
gl_COLOR_CLEAR_VALUE,
gl_COLOR_COMPONENTS,
gl_COLOR_ENCODING,
gl_COLOR_LOGIC_OP,
gl_COLOR_RENDERABLE,
gl_COLOR_WRITEMASK,
gl_COMMAND_BARRIER_BIT,
gl_COMPARE_REF_TO_TEXTURE,
gl_COMPATIBLE_SUBROUTINES,
gl_COMPILE_STATUS,
gl_COMPRESSED_R11_EAC,
gl_COMPRESSED_RED,
gl_COMPRESSED_RED_RGTC1,
gl_COMPRESSED_RG,
gl_COMPRESSED_RG11_EAC,
gl_COMPRESSED_RGB,
gl_COMPRESSED_RGB8_ETC2,
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
gl_COMPRESSED_RGBA,
gl_COMPRESSED_RGBA8_ETC2_EAC,
gl_COMPRESSED_RGBA_BPTC_UNORM,
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
gl_COMPRESSED_RG_RGTC2,
gl_COMPRESSED_SIGNED_R11_EAC,
gl_COMPRESSED_SIGNED_RED_RGTC1,
gl_COMPRESSED_SIGNED_RG11_EAC,
gl_COMPRESSED_SIGNED_RG_RGTC2,
gl_COMPRESSED_SRGB,
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
gl_COMPRESSED_SRGB8_ETC2,
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
gl_COMPRESSED_SRGB_ALPHA,
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
gl_COMPRESSED_TEXTURE_FORMATS,
gl_COMPUTE_SHADER,
gl_COMPUTE_SHADER_BIT,
gl_COMPUTE_SUBROUTINE,
gl_COMPUTE_SUBROUTINE_UNIFORM,
gl_COMPUTE_TEXTURE,
gl_COMPUTE_WORK_GROUP_SIZE,
gl_CONDITION_SATISFIED,
gl_CONSTANT_ALPHA,
gl_CONSTANT_COLOR,
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,
gl_CONTEXT_CORE_PROFILE_BIT,
gl_CONTEXT_FLAGS,
gl_CONTEXT_FLAG_DEBUG_BIT,
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,
gl_CONTEXT_PROFILE_MASK,
gl_COPY,
gl_COPY_INVERTED,
gl_COPY_READ_BUFFER,
gl_COPY_READ_BUFFER_BINDING,
gl_COPY_WRITE_BUFFER,
gl_COPY_WRITE_BUFFER_BINDING,
gl_CULL_FACE,
gl_CULL_FACE_MODE,
gl_CURRENT_PROGRAM,
gl_CURRENT_QUERY,
gl_CURRENT_VERTEX_ATTRIB,
gl_CW,
gl_DEBUG_CALLBACK_FUNCTION,
gl_DEBUG_CALLBACK_USER_PARAM,
gl_DEBUG_GROUP_STACK_DEPTH,
gl_DEBUG_LOGGED_MESSAGES,
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,
gl_DEBUG_OUTPUT,
gl_DEBUG_OUTPUT_SYNCHRONOUS,
gl_DEBUG_SEVERITY_HIGH,
gl_DEBUG_SEVERITY_LOW,
gl_DEBUG_SEVERITY_MEDIUM,
gl_DEBUG_SEVERITY_NOTIFICATION,
gl_DEBUG_SOURCE_API,
gl_DEBUG_SOURCE_APPLICATION,
gl_DEBUG_SOURCE_OTHER,
gl_DEBUG_SOURCE_SHADER_COMPILER,
gl_DEBUG_SOURCE_THIRD_PARTY,
gl_DEBUG_SOURCE_WINDOW_SYSTEM,
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
gl_DEBUG_TYPE_ERROR,
gl_DEBUG_TYPE_MARKER,
gl_DEBUG_TYPE_OTHER,
gl_DEBUG_TYPE_PERFORMANCE,
gl_DEBUG_TYPE_POP_GROUP,
gl_DEBUG_TYPE_PORTABILITY,
gl_DEBUG_TYPE_PUSH_GROUP,
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
gl_DECR,
gl_DECR_WRAP,
gl_DELETE_STATUS,
gl_DEPTH,
gl_DEPTH24_STENCIL8,
gl_DEPTH32F_STENCIL8,
gl_DEPTH_ATTACHMENT,
gl_DEPTH_BUFFER_BIT,
gl_DEPTH_CLAMP,
gl_DEPTH_CLEAR_VALUE,
gl_DEPTH_COMPONENT,
gl_DEPTH_COMPONENT16,
gl_DEPTH_COMPONENT24,
gl_DEPTH_COMPONENT32,
gl_DEPTH_COMPONENT32F,
gl_DEPTH_COMPONENTS,
gl_DEPTH_FUNC,
gl_DEPTH_RANGE,
gl_DEPTH_RENDERABLE,
gl_DEPTH_STENCIL,
gl_DEPTH_STENCIL_ATTACHMENT,
gl_DEPTH_STENCIL_TEXTURE_MODE,
gl_DEPTH_TEST,
gl_DEPTH_WRITEMASK,
gl_DISPATCH_INDIRECT_BUFFER,
gl_DISPATCH_INDIRECT_BUFFER_BINDING,
gl_DITHER,
gl_DONT_CARE,
gl_DOUBLE,
gl_DOUBLEBUFFER,
gl_DOUBLE_MAT2,
gl_DOUBLE_MAT2x3,
gl_DOUBLE_MAT2x4,
gl_DOUBLE_MAT3,
gl_DOUBLE_MAT3x2,
gl_DOUBLE_MAT3x4,
gl_DOUBLE_MAT4,
gl_DOUBLE_MAT4x2,
gl_DOUBLE_MAT4x3,
gl_DOUBLE_VEC2,
gl_DOUBLE_VEC3,
gl_DOUBLE_VEC4,
gl_DRAW_BUFFER,
gl_DRAW_BUFFER0,
gl_DRAW_BUFFER1,
gl_DRAW_BUFFER10,
gl_DRAW_BUFFER11,
gl_DRAW_BUFFER12,
gl_DRAW_BUFFER13,
gl_DRAW_BUFFER14,
gl_DRAW_BUFFER15,
gl_DRAW_BUFFER2,
gl_DRAW_BUFFER3,
gl_DRAW_BUFFER4,
gl_DRAW_BUFFER5,
gl_DRAW_BUFFER6,
gl_DRAW_BUFFER7,
gl_DRAW_BUFFER8,
gl_DRAW_BUFFER9,
gl_DRAW_FRAMEBUFFER,
gl_DRAW_FRAMEBUFFER_BINDING,
gl_DRAW_INDIRECT_BUFFER,
gl_DRAW_INDIRECT_BUFFER_BINDING,
gl_DST_ALPHA,
gl_DST_COLOR,
gl_DYNAMIC_COPY,
gl_DYNAMIC_DRAW,
gl_DYNAMIC_READ,
gl_ELEMENT_ARRAY_BARRIER_BIT,
gl_ELEMENT_ARRAY_BUFFER,
gl_ELEMENT_ARRAY_BUFFER_BINDING,
gl_EQUAL,
gl_EQUIV,
gl_EXTENSIONS,
gl_FALSE,
gl_FASTEST,
gl_FILL,
gl_FILTER,
gl_FIRST_VERTEX_CONVENTION,
gl_FIXED,
gl_FIXED_ONLY,
gl_FLOAT,
gl_FLOAT_32_UNSIGNED_INT_24_8_REV,
gl_FLOAT_MAT2,
gl_FLOAT_MAT2x3,
gl_FLOAT_MAT2x4,
gl_FLOAT_MAT3,
gl_FLOAT_MAT3x2,
gl_FLOAT_MAT3x4,
gl_FLOAT_MAT4,
gl_FLOAT_MAT4x2,
gl_FLOAT_MAT4x3,
gl_FLOAT_VEC2,
gl_FLOAT_VEC3,
gl_FLOAT_VEC4,
gl_FRACTIONAL_EVEN,
gl_FRACTIONAL_ODD,
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS,
gl_FRAGMENT_SHADER,
gl_FRAGMENT_SHADER_BIT,
gl_FRAGMENT_SHADER_DERIVATIVE_HINT,
gl_FRAGMENT_SUBROUTINE,
gl_FRAGMENT_SUBROUTINE_UNIFORM,
gl_FRAGMENT_TEXTURE,
gl_FRAMEBUFFER,
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_LAYERED,
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
gl_FRAMEBUFFER_BARRIER_BIT,
gl_FRAMEBUFFER_BINDING,
gl_FRAMEBUFFER_BLEND,
gl_FRAMEBUFFER_COMPLETE,
gl_FRAMEBUFFER_DEFAULT,
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,
gl_FRAMEBUFFER_DEFAULT_HEIGHT,
gl_FRAMEBUFFER_DEFAULT_LAYERS,
gl_FRAMEBUFFER_DEFAULT_SAMPLES,
gl_FRAMEBUFFER_DEFAULT_WIDTH,
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
gl_FRAMEBUFFER_RENDERABLE,
gl_FRAMEBUFFER_RENDERABLE_LAYERED,
gl_FRAMEBUFFER_SRGB,
gl_FRAMEBUFFER_UNDEFINED,
gl_FRAMEBUFFER_UNSUPPORTED,
gl_FRONT,
gl_FRONT_AND_BACK,
gl_FRONT_FACE,
gl_FRONT_LEFT,
gl_FRONT_RIGHT,
gl_FULL_SUPPORT,
gl_FUNC_ADD,
gl_FUNC_REVERSE_SUBTRACT,
gl_FUNC_SUBTRACT,
gl_GEOMETRY_INPUT_TYPE,
gl_GEOMETRY_OUTPUT_TYPE,
gl_GEOMETRY_SHADER,
gl_GEOMETRY_SHADER_BIT,
gl_GEOMETRY_SHADER_INVOCATIONS,
gl_GEOMETRY_SUBROUTINE,
gl_GEOMETRY_SUBROUTINE_UNIFORM,
gl_GEOMETRY_TEXTURE,
gl_GEOMETRY_VERTICES_OUT,
gl_GEQUAL,
gl_GET_TEXTURE_IMAGE_FORMAT,
gl_GET_TEXTURE_IMAGE_TYPE,
gl_GREATER,
gl_GREEN,
gl_GREEN_INTEGER,
gl_HALF_FLOAT,
gl_HIGH_FLOAT,
gl_HIGH_INT,
gl_IMAGE_1D,
gl_IMAGE_1D_ARRAY,
gl_IMAGE_2D,
gl_IMAGE_2D_ARRAY,
gl_IMAGE_2D_MULTISAMPLE,
gl_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_IMAGE_2D_RECT,
gl_IMAGE_3D,
gl_IMAGE_BINDING_ACCESS,
gl_IMAGE_BINDING_FORMAT,
gl_IMAGE_BINDING_LAYER,
gl_IMAGE_BINDING_LAYERED,
gl_IMAGE_BINDING_LEVEL,
gl_IMAGE_BINDING_NAME,
gl_IMAGE_BUFFER,
gl_IMAGE_CLASS_10_10_10_2,
gl_IMAGE_CLASS_11_11_10,
gl_IMAGE_CLASS_1_X_16,
gl_IMAGE_CLASS_1_X_32,
gl_IMAGE_CLASS_1_X_8,
gl_IMAGE_CLASS_2_X_16,
gl_IMAGE_CLASS_2_X_32,
gl_IMAGE_CLASS_2_X_8,
gl_IMAGE_CLASS_4_X_16,
gl_IMAGE_CLASS_4_X_32,
gl_IMAGE_CLASS_4_X_8,
gl_IMAGE_COMPATIBILITY_CLASS,
gl_IMAGE_CUBE,
gl_IMAGE_CUBE_MAP_ARRAY,
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE,
gl_IMAGE_PIXEL_FORMAT,
gl_IMAGE_PIXEL_TYPE,
gl_IMAGE_TEXEL_SIZE,
gl_IMPLEMENTATION_COLOR_READ_FORMAT,
gl_IMPLEMENTATION_COLOR_READ_TYPE,
gl_INCR,
gl_INCR_WRAP,
gl_INFO_LOG_LENGTH,
gl_INT,
gl_INTERLEAVED_ATTRIBS,
gl_INTERNALFORMAT_ALPHA_SIZE,
gl_INTERNALFORMAT_ALPHA_TYPE,
gl_INTERNALFORMAT_BLUE_SIZE,
gl_INTERNALFORMAT_BLUE_TYPE,
gl_INTERNALFORMAT_DEPTH_SIZE,
gl_INTERNALFORMAT_DEPTH_TYPE,
gl_INTERNALFORMAT_GREEN_SIZE,
gl_INTERNALFORMAT_GREEN_TYPE,
gl_INTERNALFORMAT_PREFERRED,
gl_INTERNALFORMAT_RED_SIZE,
gl_INTERNALFORMAT_RED_TYPE,
gl_INTERNALFORMAT_SHARED_SIZE,
gl_INTERNALFORMAT_STENCIL_SIZE,
gl_INTERNALFORMAT_STENCIL_TYPE,
gl_INTERNALFORMAT_SUPPORTED,
gl_INT_2_10_10_10_REV,
gl_INT_IMAGE_1D,
gl_INT_IMAGE_1D_ARRAY,
gl_INT_IMAGE_2D,
gl_INT_IMAGE_2D_ARRAY,
gl_INT_IMAGE_2D_MULTISAMPLE,
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_INT_IMAGE_2D_RECT,
gl_INT_IMAGE_3D,
gl_INT_IMAGE_BUFFER,
gl_INT_IMAGE_CUBE,
gl_INT_IMAGE_CUBE_MAP_ARRAY,
gl_INT_SAMPLER_1D,
gl_INT_SAMPLER_1D_ARRAY,
gl_INT_SAMPLER_2D,
gl_INT_SAMPLER_2D_ARRAY,
gl_INT_SAMPLER_2D_MULTISAMPLE,
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
gl_INT_SAMPLER_2D_RECT,
gl_INT_SAMPLER_3D,
gl_INT_SAMPLER_BUFFER,
gl_INT_SAMPLER_CUBE,
gl_INT_SAMPLER_CUBE_MAP_ARRAY,
gl_INT_VEC2,
gl_INT_VEC3,
gl_INT_VEC4,
gl_INVALID_ENUM,
gl_INVALID_FRAMEBUFFER_OPERATION,
gl_INVALID_INDEX,
gl_INVALID_OPERATION,
gl_INVALID_VALUE,
gl_INVERT,
gl_ISOLINES,
gl_IS_PER_PATCH,
gl_IS_ROW_MAJOR,
gl_KEEP,
gl_LAST_VERTEX_CONVENTION,
gl_LAYER_PROVOKING_VERTEX,
gl_LEFT,
gl_LEQUAL,
gl_LESS,
gl_LINE,
gl_LINEAR,
gl_LINEAR_MIPMAP_LINEAR,
gl_LINEAR_MIPMAP_NEAREST,
gl_LINES,
gl_LINES_ADJACENCY,
gl_LINE_LOOP,
gl_LINE_SMOOTH,
gl_LINE_SMOOTH_HINT,
gl_LINE_STRIP,
gl_LINE_STRIP_ADJACENCY,
gl_LINE_WIDTH,
gl_LINE_WIDTH_GRANULARITY,
gl_LINE_WIDTH_RANGE,
gl_LINK_STATUS,
gl_LOCATION,
gl_LOCATION_INDEX,
gl_LOGIC_OP_MODE,
gl_LOWER_LEFT,
gl_LOW_FLOAT,
gl_LOW_INT,
gl_MAJOR_VERSION,
gl_MANUAL_GENERATE_MIPMAP,
gl_MAP_FLUSH_EXPLICIT_BIT,
gl_MAP_INVALIDATE_BUFFER_BIT,
gl_MAP_INVALIDATE_RANGE_BIT,
gl_MAP_READ_BIT,
gl_MAP_UNSYNCHRONIZED_BIT,
gl_MAP_WRITE_BIT,
gl_MATRIX_STRIDE,
gl_MAX,
gl_MAX_3D_TEXTURE_SIZE,
gl_MAX_ARRAY_TEXTURE_LAYERS,
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE,
gl_MAX_CLIP_DISTANCES,
gl_MAX_COLOR_ATTACHMENTS,
gl_MAX_COLOR_TEXTURE_SAMPLES,
gl_MAX_COMBINED_ATOMIC_COUNTERS,
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_DIMENSIONS,
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_IMAGE_UNIFORMS,
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS,
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
gl_MAX_COMBINED_UNIFORM_BLOCKS,
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
gl_MAX_COMPUTE_ATOMIC_COUNTERS,
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
gl_MAX_COMPUTE_IMAGE_UNIFORMS,
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE,
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
gl_MAX_COMPUTE_UNIFORM_BLOCKS,
gl_MAX_COMPUTE_UNIFORM_COMPONENTS,
gl_MAX_COMPUTE_WORK_GROUP_COUNT,
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,
gl_MAX_COMPUTE_WORK_GROUP_SIZE,
gl_MAX_CUBE_MAP_TEXTURE_SIZE,
gl_MAX_DEBUG_GROUP_STACK_DEPTH,
gl_MAX_DEBUG_LOGGED_MESSAGES,
gl_MAX_DEBUG_MESSAGE_LENGTH,
gl_MAX_DEPTH,
gl_MAX_DEPTH_TEXTURE_SAMPLES,
gl_MAX_DRAW_BUFFERS,
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS,
gl_MAX_ELEMENTS_INDICES,
gl_MAX_ELEMENTS_VERTICES,
gl_MAX_ELEMENT_INDEX,
gl_MAX_FRAGMENT_ATOMIC_COUNTERS,
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
gl_MAX_FRAGMENT_IMAGE_UNIFORMS,
gl_MAX_FRAGMENT_INPUT_COMPONENTS,
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET,
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
gl_MAX_FRAGMENT_UNIFORM_BLOCKS,
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,
gl_MAX_FRAGMENT_UNIFORM_VECTORS,
gl_MAX_FRAMEBUFFER_HEIGHT,
gl_MAX_FRAMEBUFFER_LAYERS,
gl_MAX_FRAMEBUFFER_SAMPLES,
gl_MAX_FRAMEBUFFER_WIDTH,
gl_MAX_GEOMETRY_ATOMIC_COUNTERS,
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
gl_MAX_GEOMETRY_IMAGE_UNIFORMS,
gl_MAX_GEOMETRY_INPUT_COMPONENTS,
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS,
gl_MAX_GEOMETRY_OUTPUT_VERTICES,
gl_MAX_GEOMETRY_SHADER_INVOCATIONS,
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_GEOMETRY_UNIFORM_BLOCKS,
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,
gl_MAX_HEIGHT,
gl_MAX_IMAGE_SAMPLES,
gl_MAX_IMAGE_UNITS,
gl_MAX_INTEGER_SAMPLES,
gl_MAX_LABEL_LENGTH,
gl_MAX_LAYERS,
gl_MAX_NAME_LENGTH,
gl_MAX_NUM_ACTIVE_VARIABLES,
gl_MAX_NUM_COMPATIBLE_SUBROUTINES,
gl_MAX_PATCH_VERTICES,
gl_MAX_PROGRAM_TEXEL_OFFSET,
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,
gl_MAX_RECTANGLE_TEXTURE_SIZE,
gl_MAX_RENDERBUFFER_SIZE,
gl_MAX_SAMPLES,
gl_MAX_SAMPLE_MASK_WORDS,
gl_MAX_SERVER_WAIT_TIMEOUT,
gl_MAX_SHADER_STORAGE_BLOCK_SIZE,
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
gl_MAX_SUBROUTINES,
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS,
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
gl_MAX_TESS_GEN_LEVEL,
gl_MAX_TESS_PATCH_COMPONENTS,
gl_MAX_TEXTURE_BUFFER_SIZE,
gl_MAX_TEXTURE_IMAGE_UNITS,
gl_MAX_TEXTURE_LOD_BIAS,
gl_MAX_TEXTURE_SIZE,
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS,
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
gl_MAX_UNIFORM_BLOCK_SIZE,
gl_MAX_UNIFORM_BUFFER_BINDINGS,
gl_MAX_UNIFORM_LOCATIONS,
gl_MAX_VARYING_COMPONENTS,
gl_MAX_VARYING_FLOATS,
gl_MAX_VARYING_VECTORS,
gl_MAX_VERTEX_ATOMIC_COUNTERS,
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
gl_MAX_VERTEX_ATTRIBS,
gl_MAX_VERTEX_ATTRIB_BINDINGS,
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,
gl_MAX_VERTEX_IMAGE_UNIFORMS,
gl_MAX_VERTEX_OUTPUT_COMPONENTS,
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
gl_MAX_VERTEX_STREAMS,
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
gl_MAX_VERTEX_UNIFORM_BLOCKS,
gl_MAX_VERTEX_UNIFORM_COMPONENTS,
gl_MAX_VERTEX_UNIFORM_VECTORS,
gl_MAX_VIEWPORTS,
gl_MAX_VIEWPORT_DIMS,
gl_MAX_WIDTH,
gl_MEDIUM_FLOAT,
gl_MEDIUM_INT,
gl_MIN,
gl_MINOR_VERSION,
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET,
gl_MIN_MAP_BUFFER_ALIGNMENT,
gl_MIN_PROGRAM_TEXEL_OFFSET,
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,
gl_MIN_SAMPLE_SHADING_VALUE,
gl_MIPMAP,
gl_MIRRORED_REPEAT,
gl_MULTISAMPLE,
gl_NAME_LENGTH,
gl_NAND,
gl_NEAREST,
gl_NEAREST_MIPMAP_LINEAR,
gl_NEAREST_MIPMAP_NEAREST,
gl_NEVER,
gl_NICEST,
gl_NONE,
gl_NOOP,
gl_NOR,
gl_NOTEQUAL,
gl_NO_ERROR,
gl_NUM_ACTIVE_VARIABLES,
gl_NUM_COMPATIBLE_SUBROUTINES,
gl_NUM_COMPRESSED_TEXTURE_FORMATS,
gl_NUM_EXTENSIONS,
gl_NUM_PROGRAM_BINARY_FORMATS,
gl_NUM_SAMPLE_COUNTS,
gl_NUM_SHADER_BINARY_FORMATS,
gl_NUM_SHADING_LANGUAGE_VERSIONS,
gl_OBJECT_TYPE,
gl_OFFSET,
gl_ONE,
gl_ONE_MINUS_CONSTANT_ALPHA,
gl_ONE_MINUS_CONSTANT_COLOR,
gl_ONE_MINUS_DST_ALPHA,
gl_ONE_MINUS_DST_COLOR,
gl_ONE_MINUS_SRC1_ALPHA,
gl_ONE_MINUS_SRC1_COLOR,
gl_ONE_MINUS_SRC_ALPHA,
gl_ONE_MINUS_SRC_COLOR,
gl_OR,
gl_OR_INVERTED,
gl_OR_REVERSE,
gl_OUT_OF_MEMORY,
gl_PACK_ALIGNMENT,
gl_PACK_COMPRESSED_BLOCK_DEPTH,
gl_PACK_COMPRESSED_BLOCK_HEIGHT,
gl_PACK_COMPRESSED_BLOCK_SIZE,
gl_PACK_COMPRESSED_BLOCK_WIDTH,
gl_PACK_IMAGE_HEIGHT,
gl_PACK_LSB_FIRST,
gl_PACK_ROW_LENGTH,
gl_PACK_SKIP_IMAGES,
gl_PACK_SKIP_PIXELS,
gl_PACK_SKIP_ROWS,
gl_PACK_SWAP_BYTES,
gl_PATCHES,
gl_PATCH_DEFAULT_INNER_LEVEL,
gl_PATCH_DEFAULT_OUTER_LEVEL,
gl_PATCH_VERTICES,
gl_PIXEL_BUFFER_BARRIER_BIT,
gl_PIXEL_PACK_BUFFER,
gl_PIXEL_PACK_BUFFER_BINDING,
gl_PIXEL_UNPACK_BUFFER,
gl_PIXEL_UNPACK_BUFFER_BINDING,
gl_POINT,
gl_POINTS,
gl_POINT_FADE_THRESHOLD_SIZE,
gl_POINT_SIZE,
gl_POINT_SIZE_GRANULARITY,
gl_POINT_SIZE_RANGE,
gl_POINT_SPRITE_COORD_ORIGIN,
gl_POLYGON_MODE,
gl_POLYGON_OFFSET_FACTOR,
gl_POLYGON_OFFSET_FILL,
gl_POLYGON_OFFSET_LINE,
gl_POLYGON_OFFSET_POINT,
gl_POLYGON_OFFSET_UNITS,
gl_POLYGON_SMOOTH,
gl_POLYGON_SMOOTH_HINT,
gl_PRIMITIVES_GENERATED,
gl_PRIMITIVE_RESTART,
gl_PRIMITIVE_RESTART_FIXED_INDEX,
gl_PRIMITIVE_RESTART_INDEX,
gl_PROGRAM,
gl_PROGRAM_BINARY_FORMATS,
gl_PROGRAM_BINARY_LENGTH,
gl_PROGRAM_BINARY_RETRIEVABLE_HINT,
gl_PROGRAM_INPUT,
gl_PROGRAM_OUTPUT,
gl_PROGRAM_PIPELINE,
gl_PROGRAM_PIPELINE_BINDING,
gl_PROGRAM_POINT_SIZE,
gl_PROGRAM_SEPARABLE,
gl_PROVOKING_VERTEX,
gl_PROXY_TEXTURE_1D,
gl_PROXY_TEXTURE_1D_ARRAY,
gl_PROXY_TEXTURE_2D,
gl_PROXY_TEXTURE_2D_ARRAY,
gl_PROXY_TEXTURE_2D_MULTISAMPLE,
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
gl_PROXY_TEXTURE_3D,
gl_PROXY_TEXTURE_CUBE_MAP,
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,
gl_PROXY_TEXTURE_RECTANGLE,
gl_QUADS,
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
gl_QUERY,
gl_QUERY_BY_REGION_NO_WAIT,
gl_QUERY_BY_REGION_WAIT,
gl_QUERY_COUNTER_BITS,
gl_QUERY_NO_WAIT,
gl_QUERY_RESULT,
gl_QUERY_RESULT_AVAILABLE,
gl_QUERY_WAIT,
gl_R11F_G11F_B10F,
gl_R16,
gl_R16F,
gl_R16I,
gl_R16UI,
gl_R16_SNORM,
gl_R32F,
gl_R32I,
gl_R32UI,
gl_R3_G3_B2,
gl_R8,
gl_R8I,
gl_R8UI,
gl_R8_SNORM,
gl_RASTERIZER_DISCARD,
gl_READ_BUFFER,
gl_READ_FRAMEBUFFER,
gl_READ_FRAMEBUFFER_BINDING,
gl_READ_ONLY,
gl_READ_PIXELS,
gl_READ_PIXELS_FORMAT,
gl_READ_PIXELS_TYPE,
gl_READ_WRITE,
gl_RED,
gl_RED_INTEGER,
gl_REFERENCED_BY_COMPUTE_SHADER,
gl_REFERENCED_BY_FRAGMENT_SHADER,
gl_REFERENCED_BY_GEOMETRY_SHADER,
gl_REFERENCED_BY_TESS_CONTROL_SHADER,
gl_REFERENCED_BY_TESS_EVALUATION_SHADER,
gl_REFERENCED_BY_VERTEX_SHADER,
gl_RENDERBUFFER,
gl_RENDERBUFFER_ALPHA_SIZE,
gl_RENDERBUFFER_BINDING,
gl_RENDERBUFFER_BLUE_SIZE,
gl_RENDERBUFFER_DEPTH_SIZE,
gl_RENDERBUFFER_GREEN_SIZE,
gl_RENDERBUFFER_HEIGHT,
gl_RENDERBUFFER_INTERNAL_FORMAT,
gl_RENDERBUFFER_RED_SIZE,
gl_RENDERBUFFER_SAMPLES,
gl_RENDERBUFFER_STENCIL_SIZE,
gl_RENDERBUFFER_WIDTH,
gl_RENDERER,
gl_REPEAT,
gl_REPLACE,
gl_RG,
gl_RG16,
gl_RG16F,
gl_RG16I,
gl_RG16UI,
gl_RG16_SNORM,
gl_RG32F,
gl_RG32I,
gl_RG32UI,
gl_RG8,
gl_RG8I,
gl_RG8UI,
gl_RG8_SNORM,
gl_RGB,
gl_RGB10,
gl_RGB10_A2,
gl_RGB10_A2UI,
gl_RGB12,
gl_RGB16,
gl_RGB16F,
gl_RGB16I,
gl_RGB16UI,
gl_RGB16_SNORM,
gl_RGB32F,
gl_RGB32I,
gl_RGB32UI,
gl_RGB4,
gl_RGB5,
gl_RGB565,
gl_RGB5_A1,
gl_RGB8,
gl_RGB8I,
gl_RGB8UI,
gl_RGB8_SNORM,
gl_RGB9_E5,
gl_RGBA,
gl_RGBA12,
gl_RGBA16,
gl_RGBA16F,
gl_RGBA16I,
gl_RGBA16UI,
gl_RGBA16_SNORM,
gl_RGBA2,
gl_RGBA32F,
gl_RGBA32I,
gl_RGBA32UI,
gl_RGBA4,
gl_RGBA8,
gl_RGBA8I,
gl_RGBA8UI,
gl_RGBA8_SNORM,
gl_RGBA_INTEGER,
gl_RGB_INTEGER,
gl_RG_INTEGER,
gl_RIGHT,
gl_SAMPLER,
gl_SAMPLER_1D,
gl_SAMPLER_1D_ARRAY,
gl_SAMPLER_1D_ARRAY_SHADOW,
gl_SAMPLER_1D_SHADOW,
gl_SAMPLER_2D,
gl_SAMPLER_2D_ARRAY,
gl_SAMPLER_2D_ARRAY_SHADOW,
gl_SAMPLER_2D_MULTISAMPLE,
gl_SAMPLER_2D_MULTISAMPLE_ARRAY,
gl_SAMPLER_2D_RECT,
gl_SAMPLER_2D_RECT_SHADOW,
gl_SAMPLER_2D_SHADOW,
gl_SAMPLER_3D,
gl_SAMPLER_BINDING,
gl_SAMPLER_BUFFER,
gl_SAMPLER_CUBE,
gl_SAMPLER_CUBE_MAP_ARRAY,
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
gl_SAMPLER_CUBE_SHADOW,
gl_SAMPLES,
gl_SAMPLES_PASSED,
gl_SAMPLE_ALPHA_TO_COVERAGE,
gl_SAMPLE_ALPHA_TO_ONE,
gl_SAMPLE_BUFFERS,
gl_SAMPLE_COVERAGE,
gl_SAMPLE_COVERAGE_INVERT,
gl_SAMPLE_COVERAGE_VALUE,
gl_SAMPLE_MASK,
gl_SAMPLE_MASK_VALUE,
gl_SAMPLE_POSITION,
gl_SAMPLE_SHADING,
gl_SCISSOR_BOX,
gl_SCISSOR_TEST,
gl_SEPARATE_ATTRIBS,
gl_SET,
gl_SHADER,
gl_SHADER_BINARY_FORMATS,
gl_SHADER_COMPILER,
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT,
gl_SHADER_IMAGE_ATOMIC,
gl_SHADER_IMAGE_LOAD,
gl_SHADER_IMAGE_STORE,
gl_SHADER_SOURCE_LENGTH,
gl_SHADER_STORAGE_BARRIER_BIT,
gl_SHADER_STORAGE_BLOCK,
gl_SHADER_STORAGE_BUFFER,
gl_SHADER_STORAGE_BUFFER_BINDING,
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
gl_SHADER_STORAGE_BUFFER_SIZE,
gl_SHADER_STORAGE_BUFFER_START,
gl_SHADER_TYPE,
gl_SHADING_LANGUAGE_VERSION,
gl_SHORT,
gl_SIGNALED,
gl_SIGNED_NORMALIZED,
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,
gl_SMOOTH_LINE_WIDTH_GRANULARITY,
gl_SMOOTH_LINE_WIDTH_RANGE,
gl_SMOOTH_POINT_SIZE_GRANULARITY,
gl_SMOOTH_POINT_SIZE_RANGE,
gl_SRC1_ALPHA,
gl_SRC1_COLOR,
gl_SRC_ALPHA,
gl_SRC_ALPHA_SATURATE,
gl_SRC_COLOR,
gl_SRGB,
gl_SRGB8,
gl_SRGB8_ALPHA8,
gl_SRGB_ALPHA,
gl_SRGB_READ,
gl_SRGB_WRITE,
gl_STACK_OVERFLOW,
gl_STACK_UNDERFLOW,
gl_STATIC_COPY,
gl_STATIC_DRAW,
gl_STATIC_READ,
gl_STENCIL,
gl_STENCIL_ATTACHMENT,
gl_STENCIL_BACK_FAIL,
gl_STENCIL_BACK_FUNC,
gl_STENCIL_BACK_PASS_DEPTH_FAIL,
gl_STENCIL_BACK_PASS_DEPTH_PASS,
gl_STENCIL_BACK_REF,
gl_STENCIL_BACK_VALUE_MASK,
gl_STENCIL_BACK_WRITEMASK,
gl_STENCIL_BUFFER_BIT,
gl_STENCIL_CLEAR_VALUE,
gl_STENCIL_COMPONENTS,
gl_STENCIL_FAIL,
gl_STENCIL_FUNC,
gl_STENCIL_INDEX,
gl_STENCIL_INDEX1,
gl_STENCIL_INDEX16,
gl_STENCIL_INDEX4,
gl_STENCIL_INDEX8,
gl_STENCIL_PASS_DEPTH_FAIL,
gl_STENCIL_PASS_DEPTH_PASS,
gl_STENCIL_REF,
gl_STENCIL_RENDERABLE,
gl_STENCIL_TEST,
gl_STENCIL_VALUE_MASK,
gl_STENCIL_WRITEMASK,
gl_STEREO,
gl_STREAM_COPY,
gl_STREAM_DRAW,
gl_STREAM_READ,
gl_SUBPIXEL_BITS,
gl_SYNC_CONDITION,
gl_SYNC_FENCE,
gl_SYNC_FLAGS,
gl_SYNC_FLUSH_COMMANDS_BIT,
gl_SYNC_GPU_COMMANDS_COMPLETE,
gl_SYNC_STATUS,
gl_TESS_CONTROL_OUTPUT_VERTICES,
gl_TESS_CONTROL_SHADER,
gl_TESS_CONTROL_SHADER_BIT,
gl_TESS_CONTROL_SUBROUTINE,
gl_TESS_CONTROL_SUBROUTINE_UNIFORM,
gl_TESS_CONTROL_TEXTURE,
gl_TESS_EVALUATION_SHADER,
gl_TESS_EVALUATION_SHADER_BIT,
gl_TESS_EVALUATION_SUBROUTINE,
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM,
gl_TESS_EVALUATION_TEXTURE,
gl_TESS_GEN_MODE,
gl_TESS_GEN_POINT_MODE,
gl_TESS_GEN_SPACING,
gl_TESS_GEN_VERTEX_ORDER,
gl_TEXTURE,
gl_TEXTURE0,
gl_TEXTURE1,
gl_TEXTURE10,
gl_TEXTURE11,
gl_TEXTURE12,
gl_TEXTURE13,
gl_TEXTURE14,
gl_TEXTURE15,
gl_TEXTURE16,
gl_TEXTURE17,
gl_TEXTURE18,
gl_TEXTURE19,
gl_TEXTURE2,
gl_TEXTURE20,
gl_TEXTURE21,
gl_TEXTURE22,
gl_TEXTURE23,
gl_TEXTURE24,
gl_TEXTURE25,
gl_TEXTURE26,
gl_TEXTURE27,
gl_TEXTURE28,
gl_TEXTURE29,
gl_TEXTURE3,
gl_TEXTURE30,
gl_TEXTURE31,
gl_TEXTURE4,
gl_TEXTURE5,
gl_TEXTURE6,
gl_TEXTURE7,
gl_TEXTURE8,
gl_TEXTURE9,
gl_TEXTURE_1D,
gl_TEXTURE_1D_ARRAY,
gl_TEXTURE_2D,
gl_TEXTURE_2D_ARRAY,
gl_TEXTURE_2D_MULTISAMPLE,
gl_TEXTURE_2D_MULTISAMPLE_ARRAY,
gl_TEXTURE_3D,
gl_TEXTURE_ALPHA_SIZE,
gl_TEXTURE_ALPHA_TYPE,
gl_TEXTURE_BASE_LEVEL,
gl_TEXTURE_BINDING_1D,
gl_TEXTURE_BINDING_1D_ARRAY,
gl_TEXTURE_BINDING_2D,
gl_TEXTURE_BINDING_2D_ARRAY,
gl_TEXTURE_BINDING_2D_MULTISAMPLE,
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
gl_TEXTURE_BINDING_3D,
gl_TEXTURE_BINDING_BUFFER,
gl_TEXTURE_BINDING_CUBE_MAP,
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,
gl_TEXTURE_BINDING_RECTANGLE,
gl_TEXTURE_BLUE_SIZE,
gl_TEXTURE_BLUE_TYPE,
gl_TEXTURE_BORDER_COLOR,
gl_TEXTURE_BUFFER,
gl_TEXTURE_BUFFER_DATA_STORE_BINDING,
gl_TEXTURE_BUFFER_OFFSET,
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
gl_TEXTURE_BUFFER_SIZE,
gl_TEXTURE_COMPARE_FUNC,
gl_TEXTURE_COMPARE_MODE,
gl_TEXTURE_COMPRESSED,
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT,
gl_TEXTURE_COMPRESSED_BLOCK_SIZE,
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH,
gl_TEXTURE_COMPRESSED_IMAGE_SIZE,
gl_TEXTURE_COMPRESSION_HINT,
gl_TEXTURE_CUBE_MAP,
gl_TEXTURE_CUBE_MAP_ARRAY,
gl_TEXTURE_CUBE_MAP_NEGATIVE_X,
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,
gl_TEXTURE_CUBE_MAP_POSITIVE_X,
gl_TEXTURE_CUBE_MAP_POSITIVE_Y,
gl_TEXTURE_CUBE_MAP_POSITIVE_Z,
gl_TEXTURE_CUBE_MAP_SEAMLESS,
gl_TEXTURE_DEPTH,
gl_TEXTURE_DEPTH_SIZE,
gl_TEXTURE_DEPTH_TYPE,
gl_TEXTURE_FETCH_BARRIER_BIT,
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,
gl_TEXTURE_GATHER,
gl_TEXTURE_GATHER_SHADOW,
gl_TEXTURE_GREEN_SIZE,
gl_TEXTURE_GREEN_TYPE,
gl_TEXTURE_HEIGHT,
gl_TEXTURE_IMAGE_FORMAT,
gl_TEXTURE_IMAGE_TYPE,
gl_TEXTURE_IMMUTABLE_FORMAT,
gl_TEXTURE_IMMUTABLE_LEVELS,
gl_TEXTURE_INTERNAL_FORMAT,
gl_TEXTURE_LOD_BIAS,
gl_TEXTURE_MAG_FILTER,
gl_TEXTURE_MAX_LEVEL,
gl_TEXTURE_MAX_LOD,
gl_TEXTURE_MIN_FILTER,
gl_TEXTURE_MIN_LOD,
gl_TEXTURE_RECTANGLE,
gl_TEXTURE_RED_SIZE,
gl_TEXTURE_RED_TYPE,
gl_TEXTURE_SAMPLES,
gl_TEXTURE_SHADOW,
gl_TEXTURE_SHARED_SIZE,
gl_TEXTURE_STENCIL_SIZE,
gl_TEXTURE_SWIZZLE_A,
gl_TEXTURE_SWIZZLE_B,
gl_TEXTURE_SWIZZLE_G,
gl_TEXTURE_SWIZZLE_R,
gl_TEXTURE_SWIZZLE_RGBA,
gl_TEXTURE_UPDATE_BARRIER_BIT,
gl_TEXTURE_VIEW,
gl_TEXTURE_VIEW_MIN_LAYER,
gl_TEXTURE_VIEW_MIN_LEVEL,
gl_TEXTURE_VIEW_NUM_LAYERS,
gl_TEXTURE_VIEW_NUM_LEVELS,
gl_TEXTURE_WIDTH,
gl_TEXTURE_WRAP_R,
gl_TEXTURE_WRAP_S,
gl_TEXTURE_WRAP_T,
gl_TIMEOUT_EXPIRED,
gl_TIMEOUT_IGNORED,
gl_TIMESTAMP,
gl_TIME_ELAPSED,
gl_TOP_LEVEL_ARRAY_SIZE,
gl_TOP_LEVEL_ARRAY_STRIDE,
gl_TRANSFORM_FEEDBACK,
gl_TRANSFORM_FEEDBACK_ACTIVE,
gl_TRANSFORM_FEEDBACK_BARRIER_BIT,
gl_TRANSFORM_FEEDBACK_BINDING,
gl_TRANSFORM_FEEDBACK_BUFFER,
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,
gl_TRANSFORM_FEEDBACK_BUFFER_MODE,
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,
gl_TRANSFORM_FEEDBACK_BUFFER_START,
gl_TRANSFORM_FEEDBACK_PAUSED,
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
gl_TRANSFORM_FEEDBACK_VARYING,
gl_TRANSFORM_FEEDBACK_VARYINGS,
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
gl_TRIANGLES,
gl_TRIANGLES_ADJACENCY,
gl_TRIANGLE_FAN,
gl_TRIANGLE_STRIP,
gl_TRIANGLE_STRIP_ADJACENCY,
gl_TRUE,
gl_TYPE,
gl_UNDEFINED_VERTEX,
gl_UNIFORM,
gl_UNIFORM_ARRAY_STRIDE,
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,
gl_UNIFORM_BARRIER_BIT,
gl_UNIFORM_BLOCK,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
gl_UNIFORM_BLOCK_BINDING,
gl_UNIFORM_BLOCK_DATA_SIZE,
gl_UNIFORM_BLOCK_INDEX,
gl_UNIFORM_BLOCK_NAME_LENGTH,
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
gl_UNIFORM_BUFFER,
gl_UNIFORM_BUFFER_BINDING,
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
gl_UNIFORM_BUFFER_SIZE,
gl_UNIFORM_BUFFER_START,
gl_UNIFORM_IS_ROW_MAJOR,
gl_UNIFORM_MATRIX_STRIDE,
gl_UNIFORM_NAME_LENGTH,
gl_UNIFORM_OFFSET,
gl_UNIFORM_SIZE,
gl_UNIFORM_TYPE,
gl_UNPACK_ALIGNMENT,
gl_UNPACK_COMPRESSED_BLOCK_DEPTH,
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT,
gl_UNPACK_COMPRESSED_BLOCK_SIZE,
gl_UNPACK_COMPRESSED_BLOCK_WIDTH,
gl_UNPACK_IMAGE_HEIGHT,
gl_UNPACK_LSB_FIRST,
gl_UNPACK_ROW_LENGTH,
gl_UNPACK_SKIP_IMAGES,
gl_UNPACK_SKIP_PIXELS,
gl_UNPACK_SKIP_ROWS,
gl_UNPACK_SWAP_BYTES,
gl_UNSIGNALED,
gl_UNSIGNED_BYTE,
gl_UNSIGNED_BYTE_2_3_3_REV,
gl_UNSIGNED_BYTE_3_3_2,
gl_UNSIGNED_INT,
gl_UNSIGNED_INT_10F_11F_11F_REV,
gl_UNSIGNED_INT_10_10_10_2,
gl_UNSIGNED_INT_24_8,
gl_UNSIGNED_INT_2_10_10_10_REV,
gl_UNSIGNED_INT_5_9_9_9_REV,
gl_UNSIGNED_INT_8_8_8_8,
gl_UNSIGNED_INT_8_8_8_8_REV,
gl_UNSIGNED_INT_ATOMIC_COUNTER,
gl_UNSIGNED_INT_IMAGE_1D,
gl_UNSIGNED_INT_IMAGE_1D_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D,
gl_UNSIGNED_INT_IMAGE_2D_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
gl_UNSIGNED_INT_IMAGE_2D_RECT,
gl_UNSIGNED_INT_IMAGE_3D,
gl_UNSIGNED_INT_IMAGE_BUFFER,
gl_UNSIGNED_INT_IMAGE_CUBE,
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,
gl_UNSIGNED_INT_SAMPLER_1D,
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY,
gl_UNSIGNED_INT_SAMPLER_2D,
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY,
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
gl_UNSIGNED_INT_SAMPLER_2D_RECT,
gl_UNSIGNED_INT_SAMPLER_3D,
gl_UNSIGNED_INT_SAMPLER_BUFFER,
gl_UNSIGNED_INT_SAMPLER_CUBE,
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
gl_UNSIGNED_INT_VEC2,
gl_UNSIGNED_INT_VEC3,
gl_UNSIGNED_INT_VEC4,
gl_UNSIGNED_NORMALIZED,
gl_UNSIGNED_SHORT,
gl_UNSIGNED_SHORT_1_5_5_5_REV,
gl_UNSIGNED_SHORT_4_4_4_4,
gl_UNSIGNED_SHORT_4_4_4_4_REV,
gl_UNSIGNED_SHORT_5_5_5_1,
gl_UNSIGNED_SHORT_5_6_5,
gl_UNSIGNED_SHORT_5_6_5_REV,
gl_UPPER_LEFT,
gl_VALIDATE_STATUS,
gl_VENDOR,
gl_VERSION,
gl_VERTEX_ARRAY,
gl_VERTEX_ARRAY_BINDING,
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
gl_VERTEX_ATTRIB_ARRAY_DIVISOR,
gl_VERTEX_ATTRIB_ARRAY_ENABLED,
gl_VERTEX_ATTRIB_ARRAY_INTEGER,
gl_VERTEX_ATTRIB_ARRAY_LONG,
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,
gl_VERTEX_ATTRIB_ARRAY_POINTER,
gl_VERTEX_ATTRIB_ARRAY_SIZE,
gl_VERTEX_ATTRIB_ARRAY_STRIDE,
gl_VERTEX_ATTRIB_ARRAY_TYPE,
gl_VERTEX_ATTRIB_BINDING,
gl_VERTEX_ATTRIB_RELATIVE_OFFSET,
gl_VERTEX_BINDING_BUFFER,
gl_VERTEX_BINDING_DIVISOR,
gl_VERTEX_BINDING_OFFSET,
gl_VERTEX_BINDING_STRIDE,
gl_VERTEX_PROGRAM_POINT_SIZE,
gl_VERTEX_SHADER,
gl_VERTEX_SHADER_BIT,
gl_VERTEX_SUBROUTINE,
gl_VERTEX_SUBROUTINE_UNIFORM,
gl_VERTEX_TEXTURE,
gl_VIEWPORT,
gl_VIEWPORT_BOUNDS_RANGE,
gl_VIEWPORT_INDEX_PROVOKING_VERTEX,
gl_VIEWPORT_SUBPIXEL_BITS,
gl_VIEW_CLASS_128_BITS,
gl_VIEW_CLASS_16_BITS,
gl_VIEW_CLASS_24_BITS,
gl_VIEW_CLASS_32_BITS,
gl_VIEW_CLASS_48_BITS,
gl_VIEW_CLASS_64_BITS,
gl_VIEW_CLASS_8_BITS,
gl_VIEW_CLASS_96_BITS,
gl_VIEW_CLASS_BPTC_FLOAT,
gl_VIEW_CLASS_BPTC_UNORM,
gl_VIEW_CLASS_RGTC1_RED,
gl_VIEW_CLASS_RGTC2_RG,
gl_VIEW_CLASS_S3TC_DXT1_RGB,
gl_VIEW_CLASS_S3TC_DXT1_RGBA,
gl_VIEW_CLASS_S3TC_DXT3_RGBA,
gl_VIEW_CLASS_S3TC_DXT5_RGBA,
gl_VIEW_COMPATIBILITY_CLASS,
gl_WAIT_FAILED,
gl_WRITE_ONLY,
gl_XOR,
gl_ZERO,
glActiveShaderProgram,
glActiveTexture,
glAttachShader,
glBeginConditionalRender,
glBeginQuery,
glBeginQueryIndexed,
glBeginTransformFeedback,
glBindAttribLocation,
glBindBuffer,
glBindBufferBase,
glBindBufferRange,
glBindFragDataLocation,
glBindFragDataLocationIndexed,
glBindFramebuffer,
glBindImageTexture,
glBindProgramPipeline,
glBindRenderbuffer,
glBindSampler,
glBindTexture,
glBindTransformFeedback,
glBindVertexArray,
glBindVertexBuffer,
glBlendColor,
glBlendEquation,
glBlendEquationSeparate,
glBlendEquationSeparatei,
glBlendEquationi,
glBlendFunc,
glBlendFuncSeparate,
glBlendFuncSeparatei,
glBlendFunci,
glBlitFramebuffer,
glBufferData,
glBufferSubData,
glCheckFramebufferStatus,
glClampColor,
glClear,
glClearBufferData,
glClearBufferSubData,
glClearBufferfi,
glClearBufferfv,
glClearBufferiv,
glClearBufferuiv,
glClearColor,
glClearDepth,
glClearDepthf,
glClearStencil,
glClientWaitSync,
glColorMask,
glColorMaski,
glCompileShader,
glCompressedTexImage1D,
glCompressedTexImage2D,
glCompressedTexImage3D,
glCompressedTexSubImage1D,
glCompressedTexSubImage2D,
glCompressedTexSubImage3D,
glCopyBufferSubData,
glCopyImageSubData,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glCopyTexSubImage3D,
glCreateProgram,
glCreateShader,
glCreateShaderProgramv,
glCullFace,
glDebugMessageCallback,
glDebugMessageControl,
glDebugMessageInsert,
glDeleteBuffers,
glDeleteFramebuffers,
glDeleteProgram,
glDeleteProgramPipelines,
glDeleteQueries,
glDeleteRenderbuffers,
glDeleteSamplers,
glDeleteShader,
glDeleteSync,
glDeleteTextures,
glDeleteTransformFeedbacks,
glDeleteVertexArrays,
glDepthFunc,
glDepthMask,
glDepthRange,
glDepthRangeArrayv,
glDepthRangeIndexed,
glDepthRangef,
glDetachShader,
glDisable,
glDisableVertexAttribArray,
glDisablei,
glDispatchCompute,
glDispatchComputeIndirect,
glDrawArrays,
glDrawArraysIndirect,
glDrawArraysInstanced,
glDrawArraysInstancedBaseInstance,
glDrawBuffer,
glDrawBuffers,
glDrawElements,
glDrawElementsBaseVertex,
glDrawElementsIndirect,
glDrawElementsInstanced,
glDrawElementsInstancedBaseInstance,
glDrawElementsInstancedBaseVertex,
glDrawElementsInstancedBaseVertexBaseInstance,
glDrawRangeElements,
glDrawRangeElementsBaseVertex,
glDrawTransformFeedback,
glDrawTransformFeedbackInstanced,
glDrawTransformFeedbackStream,
glDrawTransformFeedbackStreamInstanced,
glEnable,
glEnableVertexAttribArray,
glEnablei,
glEndConditionalRender,
glEndQuery,
glEndQueryIndexed,
glEndTransformFeedback,
glFenceSync,
glFinish,
glFlush,
glFlushMappedBufferRange,
glFramebufferParameteri,
glFramebufferRenderbuffer,
glFramebufferTexture,
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D,
glFramebufferTextureLayer,
glFrontFace,
glGenBuffers,
glGenFramebuffers,
glGenProgramPipelines,
glGenQueries,
glGenRenderbuffers,
glGenSamplers,
glGenTextures,
glGenTransformFeedbacks,
glGenVertexArrays,
glGenerateMipmap,
glGetActiveAtomicCounterBufferiv,
glGetActiveAttrib,
glGetActiveSubroutineName,
glGetActiveSubroutineUniformName,
glGetActiveSubroutineUniformiv,
glGetActiveUniform,
glGetActiveUniformBlockName,
glGetActiveUniformBlockiv,
glGetActiveUniformName,
glGetActiveUniformsiv,
glGetAttachedShaders,
glGetAttribLocation,
glGetBooleani_v,
glGetBooleanv,
glGetBufferParameteri64v,
glGetBufferParameteriv,
glGetBufferPointerv,
glGetBufferSubData,
glGetCompressedTexImage,
glGetDebugMessageLog,
glGetDoublei_v,
glGetDoublev,
glGetError,
glGetFloati_v,
glGetFloatv,
glGetFragDataIndex,
glGetFragDataLocation,
glGetFramebufferAttachmentParameteriv,
glGetFramebufferParameteriv,
glGetInteger64i_v,
glGetInteger64v,
glGetIntegeri_v,
glGetIntegerv,
glGetInternalformati64v,
glGetInternalformativ,
glGetMultisamplefv,
glGetObjectLabel,
glGetObjectPtrLabel,
glGetPointerv,
glGetProgramBinary,
glGetProgramInfoLog,
glGetProgramInterfaceiv,
glGetProgramPipelineInfoLog,
glGetProgramPipelineiv,
glGetProgramResourceIndex,
glGetProgramResourceLocation,
glGetProgramResourceLocationIndex,
glGetProgramResourceName,
glGetProgramResourceiv,
glGetProgramStageiv,
glGetProgramiv,
glGetQueryIndexediv,
glGetQueryObjecti64v,
glGetQueryObjectiv,
glGetQueryObjectui64v,
glGetQueryObjectuiv,
glGetQueryiv,
glGetRenderbufferParameteriv,
glGetSamplerParameterIiv,
glGetSamplerParameterIuiv,
glGetSamplerParameterfv,
glGetSamplerParameteriv,
glGetShaderInfoLog,
glGetShaderPrecisionFormat,
glGetShaderSource,
glGetShaderiv,
glGetString,
glGetStringi,
glGetSubroutineIndex,
glGetSubroutineUniformLocation,
glGetSynciv,
glGetTexImage,
glGetTexLevelParameterfv,
glGetTexLevelParameteriv,
glGetTexParameterIiv,
glGetTexParameterIuiv,
glGetTexParameterfv,
glGetTexParameteriv,
glGetTransformFeedbackVarying,
glGetUniformBlockIndex,
glGetUniformIndices,
glGetUniformLocation,
glGetUniformSubroutineuiv,
glGetUniformdv,
glGetUniformfv,
glGetUniformiv,
glGetUniformuiv,
glGetVertexAttribIiv,
glGetVertexAttribIuiv,
glGetVertexAttribLdv,
glGetVertexAttribPointerv,
glGetVertexAttribdv,
glGetVertexAttribfv,
glGetVertexAttribiv,
glHint,
glInvalidateBufferData,
glInvalidateBufferSubData,
glInvalidateFramebuffer,
glInvalidateSubFramebuffer,
glInvalidateTexImage,
glInvalidateTexSubImage,
glIsBuffer,
glIsEnabled,
glIsEnabledi,
glIsFramebuffer,
glIsProgram,
glIsProgramPipeline,
glIsQuery,
glIsRenderbuffer,
glIsSampler,
glIsShader,
glIsSync,
glIsTexture,
glIsTransformFeedback,
glIsVertexArray,
glLineWidth,
glLinkProgram,
glLogicOp,
glMapBuffer,
glMapBufferRange,
glMemoryBarrier,
glMinSampleShading,
glMultiDrawArrays,
glMultiDrawArraysIndirect,
glMultiDrawElements,
glMultiDrawElementsBaseVertex,
glMultiDrawElementsIndirect,
glObjectLabel,
glObjectPtrLabel,
glPatchParameterfv,
glPatchParameteri,
glPauseTransformFeedback,
glPixelStoref,
glPixelStorei,
glPointParameterf,
glPointParameterfv,
glPointParameteri,
glPointParameteriv,
glPointSize,
glPolygonMode,
glPolygonOffset,
glPopDebugGroup,
glPrimitiveRestartIndex,
glProgramBinary,
glProgramParameteri,
glProgramUniform1d,
glProgramUniform1dv,
glProgramUniform1f,
glProgramUniform1fv,
glProgramUniform1i,
glProgramUniform1iv,
glProgramUniform1ui,
glProgramUniform1uiv,
glProgramUniform2d,
glProgramUniform2dv,
glProgramUniform2f,
glProgramUniform2fv,
glProgramUniform2i,
glProgramUniform2iv,
glProgramUniform2ui,
glProgramUniform2uiv,
glProgramUniform3d,
glProgramUniform3dv,
glProgramUniform3f,
glProgramUniform3fv,
glProgramUniform3i,
glProgramUniform3iv,
glProgramUniform3ui,
glProgramUniform3uiv,
glProgramUniform4d,
glProgramUniform4dv,
glProgramUniform4f,
glProgramUniform4fv,
glProgramUniform4i,
glProgramUniform4iv,
glProgramUniform4ui,
glProgramUniform4uiv,
glProgramUniformMatrix2dv,
glProgramUniformMatrix2fv,
glProgramUniformMatrix2x3dv,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix2x4dv,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix3dv,
glProgramUniformMatrix3fv,
glProgramUniformMatrix3x2dv,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix3x4dv,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix4dv,
glProgramUniformMatrix4fv,
glProgramUniformMatrix4x2dv,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix4x3dv,
glProgramUniformMatrix4x3fv,
glProvokingVertex,
glPushDebugGroup,
glQueryCounter,
glReadBuffer,
glReadPixels,
glReleaseShaderCompiler,
glRenderbufferStorage,
glRenderbufferStorageMultisample,
glResumeTransformFeedback,
glSampleCoverage,
glSampleMaski,
glSamplerParameterIiv,
glSamplerParameterIuiv,
glSamplerParameterf,
glSamplerParameterfv,
glSamplerParameteri,
glSamplerParameteriv,
glScissor,
glScissorArrayv,
glScissorIndexed,
glScissorIndexedv,
glShaderBinary,
glShaderSource,
glShaderStorageBlockBinding,
glStencilFunc,
glStencilFuncSeparate,
glStencilMask,
glStencilMaskSeparate,
glStencilOp,
glStencilOpSeparate,
glTexBuffer,
glTexBufferRange,
glTexImage1D,
glTexImage2D,
glTexImage2DMultisample,
glTexImage3D,
glTexImage3DMultisample,
glTexParameterIiv,
glTexParameterIuiv,
glTexParameterf,
glTexParameterfv,
glTexParameteri,
glTexParameteriv,
glTexStorage1D,
glTexStorage2D,
glTexStorage2DMultisample,
glTexStorage3D,
glTexStorage3DMultisample,
glTexSubImage1D,
glTexSubImage2D,
glTexSubImage3D,
glTextureView,
glTransformFeedbackVaryings,
glUniform1d,
glUniform1dv,
glUniform1f,
glUniform1fv,
glUniform1i,
glUniform1iv,
glUniform1ui,
glUniform1uiv,
glUniform2d,
glUniform2dv,
glUniform2f,
glUniform2fv,
glUniform2i,
glUniform2iv,
glUniform2ui,
glUniform2uiv,
glUniform3d,
glUniform3dv,
glUniform3f,
glUniform3fv,
glUniform3i,
glUniform3iv,
glUniform3ui,
glUniform3uiv,
glUniform4d,
glUniform4dv,
glUniform4f,
glUniform4fv,
glUniform4i,
glUniform4iv,
glUniform4ui,
glUniform4uiv,
glUniformBlockBinding,
glUniformMatrix2dv,
glUniformMatrix2fv,
glUniformMatrix2x3dv,
glUniformMatrix2x3fv,
glUniformMatrix2x4dv,
glUniformMatrix2x4fv,
glUniformMatrix3dv,
glUniformMatrix3fv,
glUniformMatrix3x2dv,
glUniformMatrix3x2fv,
glUniformMatrix3x4dv,
glUniformMatrix3x4fv,
glUniformMatrix4dv,
glUniformMatrix4fv,
glUniformMatrix4x2dv,
glUniformMatrix4x2fv,
glUniformMatrix4x3dv,
glUniformMatrix4x3fv,
glUniformSubroutinesuiv,
glUnmapBuffer,
glUseProgram,
glUseProgramStages,
glValidateProgram,
glValidateProgramPipeline,
glVertexAttrib1d,
glVertexAttrib1dv,
glVertexAttrib1f,
glVertexAttrib1fv,
glVertexAttrib1s,
glVertexAttrib1sv,
glVertexAttrib2d,
glVertexAttrib2dv,
glVertexAttrib2f,
glVertexAttrib2fv,
glVertexAttrib2s,
glVertexAttrib2sv,
glVertexAttrib3d,
glVertexAttrib3dv,
glVertexAttrib3f,
glVertexAttrib3fv,
glVertexAttrib3s,
glVertexAttrib3sv,
glVertexAttrib4Nbv,
glVertexAttrib4Niv,
glVertexAttrib4Nsv,
glVertexAttrib4Nub,
glVertexAttrib4Nubv,
glVertexAttrib4Nuiv,
glVertexAttrib4Nusv,
glVertexAttrib4bv,
glVertexAttrib4d,
glVertexAttrib4dv,
glVertexAttrib4f,
glVertexAttrib4fv,
glVertexAttrib4iv,
glVertexAttrib4s,
glVertexAttrib4sv,
glVertexAttrib4ubv,
glVertexAttrib4uiv,
glVertexAttrib4usv,
glVertexAttribBinding,
glVertexAttribDivisor,
glVertexAttribFormat,
glVertexAttribI1i,
glVertexAttribI1iv,
glVertexAttribI1ui,
glVertexAttribI1uiv,
glVertexAttribI2i,
glVertexAttribI2iv,
glVertexAttribI2ui,
glVertexAttribI2uiv,
glVertexAttribI3i,
glVertexAttribI3iv,
glVertexAttribI3ui,
glVertexAttribI3uiv,
glVertexAttribI4bv,
glVertexAttribI4i,
glVertexAttribI4iv,
glVertexAttribI4sv,
glVertexAttribI4ubv,
glVertexAttribI4ui,
glVertexAttribI4uiv,
glVertexAttribI4usv,
glVertexAttribIFormat,
glVertexAttribIPointer,
glVertexAttribL1d,
glVertexAttribL1dv,
glVertexAttribL2d,
glVertexAttribL2dv,
glVertexAttribL3d,
glVertexAttribL3dv,
glVertexAttribL4d,
glVertexAttribL4dv,
glVertexAttribLFormat,
glVertexAttribLPointer,
glVertexAttribP1ui,
glVertexAttribP1uiv,
glVertexAttribP2ui,
glVertexAttribP2uiv,
glVertexAttribP3ui,
glVertexAttribP3uiv,
glVertexAttribP4ui,
glVertexAttribP4uiv,
glVertexAttribPointer,
glVertexBindingDivisor,
glViewport,
glViewportArrayv,
glViewportIndexedf,
glViewportIndexedfv,
glWaitSync
) where
import Graphics.Rendering.OpenGL.Raw.Types
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions