module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 (
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT,
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT,
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT,
gl_GEOMETRY_INPUT_TYPE_EXT,
gl_GEOMETRY_OUTPUT_TYPE_EXT,
gl_GEOMETRY_SHADER_EXT,
gl_GEOMETRY_VERTICES_OUT_EXT,
gl_LINES_ADJACENCY_EXT,
gl_LINE_STRIP_ADJACENCY_EXT,
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT,
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT,
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT,
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT,
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT,
gl_MAX_VARYING_COMPONENTS_EXT,
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT,
gl_PROGRAM_POINT_SIZE_EXT,
gl_TRIANGLES_ADJACENCY_EXT,
gl_TRIANGLE_STRIP_ADJACENCY_EXT,
glProgramParameteriEXT
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions