module Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory (
gl_COLOR_ARRAY_ADDRESS_NV,
gl_COLOR_ARRAY_LENGTH_NV,
gl_DRAW_INDIRECT_ADDRESS_NV,
gl_DRAW_INDIRECT_LENGTH_NV,
gl_DRAW_INDIRECT_UNIFIED_NV,
gl_EDGE_FLAG_ARRAY_ADDRESS_NV,
gl_EDGE_FLAG_ARRAY_LENGTH_NV,
gl_ELEMENT_ARRAY_ADDRESS_NV,
gl_ELEMENT_ARRAY_LENGTH_NV,
gl_ELEMENT_ARRAY_UNIFIED_NV,
gl_FOG_COORD_ARRAY_ADDRESS_NV,
gl_FOG_COORD_ARRAY_LENGTH_NV,
gl_INDEX_ARRAY_ADDRESS_NV,
gl_INDEX_ARRAY_LENGTH_NV,
gl_NORMAL_ARRAY_ADDRESS_NV,
gl_NORMAL_ARRAY_LENGTH_NV,
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV,
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV,
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV,
gl_TEXTURE_COORD_ARRAY_LENGTH_NV,
gl_VERTEX_ARRAY_ADDRESS_NV,
gl_VERTEX_ARRAY_LENGTH_NV,
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV,
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV,
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV,
glBufferAddressRangeNV,
glColorFormatNV,
glEdgeFlagFormatNV,
glFogCoordFormatNV,
glGetIntegerui64i_vNV,
glIndexFormatNV,
glNormalFormatNV,
glSecondaryColorFormatNV,
glTexCoordFormatNV,
glVertexAttribFormatNV,
glVertexAttribIFormatNV,
glVertexFormatNV
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions