module Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced (
gl_BLEND_OVERLAP_NV,
gl_BLEND_PREMULTIPLIED_SRC_NV,
gl_BLUE_NV,
gl_COLORBURN_NV,
gl_COLORDODGE_NV,
gl_CONJOINT_NV,
gl_CONTRAST_NV,
gl_DARKEN_NV,
gl_DIFFERENCE_NV,
gl_DISJOINT_NV,
gl_DST_ATOP_NV,
gl_DST_IN_NV,
gl_DST_NV,
gl_DST_OUT_NV,
gl_DST_OVER_NV,
gl_EXCLUSION_NV,
gl_GREEN_NV,
gl_HARDLIGHT_NV,
gl_HARDMIX_NV,
gl_HSL_COLOR_NV,
gl_HSL_HUE_NV,
gl_HSL_LUMINOSITY_NV,
gl_HSL_SATURATION_NV,
gl_INVERT,
gl_INVERT_OVG_NV,
gl_INVERT_RGB_NV,
gl_LIGHTEN_NV,
gl_LINEARBURN_NV,
gl_LINEARDODGE_NV,
gl_LINEARLIGHT_NV,
gl_MINUS_CLAMPED_NV,
gl_MINUS_NV,
gl_MULTIPLY_NV,
gl_OVERLAY_NV,
gl_PINLIGHT_NV,
gl_PLUS_CLAMPED_ALPHA_NV,
gl_PLUS_CLAMPED_NV,
gl_PLUS_DARKER_NV,
gl_PLUS_NV,
gl_RED_NV,
gl_SCREEN_NV,
gl_SOFTLIGHT_NV,
gl_SRC_ATOP_NV,
gl_SRC_IN_NV,
gl_SRC_NV,
gl_SRC_OUT_NV,
gl_SRC_OVER_NV,
gl_UNCORRELATED_NV,
gl_VIVIDLIGHT_NV,
gl_XOR_NV,
gl_ZERO,
glBlendBarrierNV,
glBlendParameteriNV
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions