module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (
gl_DEPENDENT_HILO_TEXTURE_2D_NV,
gl_DEPENDENT_RGB_TEXTURE_3D_NV,
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV,
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV,
gl_DOT_PRODUCT_PASS_THROUGH_NV,
gl_DOT_PRODUCT_TEXTURE_1D_NV,
gl_FORCE_BLUE_TO_ONE_NV,
gl_HILO8_NV,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV,
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV,
gl_OFFSET_HILO_TEXTURE_2D_NV,
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV,
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV,
gl_SIGNED_HILO8_NV
) where
import Graphics.Rendering.OpenGL.Raw.Tokens