module Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad (
gl_BUFFER_GPU_ADDRESS_NV,
gl_GPU_ADDRESS_NV,
gl_MAX_SHADER_BUFFER_ADDRESS_NV,
glGetBufferParameterui64vNV,
glGetIntegerui64vNV,
glGetNamedBufferParameterui64vNV,
glGetUniformui64vNV,
glIsBufferResidentNV,
glIsNamedBufferResidentNV,
glMakeBufferNonResidentNV,
glMakeBufferResidentNV,
glMakeNamedBufferNonResidentNV,
glMakeNamedBufferResidentNV,
glProgramUniformui64NV,
glProgramUniformui64vNV,
glUniformui64NV,
glUniformui64vNV
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions