module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback (
gl_ACTIVE_VARYINGS_NV,
gl_ACTIVE_VARYING_MAX_LENGTH_NV,
gl_BACK_PRIMARY_COLOR_NV,
gl_BACK_SECONDARY_COLOR_NV,
gl_CLIP_DISTANCE_NV,
gl_GENERIC_ATTRIB_NV,
gl_INTERLEAVED_ATTRIBS_NV,
gl_LAYER_NV,
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV,
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV,
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV,
gl_NEXT_BUFFER_NV,
gl_PRIMITIVES_GENERATED_NV,
gl_PRIMITIVE_ID_NV,
gl_RASTERIZER_DISCARD_NV,
gl_SEPARATE_ATTRIBS_NV,
gl_SKIP_COMPONENTS1_NV,
gl_SKIP_COMPONENTS2_NV,
gl_SKIP_COMPONENTS3_NV,
gl_SKIP_COMPONENTS4_NV,
gl_TEXTURE_COORD_NV,
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV,
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV,
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV,
gl_TRANSFORM_FEEDBACK_BUFFER_NV,
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV,
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV,
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV,
gl_TRANSFORM_FEEDBACK_RECORD_NV,
gl_TRANSFORM_FEEDBACK_VARYINGS_NV,
gl_VERTEX_ID_NV,
glActiveVaryingNV,
glBeginTransformFeedbackNV,
glBindBufferBaseNV,
glBindBufferOffsetNV,
glBindBufferRangeNV,
glEndTransformFeedbackNV,
glGetActiveVaryingNV,
glGetTransformFeedbackVaryingNV,
glGetVaryingLocationNV,
glTransformFeedbackAttribsNV,
glTransformFeedbackStreamAttribsNV,
glTransformFeedbackVaryingsNV
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions