module Graphics.GL.Core45 (
GLDEBUGPROC,
GLDEBUGPROCFunc,
GLbitfield,
GLboolean,
GLbyte,
GLchar,
GLclampd,
GLclampf,
GLdouble,
GLenum,
GLfloat,
GLhalf,
GLint,
GLint64,
GLintptr,
GLshort,
GLsizei,
GLsizeiptr,
GLsync,
GLubyte,
GLuint,
GLuint64,
GLushort,
GLvoid,
makeGLDEBUGPROC,
pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,
pattern GL_ACTIVE_ATTRIBUTES,
pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
pattern GL_ACTIVE_PROGRAM,
pattern GL_ACTIVE_RESOURCES,
pattern GL_ACTIVE_SUBROUTINES,
pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,
pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,
pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,
pattern GL_ACTIVE_TEXTURE,
pattern GL_ACTIVE_UNIFORMS,
pattern GL_ACTIVE_UNIFORM_BLOCKS,
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,
pattern GL_ACTIVE_VARIABLES,
pattern GL_ALIASED_LINE_WIDTH_RANGE,
pattern GL_ALL_BARRIER_BITS,
pattern GL_ALL_SHADER_BITS,
pattern GL_ALPHA,
pattern GL_ALREADY_SIGNALED,
pattern GL_ALWAYS,
pattern GL_AND,
pattern GL_AND_INVERTED,
pattern GL_AND_REVERSE,
pattern GL_ANY_SAMPLES_PASSED,
pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
pattern GL_ARRAY_BUFFER,
pattern GL_ARRAY_BUFFER_BINDING,
pattern GL_ARRAY_SIZE,
pattern GL_ARRAY_STRIDE,
pattern GL_ATOMIC_COUNTER_BARRIER_BIT,
pattern GL_ATOMIC_COUNTER_BUFFER,
pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,
pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,
pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,
pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,
pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,
pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,
pattern GL_ATOMIC_COUNTER_BUFFER_START,
pattern GL_ATTACHED_SHADERS,
pattern GL_AUTO_GENERATE_MIPMAP,
pattern GL_BACK,
pattern GL_BACK_LEFT,
pattern GL_BACK_RIGHT,
pattern GL_BGR,
pattern GL_BGRA,
pattern GL_BGRA_INTEGER,
pattern GL_BGR_INTEGER,
pattern GL_BLEND,
pattern GL_BLEND_DST,
pattern GL_BLEND_DST_ALPHA,
pattern GL_BLEND_DST_RGB,
pattern GL_BLEND_EQUATION_ALPHA,
pattern GL_BLEND_EQUATION_RGB,
pattern GL_BLEND_SRC,
pattern GL_BLEND_SRC_ALPHA,
pattern GL_BLEND_SRC_RGB,
pattern GL_BLOCK_INDEX,
pattern GL_BLUE,
pattern GL_BLUE_INTEGER,
pattern GL_BOOL,
pattern GL_BOOL_VEC2,
pattern GL_BOOL_VEC3,
pattern GL_BOOL_VEC4,
pattern GL_BUFFER,
pattern GL_BUFFER_ACCESS,
pattern GL_BUFFER_ACCESS_FLAGS,
pattern GL_BUFFER_BINDING,
pattern GL_BUFFER_DATA_SIZE,
pattern GL_BUFFER_IMMUTABLE_STORAGE,
pattern GL_BUFFER_MAPPED,
pattern GL_BUFFER_MAP_LENGTH,
pattern GL_BUFFER_MAP_OFFSET,
pattern GL_BUFFER_MAP_POINTER,
pattern GL_BUFFER_SIZE,
pattern GL_BUFFER_STORAGE_FLAGS,
pattern GL_BUFFER_UPDATE_BARRIER_BIT,
pattern GL_BUFFER_USAGE,
pattern GL_BUFFER_VARIABLE,
pattern GL_BYTE,
pattern GL_CAVEAT_SUPPORT,
pattern GL_CCW,
pattern GL_CLAMP_READ_COLOR,
pattern GL_CLAMP_TO_BORDER,
pattern GL_CLAMP_TO_EDGE,
pattern GL_CLEAR,
pattern GL_CLEAR_BUFFER,
pattern GL_CLEAR_TEXTURE,
pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,
pattern GL_CLIENT_STORAGE_BIT,
pattern GL_CLIP_DEPTH_MODE,
pattern GL_CLIP_DISTANCE0,
pattern GL_CLIP_DISTANCE1,
pattern GL_CLIP_DISTANCE2,
pattern GL_CLIP_DISTANCE3,
pattern GL_CLIP_DISTANCE4,
pattern GL_CLIP_DISTANCE5,
pattern GL_CLIP_DISTANCE6,
pattern GL_CLIP_DISTANCE7,
pattern GL_CLIP_ORIGIN,
pattern GL_COLOR,
pattern GL_COLOR_ATTACHMENT0,
pattern GL_COLOR_ATTACHMENT1,
pattern GL_COLOR_ATTACHMENT10,
pattern GL_COLOR_ATTACHMENT11,
pattern GL_COLOR_ATTACHMENT12,
pattern GL_COLOR_ATTACHMENT13,
pattern GL_COLOR_ATTACHMENT14,
pattern GL_COLOR_ATTACHMENT15,
pattern GL_COLOR_ATTACHMENT16,
pattern GL_COLOR_ATTACHMENT17,
pattern GL_COLOR_ATTACHMENT18,
pattern GL_COLOR_ATTACHMENT19,
pattern GL_COLOR_ATTACHMENT2,
pattern GL_COLOR_ATTACHMENT20,
pattern GL_COLOR_ATTACHMENT21,
pattern GL_COLOR_ATTACHMENT22,
pattern GL_COLOR_ATTACHMENT23,
pattern GL_COLOR_ATTACHMENT24,
pattern GL_COLOR_ATTACHMENT25,
pattern GL_COLOR_ATTACHMENT26,
pattern GL_COLOR_ATTACHMENT27,
pattern GL_COLOR_ATTACHMENT28,
pattern GL_COLOR_ATTACHMENT29,
pattern GL_COLOR_ATTACHMENT3,
pattern GL_COLOR_ATTACHMENT30,
pattern GL_COLOR_ATTACHMENT31,
pattern GL_COLOR_ATTACHMENT4,
pattern GL_COLOR_ATTACHMENT5,
pattern GL_COLOR_ATTACHMENT6,
pattern GL_COLOR_ATTACHMENT7,
pattern GL_COLOR_ATTACHMENT8,
pattern GL_COLOR_ATTACHMENT9,
pattern GL_COLOR_BUFFER_BIT,
pattern GL_COLOR_CLEAR_VALUE,
pattern GL_COLOR_COMPONENTS,
pattern GL_COLOR_ENCODING,
pattern GL_COLOR_LOGIC_OP,
pattern GL_COLOR_RENDERABLE,
pattern GL_COLOR_WRITEMASK,
pattern GL_COMMAND_BARRIER_BIT,
pattern GL_COMPARE_REF_TO_TEXTURE,
pattern GL_COMPATIBLE_SUBROUTINES,
pattern GL_COMPILE_STATUS,
pattern GL_COMPRESSED_R11_EAC,
pattern GL_COMPRESSED_RED,
pattern GL_COMPRESSED_RED_RGTC1,
pattern GL_COMPRESSED_RG,
pattern GL_COMPRESSED_RG11_EAC,
pattern GL_COMPRESSED_RGB,
pattern GL_COMPRESSED_RGB8_ETC2,
pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
pattern GL_COMPRESSED_RGBA,
pattern GL_COMPRESSED_RGBA8_ETC2_EAC,
pattern GL_COMPRESSED_RGBA_BPTC_UNORM,
pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
pattern GL_COMPRESSED_RG_RGTC2,
pattern GL_COMPRESSED_SIGNED_R11_EAC,
pattern GL_COMPRESSED_SIGNED_RED_RGTC1,
pattern GL_COMPRESSED_SIGNED_RG11_EAC,
pattern GL_COMPRESSED_SIGNED_RG_RGTC2,
pattern GL_COMPRESSED_SRGB,
pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
pattern GL_COMPRESSED_SRGB8_ETC2,
pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
pattern GL_COMPRESSED_SRGB_ALPHA,
pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
pattern GL_COMPRESSED_TEXTURE_FORMATS,
pattern GL_COMPUTE_SHADER,
pattern GL_COMPUTE_SHADER_BIT,
pattern GL_COMPUTE_SUBROUTINE,
pattern GL_COMPUTE_SUBROUTINE_UNIFORM,
pattern GL_COMPUTE_TEXTURE,
pattern GL_COMPUTE_WORK_GROUP_SIZE,
pattern GL_CONDITION_SATISFIED,
pattern GL_CONSTANT_ALPHA,
pattern GL_CONSTANT_COLOR,
pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,
pattern GL_CONTEXT_CORE_PROFILE_BIT,
pattern GL_CONTEXT_FLAGS,
pattern GL_CONTEXT_FLAG_DEBUG_BIT,
pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,
pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT,
pattern GL_CONTEXT_LOST,
pattern GL_CONTEXT_PROFILE_MASK,
pattern GL_CONTEXT_RELEASE_BEHAVIOR,
pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,
pattern GL_COPY,
pattern GL_COPY_INVERTED,
pattern GL_COPY_READ_BUFFER,
pattern GL_COPY_READ_BUFFER_BINDING,
pattern GL_COPY_WRITE_BUFFER,
pattern GL_COPY_WRITE_BUFFER_BINDING,
pattern GL_CULL_FACE,
pattern GL_CULL_FACE_MODE,
pattern GL_CURRENT_PROGRAM,
pattern GL_CURRENT_QUERY,
pattern GL_CURRENT_VERTEX_ATTRIB,
pattern GL_CW,
pattern GL_DEBUG_CALLBACK_FUNCTION,
pattern GL_DEBUG_CALLBACK_USER_PARAM,
pattern GL_DEBUG_GROUP_STACK_DEPTH,
pattern GL_DEBUG_LOGGED_MESSAGES,
pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,
pattern GL_DEBUG_OUTPUT,
pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,
pattern GL_DEBUG_SEVERITY_HIGH,
pattern GL_DEBUG_SEVERITY_LOW,
pattern GL_DEBUG_SEVERITY_MEDIUM,
pattern GL_DEBUG_SEVERITY_NOTIFICATION,
pattern GL_DEBUG_SOURCE_API,
pattern GL_DEBUG_SOURCE_APPLICATION,
pattern GL_DEBUG_SOURCE_OTHER,
pattern GL_DEBUG_SOURCE_SHADER_COMPILER,
pattern GL_DEBUG_SOURCE_THIRD_PARTY,
pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,
pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
pattern GL_DEBUG_TYPE_ERROR,
pattern GL_DEBUG_TYPE_MARKER,
pattern GL_DEBUG_TYPE_OTHER,
pattern GL_DEBUG_TYPE_PERFORMANCE,
pattern GL_DEBUG_TYPE_POP_GROUP,
pattern GL_DEBUG_TYPE_PORTABILITY,
pattern GL_DEBUG_TYPE_PUSH_GROUP,
pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
pattern GL_DECR,
pattern GL_DECR_WRAP,
pattern GL_DELETE_STATUS,
pattern GL_DEPTH,
pattern GL_DEPTH24_STENCIL8,
pattern GL_DEPTH32F_STENCIL8,
pattern GL_DEPTH_ATTACHMENT,
pattern GL_DEPTH_BUFFER_BIT,
pattern GL_DEPTH_CLAMP,
pattern GL_DEPTH_CLEAR_VALUE,
pattern GL_DEPTH_COMPONENT,
pattern GL_DEPTH_COMPONENT16,
pattern GL_DEPTH_COMPONENT24,
pattern GL_DEPTH_COMPONENT32,
pattern GL_DEPTH_COMPONENT32F,
pattern GL_DEPTH_COMPONENTS,
pattern GL_DEPTH_FUNC,
pattern GL_DEPTH_RANGE,
pattern GL_DEPTH_RENDERABLE,
pattern GL_DEPTH_STENCIL,
pattern GL_DEPTH_STENCIL_ATTACHMENT,
pattern GL_DEPTH_STENCIL_TEXTURE_MODE,
pattern GL_DEPTH_TEST,
pattern GL_DEPTH_WRITEMASK,
pattern GL_DISPATCH_INDIRECT_BUFFER,
pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,
pattern GL_DITHER,
pattern GL_DONT_CARE,
pattern GL_DOUBLE,
pattern GL_DOUBLEBUFFER,
pattern GL_DOUBLE_MAT2,
pattern GL_DOUBLE_MAT2x3,
pattern GL_DOUBLE_MAT2x4,
pattern GL_DOUBLE_MAT3,
pattern GL_DOUBLE_MAT3x2,
pattern GL_DOUBLE_MAT3x4,
pattern GL_DOUBLE_MAT4,
pattern GL_DOUBLE_MAT4x2,
pattern GL_DOUBLE_MAT4x3,
pattern GL_DOUBLE_VEC2,
pattern GL_DOUBLE_VEC3,
pattern GL_DOUBLE_VEC4,
pattern GL_DRAW_BUFFER,
pattern GL_DRAW_BUFFER0,
pattern GL_DRAW_BUFFER1,
pattern GL_DRAW_BUFFER10,
pattern GL_DRAW_BUFFER11,
pattern GL_DRAW_BUFFER12,
pattern GL_DRAW_BUFFER13,
pattern GL_DRAW_BUFFER14,
pattern GL_DRAW_BUFFER15,
pattern GL_DRAW_BUFFER2,
pattern GL_DRAW_BUFFER3,
pattern GL_DRAW_BUFFER4,
pattern GL_DRAW_BUFFER5,
pattern GL_DRAW_BUFFER6,
pattern GL_DRAW_BUFFER7,
pattern GL_DRAW_BUFFER8,
pattern GL_DRAW_BUFFER9,
pattern GL_DRAW_FRAMEBUFFER,
pattern GL_DRAW_FRAMEBUFFER_BINDING,
pattern GL_DRAW_INDIRECT_BUFFER,
pattern GL_DRAW_INDIRECT_BUFFER_BINDING,
pattern GL_DST_ALPHA,
pattern GL_DST_COLOR,
pattern GL_DYNAMIC_COPY,
pattern GL_DYNAMIC_DRAW,
pattern GL_DYNAMIC_READ,
pattern GL_DYNAMIC_STORAGE_BIT,
pattern GL_ELEMENT_ARRAY_BARRIER_BIT,
pattern GL_ELEMENT_ARRAY_BUFFER,
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,
pattern GL_EQUAL,
pattern GL_EQUIV,
pattern GL_EXTENSIONS,
pattern GL_FALSE,
pattern GL_FASTEST,
pattern GL_FILL,
pattern GL_FILTER,
pattern GL_FIRST_VERTEX_CONVENTION,
pattern GL_FIXED,
pattern GL_FIXED_ONLY,
pattern GL_FLOAT,
pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
pattern GL_FLOAT_MAT2,
pattern GL_FLOAT_MAT2x3,
pattern GL_FLOAT_MAT2x4,
pattern GL_FLOAT_MAT3,
pattern GL_FLOAT_MAT3x2,
pattern GL_FLOAT_MAT3x4,
pattern GL_FLOAT_MAT4,
pattern GL_FLOAT_MAT4x2,
pattern GL_FLOAT_MAT4x3,
pattern GL_FLOAT_VEC2,
pattern GL_FLOAT_VEC3,
pattern GL_FLOAT_VEC4,
pattern GL_FRACTIONAL_EVEN,
pattern GL_FRACTIONAL_ODD,
pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,
pattern GL_FRAGMENT_SHADER,
pattern GL_FRAGMENT_SHADER_BIT,
pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
pattern GL_FRAGMENT_SUBROUTINE,
pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,
pattern GL_FRAGMENT_TEXTURE,
pattern GL_FRAMEBUFFER,
pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
pattern GL_FRAMEBUFFER_BARRIER_BIT,
pattern GL_FRAMEBUFFER_BINDING,
pattern GL_FRAMEBUFFER_BLEND,
pattern GL_FRAMEBUFFER_COMPLETE,
pattern GL_FRAMEBUFFER_DEFAULT,
pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,
pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,
pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,
pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,
pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,
pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
pattern GL_FRAMEBUFFER_RENDERABLE,
pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,
pattern GL_FRAMEBUFFER_SRGB,
pattern GL_FRAMEBUFFER_UNDEFINED,
pattern GL_FRAMEBUFFER_UNSUPPORTED,
pattern GL_FRONT,
pattern GL_FRONT_AND_BACK,
pattern GL_FRONT_FACE,
pattern GL_FRONT_LEFT,
pattern GL_FRONT_RIGHT,
pattern GL_FULL_SUPPORT,
pattern GL_FUNC_ADD,
pattern GL_FUNC_REVERSE_SUBTRACT,
pattern GL_FUNC_SUBTRACT,
pattern GL_GEOMETRY_INPUT_TYPE,
pattern GL_GEOMETRY_OUTPUT_TYPE,
pattern GL_GEOMETRY_SHADER,
pattern GL_GEOMETRY_SHADER_BIT,
pattern GL_GEOMETRY_SHADER_INVOCATIONS,
pattern GL_GEOMETRY_SUBROUTINE,
pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,
pattern GL_GEOMETRY_TEXTURE,
pattern GL_GEOMETRY_VERTICES_OUT,
pattern GL_GEQUAL,
pattern GL_GET_TEXTURE_IMAGE_FORMAT,
pattern GL_GET_TEXTURE_IMAGE_TYPE,
pattern GL_GREATER,
pattern GL_GREEN,
pattern GL_GREEN_INTEGER,
pattern GL_GUILTY_CONTEXT_RESET,
pattern GL_HALF_FLOAT,
pattern GL_HIGH_FLOAT,
pattern GL_HIGH_INT,
pattern GL_IMAGE_1D,
pattern GL_IMAGE_1D_ARRAY,
pattern GL_IMAGE_2D,
pattern GL_IMAGE_2D_ARRAY,
pattern GL_IMAGE_2D_MULTISAMPLE,
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_IMAGE_2D_RECT,
pattern GL_IMAGE_3D,
pattern GL_IMAGE_BINDING_ACCESS,
pattern GL_IMAGE_BINDING_FORMAT,
pattern GL_IMAGE_BINDING_LAYER,
pattern GL_IMAGE_BINDING_LAYERED,
pattern GL_IMAGE_BINDING_LEVEL,
pattern GL_IMAGE_BINDING_NAME,
pattern GL_IMAGE_BUFFER,
pattern GL_IMAGE_CLASS_10_10_10_2,
pattern GL_IMAGE_CLASS_11_11_10,
pattern GL_IMAGE_CLASS_1_X_16,
pattern GL_IMAGE_CLASS_1_X_32,
pattern GL_IMAGE_CLASS_1_X_8,
pattern GL_IMAGE_CLASS_2_X_16,
pattern GL_IMAGE_CLASS_2_X_32,
pattern GL_IMAGE_CLASS_2_X_8,
pattern GL_IMAGE_CLASS_4_X_16,
pattern GL_IMAGE_CLASS_4_X_32,
pattern GL_IMAGE_CLASS_4_X_8,
pattern GL_IMAGE_COMPATIBILITY_CLASS,
pattern GL_IMAGE_CUBE,
pattern GL_IMAGE_CUBE_MAP_ARRAY,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,
pattern GL_IMAGE_PIXEL_FORMAT,
pattern GL_IMAGE_PIXEL_TYPE,
pattern GL_IMAGE_TEXEL_SIZE,
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,
pattern GL_INCR,
pattern GL_INCR_WRAP,
pattern GL_INFO_LOG_LENGTH,
pattern GL_INNOCENT_CONTEXT_RESET,
pattern GL_INT,
pattern GL_INTERLEAVED_ATTRIBS,
pattern GL_INTERNALFORMAT_ALPHA_SIZE,
pattern GL_INTERNALFORMAT_ALPHA_TYPE,
pattern GL_INTERNALFORMAT_BLUE_SIZE,
pattern GL_INTERNALFORMAT_BLUE_TYPE,
pattern GL_INTERNALFORMAT_DEPTH_SIZE,
pattern GL_INTERNALFORMAT_DEPTH_TYPE,
pattern GL_INTERNALFORMAT_GREEN_SIZE,
pattern GL_INTERNALFORMAT_GREEN_TYPE,
pattern GL_INTERNALFORMAT_PREFERRED,
pattern GL_INTERNALFORMAT_RED_SIZE,
pattern GL_INTERNALFORMAT_RED_TYPE,
pattern GL_INTERNALFORMAT_SHARED_SIZE,
pattern GL_INTERNALFORMAT_STENCIL_SIZE,
pattern GL_INTERNALFORMAT_STENCIL_TYPE,
pattern GL_INTERNALFORMAT_SUPPORTED,
pattern GL_INT_2_10_10_10_REV,
pattern GL_INT_IMAGE_1D,
pattern GL_INT_IMAGE_1D_ARRAY,
pattern GL_INT_IMAGE_2D,
pattern GL_INT_IMAGE_2D_ARRAY,
pattern GL_INT_IMAGE_2D_MULTISAMPLE,
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_INT_IMAGE_2D_RECT,
pattern GL_INT_IMAGE_3D,
pattern GL_INT_IMAGE_BUFFER,
pattern GL_INT_IMAGE_CUBE,
pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,
pattern GL_INT_SAMPLER_1D,
pattern GL_INT_SAMPLER_1D_ARRAY,
pattern GL_INT_SAMPLER_2D,
pattern GL_INT_SAMPLER_2D_ARRAY,
pattern GL_INT_SAMPLER_2D_MULTISAMPLE,
pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
pattern GL_INT_SAMPLER_2D_RECT,
pattern GL_INT_SAMPLER_3D,
pattern GL_INT_SAMPLER_BUFFER,
pattern GL_INT_SAMPLER_CUBE,
pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,
pattern GL_INT_VEC2,
pattern GL_INT_VEC3,
pattern GL_INT_VEC4,
pattern GL_INVALID_ENUM,
pattern GL_INVALID_FRAMEBUFFER_OPERATION,
pattern GL_INVALID_INDEX,
pattern GL_INVALID_OPERATION,
pattern GL_INVALID_VALUE,
pattern GL_INVERT,
pattern GL_ISOLINES,
pattern GL_IS_PER_PATCH,
pattern GL_IS_ROW_MAJOR,
pattern GL_KEEP,
pattern GL_LAST_VERTEX_CONVENTION,
pattern GL_LAYER_PROVOKING_VERTEX,
pattern GL_LEFT,
pattern GL_LEQUAL,
pattern GL_LESS,
pattern GL_LINE,
pattern GL_LINEAR,
pattern GL_LINEAR_MIPMAP_LINEAR,
pattern GL_LINEAR_MIPMAP_NEAREST,
pattern GL_LINES,
pattern GL_LINES_ADJACENCY,
pattern GL_LINE_LOOP,
pattern GL_LINE_SMOOTH,
pattern GL_LINE_SMOOTH_HINT,
pattern GL_LINE_STRIP,
pattern GL_LINE_STRIP_ADJACENCY,
pattern GL_LINE_WIDTH,
pattern GL_LINE_WIDTH_GRANULARITY,
pattern GL_LINE_WIDTH_RANGE,
pattern GL_LINK_STATUS,
pattern GL_LOCATION,
pattern GL_LOCATION_COMPONENT,
pattern GL_LOCATION_INDEX,
pattern GL_LOGIC_OP_MODE,
pattern GL_LOSE_CONTEXT_ON_RESET,
pattern GL_LOWER_LEFT,
pattern GL_LOW_FLOAT,
pattern GL_LOW_INT,
pattern GL_MAJOR_VERSION,
pattern GL_MANUAL_GENERATE_MIPMAP,
pattern GL_MAP_COHERENT_BIT,
pattern GL_MAP_FLUSH_EXPLICIT_BIT,
pattern GL_MAP_INVALIDATE_BUFFER_BIT,
pattern GL_MAP_INVALIDATE_RANGE_BIT,
pattern GL_MAP_PERSISTENT_BIT,
pattern GL_MAP_READ_BIT,
pattern GL_MAP_UNSYNCHRONIZED_BIT,
pattern GL_MAP_WRITE_BIT,
pattern GL_MATRIX_STRIDE,
pattern GL_MAX,
pattern GL_MAX_3D_TEXTURE_SIZE,
pattern GL_MAX_ARRAY_TEXTURE_LAYERS,
pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,
pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,
pattern GL_MAX_CLIP_DISTANCES,
pattern GL_MAX_COLOR_ATTACHMENTS,
pattern GL_MAX_COLOR_TEXTURE_SAMPLES,
pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,
pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,
pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_DIMENSIONS,
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,
pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,
pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,
pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,
pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,
pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,
pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,
pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,
pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,
pattern GL_MAX_CULL_DISTANCES,
pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,
pattern GL_MAX_DEBUG_LOGGED_MESSAGES,
pattern GL_MAX_DEBUG_MESSAGE_LENGTH,
pattern GL_MAX_DEPTH,
pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,
pattern GL_MAX_DRAW_BUFFERS,
pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,
pattern GL_MAX_ELEMENTS_INDICES,
pattern GL_MAX_ELEMENTS_VERTICES,
pattern GL_MAX_ELEMENT_INDEX,
pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,
pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,
pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,
pattern GL_MAX_FRAMEBUFFER_HEIGHT,
pattern GL_MAX_FRAMEBUFFER_LAYERS,
pattern GL_MAX_FRAMEBUFFER_SAMPLES,
pattern GL_MAX_FRAMEBUFFER_WIDTH,
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,
pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,
pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,
pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,
pattern GL_MAX_HEIGHT,
pattern GL_MAX_IMAGE_SAMPLES,
pattern GL_MAX_IMAGE_UNITS,
pattern GL_MAX_INTEGER_SAMPLES,
pattern GL_MAX_LABEL_LENGTH,
pattern GL_MAX_LAYERS,
pattern GL_MAX_NAME_LENGTH,
pattern GL_MAX_NUM_ACTIVE_VARIABLES,
pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,
pattern GL_MAX_PATCH_VERTICES,
pattern GL_MAX_PROGRAM_TEXEL_OFFSET,
pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,
pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,
pattern GL_MAX_RENDERBUFFER_SIZE,
pattern GL_MAX_SAMPLES,
pattern GL_MAX_SAMPLE_MASK_WORDS,
pattern GL_MAX_SERVER_WAIT_TIMEOUT,
pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,
pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
pattern GL_MAX_SUBROUTINES,
pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
pattern GL_MAX_TESS_GEN_LEVEL,
pattern GL_MAX_TESS_PATCH_COMPONENTS,
pattern GL_MAX_TEXTURE_BUFFER_SIZE,
pattern GL_MAX_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_TEXTURE_LOD_BIAS,
pattern GL_MAX_TEXTURE_SIZE,
pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,
pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
pattern GL_MAX_UNIFORM_BLOCK_SIZE,
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,
pattern GL_MAX_UNIFORM_LOCATIONS,
pattern GL_MAX_VARYING_COMPONENTS,
pattern GL_MAX_VARYING_FLOATS,
pattern GL_MAX_VARYING_VECTORS,
pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,
pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
pattern GL_MAX_VERTEX_ATTRIBS,
pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,
pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,
pattern GL_MAX_VERTEX_ATTRIB_STRIDE,
pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,
pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,
pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_VERTEX_STREAMS,
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,
pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,
pattern GL_MAX_VERTEX_UNIFORM_VECTORS,
pattern GL_MAX_VIEWPORTS,
pattern GL_MAX_VIEWPORT_DIMS,
pattern GL_MAX_WIDTH,
pattern GL_MEDIUM_FLOAT,
pattern GL_MEDIUM_INT,
pattern GL_MIN,
pattern GL_MINOR_VERSION,
pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,
pattern GL_MIN_MAP_BUFFER_ALIGNMENT,
pattern GL_MIN_PROGRAM_TEXEL_OFFSET,
pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,
pattern GL_MIN_SAMPLE_SHADING_VALUE,
pattern GL_MIPMAP,
pattern GL_MIRRORED_REPEAT,
pattern GL_MIRROR_CLAMP_TO_EDGE,
pattern GL_MULTISAMPLE,
pattern GL_NAME_LENGTH,
pattern GL_NAND,
pattern GL_NEAREST,
pattern GL_NEAREST_MIPMAP_LINEAR,
pattern GL_NEAREST_MIPMAP_NEAREST,
pattern GL_NEGATIVE_ONE_TO_ONE,
pattern GL_NEVER,
pattern GL_NICEST,
pattern GL_NONE,
pattern GL_NOOP,
pattern GL_NOR,
pattern GL_NOTEQUAL,
pattern GL_NO_ERROR,
pattern GL_NO_RESET_NOTIFICATION,
pattern GL_NUM_ACTIVE_VARIABLES,
pattern GL_NUM_COMPATIBLE_SUBROUTINES,
pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,
pattern GL_NUM_EXTENSIONS,
pattern GL_NUM_PROGRAM_BINARY_FORMATS,
pattern GL_NUM_SAMPLE_COUNTS,
pattern GL_NUM_SHADER_BINARY_FORMATS,
pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,
pattern GL_OBJECT_TYPE,
pattern GL_OFFSET,
pattern GL_ONE,
pattern GL_ONE_MINUS_CONSTANT_ALPHA,
pattern GL_ONE_MINUS_CONSTANT_COLOR,
pattern GL_ONE_MINUS_DST_ALPHA,
pattern GL_ONE_MINUS_DST_COLOR,
pattern GL_ONE_MINUS_SRC1_ALPHA,
pattern GL_ONE_MINUS_SRC1_COLOR,
pattern GL_ONE_MINUS_SRC_ALPHA,
pattern GL_ONE_MINUS_SRC_COLOR,
pattern GL_OR,
pattern GL_OR_INVERTED,
pattern GL_OR_REVERSE,
pattern GL_OUT_OF_MEMORY,
pattern GL_PACK_ALIGNMENT,
pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,
pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,
pattern GL_PACK_COMPRESSED_BLOCK_SIZE,
pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,
pattern GL_PACK_IMAGE_HEIGHT,
pattern GL_PACK_LSB_FIRST,
pattern GL_PACK_ROW_LENGTH,
pattern GL_PACK_SKIP_IMAGES,
pattern GL_PACK_SKIP_PIXELS,
pattern GL_PACK_SKIP_ROWS,
pattern GL_PACK_SWAP_BYTES,
pattern GL_PATCHES,
pattern GL_PATCH_DEFAULT_INNER_LEVEL,
pattern GL_PATCH_DEFAULT_OUTER_LEVEL,
pattern GL_PATCH_VERTICES,
pattern GL_PIXEL_BUFFER_BARRIER_BIT,
pattern GL_PIXEL_PACK_BUFFER,
pattern GL_PIXEL_PACK_BUFFER_BINDING,
pattern GL_PIXEL_UNPACK_BUFFER,
pattern GL_PIXEL_UNPACK_BUFFER_BINDING,
pattern GL_POINT,
pattern GL_POINTS,
pattern GL_POINT_FADE_THRESHOLD_SIZE,
pattern GL_POINT_SIZE,
pattern GL_POINT_SIZE_GRANULARITY,
pattern GL_POINT_SIZE_RANGE,
pattern GL_POINT_SPRITE_COORD_ORIGIN,
pattern GL_POLYGON_MODE,
pattern GL_POLYGON_OFFSET_FACTOR,
pattern GL_POLYGON_OFFSET_FILL,
pattern GL_POLYGON_OFFSET_LINE,
pattern GL_POLYGON_OFFSET_POINT,
pattern GL_POLYGON_OFFSET_UNITS,
pattern GL_POLYGON_SMOOTH,
pattern GL_POLYGON_SMOOTH_HINT,
pattern GL_PRIMITIVES_GENERATED,
pattern GL_PRIMITIVE_RESTART,
pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,
pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,
pattern GL_PRIMITIVE_RESTART_INDEX,
pattern GL_PROGRAM,
pattern GL_PROGRAM_BINARY_FORMATS,
pattern GL_PROGRAM_BINARY_LENGTH,
pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
pattern GL_PROGRAM_INPUT,
pattern GL_PROGRAM_OUTPUT,
pattern GL_PROGRAM_PIPELINE,
pattern GL_PROGRAM_PIPELINE_BINDING,
pattern GL_PROGRAM_POINT_SIZE,
pattern GL_PROGRAM_SEPARABLE,
pattern GL_PROVOKING_VERTEX,
pattern GL_PROXY_TEXTURE_1D,
pattern GL_PROXY_TEXTURE_1D_ARRAY,
pattern GL_PROXY_TEXTURE_2D,
pattern GL_PROXY_TEXTURE_2D_ARRAY,
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
pattern GL_PROXY_TEXTURE_3D,
pattern GL_PROXY_TEXTURE_CUBE_MAP,
pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
pattern GL_PROXY_TEXTURE_RECTANGLE,
pattern GL_QUADS,
pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
pattern GL_QUERY,
pattern GL_QUERY_BUFFER,
pattern GL_QUERY_BUFFER_BARRIER_BIT,
pattern GL_QUERY_BUFFER_BINDING,
pattern GL_QUERY_BY_REGION_NO_WAIT,
pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,
pattern GL_QUERY_BY_REGION_WAIT,
pattern GL_QUERY_BY_REGION_WAIT_INVERTED,
pattern GL_QUERY_COUNTER_BITS,
pattern GL_QUERY_NO_WAIT,
pattern GL_QUERY_NO_WAIT_INVERTED,
pattern GL_QUERY_RESULT,
pattern GL_QUERY_RESULT_AVAILABLE,
pattern GL_QUERY_RESULT_NO_WAIT,
pattern GL_QUERY_TARGET,
pattern GL_QUERY_WAIT,
pattern GL_QUERY_WAIT_INVERTED,
pattern GL_R11F_G11F_B10F,
pattern GL_R16,
pattern GL_R16F,
pattern GL_R16I,
pattern GL_R16UI,
pattern GL_R16_SNORM,
pattern GL_R32F,
pattern GL_R32I,
pattern GL_R32UI,
pattern GL_R3_G3_B2,
pattern GL_R8,
pattern GL_R8I,
pattern GL_R8UI,
pattern GL_R8_SNORM,
pattern GL_RASTERIZER_DISCARD,
pattern GL_READ_BUFFER,
pattern GL_READ_FRAMEBUFFER,
pattern GL_READ_FRAMEBUFFER_BINDING,
pattern GL_READ_ONLY,
pattern GL_READ_PIXELS,
pattern GL_READ_PIXELS_FORMAT,
pattern GL_READ_PIXELS_TYPE,
pattern GL_READ_WRITE,
pattern GL_RED,
pattern GL_RED_INTEGER,
pattern GL_REFERENCED_BY_COMPUTE_SHADER,
pattern GL_REFERENCED_BY_FRAGMENT_SHADER,
pattern GL_REFERENCED_BY_GEOMETRY_SHADER,
pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,
pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
pattern GL_REFERENCED_BY_VERTEX_SHADER,
pattern GL_RENDERBUFFER,
pattern GL_RENDERBUFFER_ALPHA_SIZE,
pattern GL_RENDERBUFFER_BINDING,
pattern GL_RENDERBUFFER_BLUE_SIZE,
pattern GL_RENDERBUFFER_DEPTH_SIZE,
pattern GL_RENDERBUFFER_GREEN_SIZE,
pattern GL_RENDERBUFFER_HEIGHT,
pattern GL_RENDERBUFFER_INTERNAL_FORMAT,
pattern GL_RENDERBUFFER_RED_SIZE,
pattern GL_RENDERBUFFER_SAMPLES,
pattern GL_RENDERBUFFER_STENCIL_SIZE,
pattern GL_RENDERBUFFER_WIDTH,
pattern GL_RENDERER,
pattern GL_REPEAT,
pattern GL_REPLACE,
pattern GL_RESET_NOTIFICATION_STRATEGY,
pattern GL_RG,
pattern GL_RG16,
pattern GL_RG16F,
pattern GL_RG16I,
pattern GL_RG16UI,
pattern GL_RG16_SNORM,
pattern GL_RG32F,
pattern GL_RG32I,
pattern GL_RG32UI,
pattern GL_RG8,
pattern GL_RG8I,
pattern GL_RG8UI,
pattern GL_RG8_SNORM,
pattern GL_RGB,
pattern GL_RGB10,
pattern GL_RGB10_A2,
pattern GL_RGB10_A2UI,
pattern GL_RGB12,
pattern GL_RGB16,
pattern GL_RGB16F,
pattern GL_RGB16I,
pattern GL_RGB16UI,
pattern GL_RGB16_SNORM,
pattern GL_RGB32F,
pattern GL_RGB32I,
pattern GL_RGB32UI,
pattern GL_RGB4,
pattern GL_RGB5,
pattern GL_RGB565,
pattern GL_RGB5_A1,
pattern GL_RGB8,
pattern GL_RGB8I,
pattern GL_RGB8UI,
pattern GL_RGB8_SNORM,
pattern GL_RGB9_E5,
pattern GL_RGBA,
pattern GL_RGBA12,
pattern GL_RGBA16,
pattern GL_RGBA16F,
pattern GL_RGBA16I,
pattern GL_RGBA16UI,
pattern GL_RGBA16_SNORM,
pattern GL_RGBA2,
pattern GL_RGBA32F,
pattern GL_RGBA32I,
pattern GL_RGBA32UI,
pattern GL_RGBA4,
pattern GL_RGBA8,
pattern GL_RGBA8I,
pattern GL_RGBA8UI,
pattern GL_RGBA8_SNORM,
pattern GL_RGBA_INTEGER,
pattern GL_RGB_INTEGER,
pattern GL_RG_INTEGER,
pattern GL_RIGHT,
pattern GL_SAMPLER,
pattern GL_SAMPLER_1D,
pattern GL_SAMPLER_1D_ARRAY,
pattern GL_SAMPLER_1D_ARRAY_SHADOW,
pattern GL_SAMPLER_1D_SHADOW,
pattern GL_SAMPLER_2D,
pattern GL_SAMPLER_2D_ARRAY,
pattern GL_SAMPLER_2D_ARRAY_SHADOW,
pattern GL_SAMPLER_2D_MULTISAMPLE,
pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,
pattern GL_SAMPLER_2D_RECT,
pattern GL_SAMPLER_2D_RECT_SHADOW,
pattern GL_SAMPLER_2D_SHADOW,
pattern GL_SAMPLER_3D,
pattern GL_SAMPLER_BINDING,
pattern GL_SAMPLER_BUFFER,
pattern GL_SAMPLER_CUBE,
pattern GL_SAMPLER_CUBE_MAP_ARRAY,
pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
pattern GL_SAMPLER_CUBE_SHADOW,
pattern GL_SAMPLES,
pattern GL_SAMPLES_PASSED,
pattern GL_SAMPLE_ALPHA_TO_COVERAGE,
pattern GL_SAMPLE_ALPHA_TO_ONE,
pattern GL_SAMPLE_BUFFERS,
pattern GL_SAMPLE_COVERAGE,
pattern GL_SAMPLE_COVERAGE_INVERT,
pattern GL_SAMPLE_COVERAGE_VALUE,
pattern GL_SAMPLE_MASK,
pattern GL_SAMPLE_MASK_VALUE,
pattern GL_SAMPLE_POSITION,
pattern GL_SAMPLE_SHADING,
pattern GL_SCISSOR_BOX,
pattern GL_SCISSOR_TEST,
pattern GL_SEPARATE_ATTRIBS,
pattern GL_SET,
pattern GL_SHADER,
pattern GL_SHADER_BINARY_FORMATS,
pattern GL_SHADER_COMPILER,
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,
pattern GL_SHADER_IMAGE_ATOMIC,
pattern GL_SHADER_IMAGE_LOAD,
pattern GL_SHADER_IMAGE_STORE,
pattern GL_SHADER_SOURCE_LENGTH,
pattern GL_SHADER_STORAGE_BARRIER_BIT,
pattern GL_SHADER_STORAGE_BLOCK,
pattern GL_SHADER_STORAGE_BUFFER,
pattern GL_SHADER_STORAGE_BUFFER_BINDING,
pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
pattern GL_SHADER_STORAGE_BUFFER_SIZE,
pattern GL_SHADER_STORAGE_BUFFER_START,
pattern GL_SHADER_TYPE,
pattern GL_SHADING_LANGUAGE_VERSION,
pattern GL_SHORT,
pattern GL_SIGNALED,
pattern GL_SIGNED_NORMALIZED,
pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,
pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,
pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,
pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,
pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,
pattern GL_SMOOTH_LINE_WIDTH_RANGE,
pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,
pattern GL_SMOOTH_POINT_SIZE_RANGE,
pattern GL_SRC1_ALPHA,
pattern GL_SRC1_COLOR,
pattern GL_SRC_ALPHA,
pattern GL_SRC_ALPHA_SATURATE,
pattern GL_SRC_COLOR,
pattern GL_SRGB,
pattern GL_SRGB8,
pattern GL_SRGB8_ALPHA8,
pattern GL_SRGB_ALPHA,
pattern GL_SRGB_READ,
pattern GL_SRGB_WRITE,
pattern GL_STACK_OVERFLOW,
pattern GL_STACK_UNDERFLOW,
pattern GL_STATIC_COPY,
pattern GL_STATIC_DRAW,
pattern GL_STATIC_READ,
pattern GL_STENCIL,
pattern GL_STENCIL_ATTACHMENT,
pattern GL_STENCIL_BACK_FAIL,
pattern GL_STENCIL_BACK_FUNC,
pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,
pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,
pattern GL_STENCIL_BACK_REF,
pattern GL_STENCIL_BACK_VALUE_MASK,
pattern GL_STENCIL_BACK_WRITEMASK,
pattern GL_STENCIL_BUFFER_BIT,
pattern GL_STENCIL_CLEAR_VALUE,
pattern GL_STENCIL_COMPONENTS,
pattern GL_STENCIL_FAIL,
pattern GL_STENCIL_FUNC,
pattern GL_STENCIL_INDEX,
pattern GL_STENCIL_INDEX1,
pattern GL_STENCIL_INDEX16,
pattern GL_STENCIL_INDEX4,
pattern GL_STENCIL_INDEX8,
pattern GL_STENCIL_PASS_DEPTH_FAIL,
pattern GL_STENCIL_PASS_DEPTH_PASS,
pattern GL_STENCIL_REF,
pattern GL_STENCIL_RENDERABLE,
pattern GL_STENCIL_TEST,
pattern GL_STENCIL_VALUE_MASK,
pattern GL_STENCIL_WRITEMASK,
pattern GL_STEREO,
pattern GL_STREAM_COPY,
pattern GL_STREAM_DRAW,
pattern GL_STREAM_READ,
pattern GL_SUBPIXEL_BITS,
pattern GL_SYNC_CONDITION,
pattern GL_SYNC_FENCE,
pattern GL_SYNC_FLAGS,
pattern GL_SYNC_FLUSH_COMMANDS_BIT,
pattern GL_SYNC_GPU_COMMANDS_COMPLETE,
pattern GL_SYNC_STATUS,
pattern GL_TESS_CONTROL_OUTPUT_VERTICES,
pattern GL_TESS_CONTROL_SHADER,
pattern GL_TESS_CONTROL_SHADER_BIT,
pattern GL_TESS_CONTROL_SUBROUTINE,
pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,
pattern GL_TESS_CONTROL_TEXTURE,
pattern GL_TESS_EVALUATION_SHADER,
pattern GL_TESS_EVALUATION_SHADER_BIT,
pattern GL_TESS_EVALUATION_SUBROUTINE,
pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,
pattern GL_TESS_EVALUATION_TEXTURE,
pattern GL_TESS_GEN_MODE,
pattern GL_TESS_GEN_POINT_MODE,
pattern GL_TESS_GEN_SPACING,
pattern GL_TESS_GEN_VERTEX_ORDER,
pattern GL_TEXTURE,
pattern GL_TEXTURE0,
pattern GL_TEXTURE1,
pattern GL_TEXTURE10,
pattern GL_TEXTURE11,
pattern GL_TEXTURE12,
pattern GL_TEXTURE13,
pattern GL_TEXTURE14,
pattern GL_TEXTURE15,
pattern GL_TEXTURE16,
pattern GL_TEXTURE17,
pattern GL_TEXTURE18,
pattern GL_TEXTURE19,
pattern GL_TEXTURE2,
pattern GL_TEXTURE20,
pattern GL_TEXTURE21,
pattern GL_TEXTURE22,
pattern GL_TEXTURE23,
pattern GL_TEXTURE24,
pattern GL_TEXTURE25,
pattern GL_TEXTURE26,
pattern GL_TEXTURE27,
pattern GL_TEXTURE28,
pattern GL_TEXTURE29,
pattern GL_TEXTURE3,
pattern GL_TEXTURE30,
pattern GL_TEXTURE31,
pattern GL_TEXTURE4,
pattern GL_TEXTURE5,
pattern GL_TEXTURE6,
pattern GL_TEXTURE7,
pattern GL_TEXTURE8,
pattern GL_TEXTURE9,
pattern GL_TEXTURE_1D,
pattern GL_TEXTURE_1D_ARRAY,
pattern GL_TEXTURE_2D,
pattern GL_TEXTURE_2D_ARRAY,
pattern GL_TEXTURE_2D_MULTISAMPLE,
pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
pattern GL_TEXTURE_3D,
pattern GL_TEXTURE_ALPHA_SIZE,
pattern GL_TEXTURE_ALPHA_TYPE,
pattern GL_TEXTURE_BASE_LEVEL,
pattern GL_TEXTURE_BINDING_1D,
pattern GL_TEXTURE_BINDING_1D_ARRAY,
pattern GL_TEXTURE_BINDING_2D,
pattern GL_TEXTURE_BINDING_2D_ARRAY,
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
pattern GL_TEXTURE_BINDING_3D,
pattern GL_TEXTURE_BINDING_BUFFER,
pattern GL_TEXTURE_BINDING_CUBE_MAP,
pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
pattern GL_TEXTURE_BINDING_RECTANGLE,
pattern GL_TEXTURE_BLUE_SIZE,
pattern GL_TEXTURE_BLUE_TYPE,
pattern GL_TEXTURE_BORDER_COLOR,
pattern GL_TEXTURE_BUFFER,
pattern GL_TEXTURE_BUFFER_BINDING,
pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,
pattern GL_TEXTURE_BUFFER_OFFSET,
pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,
pattern GL_TEXTURE_BUFFER_SIZE,
pattern GL_TEXTURE_COMPARE_FUNC,
pattern GL_TEXTURE_COMPARE_MODE,
pattern GL_TEXTURE_COMPRESSED,
pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,
pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,
pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,
pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,
pattern GL_TEXTURE_COMPRESSION_HINT,
pattern GL_TEXTURE_CUBE_MAP,
pattern GL_TEXTURE_CUBE_MAP_ARRAY,
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,
pattern GL_TEXTURE_DEPTH,
pattern GL_TEXTURE_DEPTH_SIZE,
pattern GL_TEXTURE_DEPTH_TYPE,
pattern GL_TEXTURE_FETCH_BARRIER_BIT,
pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,
pattern GL_TEXTURE_GATHER,
pattern GL_TEXTURE_GATHER_SHADOW,
pattern GL_TEXTURE_GREEN_SIZE,
pattern GL_TEXTURE_GREEN_TYPE,
pattern GL_TEXTURE_HEIGHT,
pattern GL_TEXTURE_IMAGE_FORMAT,
pattern GL_TEXTURE_IMAGE_TYPE,
pattern GL_TEXTURE_IMMUTABLE_FORMAT,
pattern GL_TEXTURE_IMMUTABLE_LEVELS,
pattern GL_TEXTURE_INTERNAL_FORMAT,
pattern GL_TEXTURE_LOD_BIAS,
pattern GL_TEXTURE_MAG_FILTER,
pattern GL_TEXTURE_MAX_LEVEL,
pattern GL_TEXTURE_MAX_LOD,
pattern GL_TEXTURE_MIN_FILTER,
pattern GL_TEXTURE_MIN_LOD,
pattern GL_TEXTURE_RECTANGLE,
pattern GL_TEXTURE_RED_SIZE,
pattern GL_TEXTURE_RED_TYPE,
pattern GL_TEXTURE_SAMPLES,
pattern GL_TEXTURE_SHADOW,
pattern GL_TEXTURE_SHARED_SIZE,
pattern GL_TEXTURE_STENCIL_SIZE,
pattern GL_TEXTURE_SWIZZLE_A,
pattern GL_TEXTURE_SWIZZLE_B,
pattern GL_TEXTURE_SWIZZLE_G,
pattern GL_TEXTURE_SWIZZLE_R,
pattern GL_TEXTURE_SWIZZLE_RGBA,
pattern GL_TEXTURE_TARGET,
pattern GL_TEXTURE_UPDATE_BARRIER_BIT,
pattern GL_TEXTURE_VIEW,
pattern GL_TEXTURE_VIEW_MIN_LAYER,
pattern GL_TEXTURE_VIEW_MIN_LEVEL,
pattern GL_TEXTURE_VIEW_NUM_LAYERS,
pattern GL_TEXTURE_VIEW_NUM_LEVELS,
pattern GL_TEXTURE_WIDTH,
pattern GL_TEXTURE_WRAP_R,
pattern GL_TEXTURE_WRAP_S,
pattern GL_TEXTURE_WRAP_T,
pattern GL_TIMEOUT_EXPIRED,
pattern GL_TIMEOUT_IGNORED,
pattern GL_TIMESTAMP,
pattern GL_TIME_ELAPSED,
pattern GL_TOP_LEVEL_ARRAY_SIZE,
pattern GL_TOP_LEVEL_ARRAY_STRIDE,
pattern GL_TRANSFORM_FEEDBACK,
pattern GL_TRANSFORM_FEEDBACK_ACTIVE,
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,
pattern GL_TRANSFORM_FEEDBACK_BINDING,
pattern GL_TRANSFORM_FEEDBACK_BUFFER,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,
pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,
pattern GL_TRANSFORM_FEEDBACK_PAUSED,
pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
pattern GL_TRANSFORM_FEEDBACK_VARYING,
pattern GL_TRANSFORM_FEEDBACK_VARYINGS,
pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,
pattern GL_TRIANGLES,
pattern GL_TRIANGLES_ADJACENCY,
pattern GL_TRIANGLE_FAN,
pattern GL_TRIANGLE_STRIP,
pattern GL_TRIANGLE_STRIP_ADJACENCY,
pattern GL_TRUE,
pattern GL_TYPE,
pattern GL_UNDEFINED_VERTEX,
pattern GL_UNIFORM,
pattern GL_UNIFORM_ARRAY_STRIDE,
pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,
pattern GL_UNIFORM_BARRIER_BIT,
pattern GL_UNIFORM_BLOCK,
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
pattern GL_UNIFORM_BLOCK_BINDING,
pattern GL_UNIFORM_BLOCK_DATA_SIZE,
pattern GL_UNIFORM_BLOCK_INDEX,
pattern GL_UNIFORM_BLOCK_NAME_LENGTH,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
pattern GL_UNIFORM_BUFFER,
pattern GL_UNIFORM_BUFFER_BINDING,
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
pattern GL_UNIFORM_BUFFER_SIZE,
pattern GL_UNIFORM_BUFFER_START,
pattern GL_UNIFORM_IS_ROW_MAJOR,
pattern GL_UNIFORM_MATRIX_STRIDE,
pattern GL_UNIFORM_NAME_LENGTH,
pattern GL_UNIFORM_OFFSET,
pattern GL_UNIFORM_SIZE,
pattern GL_UNIFORM_TYPE,
pattern GL_UNKNOWN_CONTEXT_RESET,
pattern GL_UNPACK_ALIGNMENT,
pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,
pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,
pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,
pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,
pattern GL_UNPACK_IMAGE_HEIGHT,
pattern GL_UNPACK_LSB_FIRST,
pattern GL_UNPACK_ROW_LENGTH,
pattern GL_UNPACK_SKIP_IMAGES,
pattern GL_UNPACK_SKIP_PIXELS,
pattern GL_UNPACK_SKIP_ROWS,
pattern GL_UNPACK_SWAP_BYTES,
pattern GL_UNSIGNALED,
pattern GL_UNSIGNED_BYTE,
pattern GL_UNSIGNED_BYTE_2_3_3_REV,
pattern GL_UNSIGNED_BYTE_3_3_2,
pattern GL_UNSIGNED_INT,
pattern GL_UNSIGNED_INT_10F_11F_11F_REV,
pattern GL_UNSIGNED_INT_10_10_10_2,
pattern GL_UNSIGNED_INT_24_8,
pattern GL_UNSIGNED_INT_2_10_10_10_REV,
pattern GL_UNSIGNED_INT_5_9_9_9_REV,
pattern GL_UNSIGNED_INT_8_8_8_8,
pattern GL_UNSIGNED_INT_8_8_8_8_REV,
pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,
pattern GL_UNSIGNED_INT_IMAGE_1D,
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D,
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,
pattern GL_UNSIGNED_INT_IMAGE_3D,
pattern GL_UNSIGNED_INT_IMAGE_BUFFER,
pattern GL_UNSIGNED_INT_IMAGE_CUBE,
pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,
pattern GL_UNSIGNED_INT_SAMPLER_1D,
pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
pattern GL_UNSIGNED_INT_SAMPLER_2D,
pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,
pattern GL_UNSIGNED_INT_SAMPLER_3D,
pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,
pattern GL_UNSIGNED_INT_SAMPLER_CUBE,
pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
pattern GL_UNSIGNED_INT_VEC2,
pattern GL_UNSIGNED_INT_VEC3,
pattern GL_UNSIGNED_INT_VEC4,
pattern GL_UNSIGNED_NORMALIZED,
pattern GL_UNSIGNED_SHORT,
pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,
pattern GL_UNSIGNED_SHORT_4_4_4_4,
pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,
pattern GL_UNSIGNED_SHORT_5_5_5_1,
pattern GL_UNSIGNED_SHORT_5_6_5,
pattern GL_UNSIGNED_SHORT_5_6_5_REV,
pattern GL_UPPER_LEFT,
pattern GL_VALIDATE_STATUS,
pattern GL_VENDOR,
pattern GL_VERSION,
pattern GL_VERTEX_ARRAY,
pattern GL_VERTEX_ARRAY_BINDING,
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,
pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,
pattern GL_VERTEX_ATTRIB_ARRAY_LONG,
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,
pattern GL_VERTEX_ATTRIB_BINDING,
pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,
pattern GL_VERTEX_BINDING_BUFFER,
pattern GL_VERTEX_BINDING_DIVISOR,
pattern GL_VERTEX_BINDING_OFFSET,
pattern GL_VERTEX_BINDING_STRIDE,
pattern GL_VERTEX_PROGRAM_POINT_SIZE,
pattern GL_VERTEX_SHADER,
pattern GL_VERTEX_SHADER_BIT,
pattern GL_VERTEX_SUBROUTINE,
pattern GL_VERTEX_SUBROUTINE_UNIFORM,
pattern GL_VERTEX_TEXTURE,
pattern GL_VIEWPORT,
pattern GL_VIEWPORT_BOUNDS_RANGE,
pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,
pattern GL_VIEWPORT_SUBPIXEL_BITS,
pattern GL_VIEW_CLASS_128_BITS,
pattern GL_VIEW_CLASS_16_BITS,
pattern GL_VIEW_CLASS_24_BITS,
pattern GL_VIEW_CLASS_32_BITS,
pattern GL_VIEW_CLASS_48_BITS,
pattern GL_VIEW_CLASS_64_BITS,
pattern GL_VIEW_CLASS_8_BITS,
pattern GL_VIEW_CLASS_96_BITS,
pattern GL_VIEW_CLASS_BPTC_FLOAT,
pattern GL_VIEW_CLASS_BPTC_UNORM,
pattern GL_VIEW_CLASS_RGTC1_RED,
pattern GL_VIEW_CLASS_RGTC2_RG,
pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,
pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,
pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,
pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,
pattern GL_VIEW_COMPATIBILITY_CLASS,
pattern GL_WAIT_FAILED,
pattern GL_WRITE_ONLY,
pattern GL_XOR,
pattern GL_ZERO,
pattern GL_ZERO_TO_ONE,
glActiveShaderProgram,
glActiveTexture,
glAttachShader,
glBeginConditionalRender,
glBeginQuery,
glBeginQueryIndexed,
glBeginTransformFeedback,
glBindAttribLocation,
glBindBuffer,
glBindBufferBase,
glBindBufferRange,
glBindBuffersBase,
glBindBuffersRange,
glBindFragDataLocation,
glBindFragDataLocationIndexed,
glBindFramebuffer,
glBindImageTexture,
glBindImageTextures,
glBindProgramPipeline,
glBindRenderbuffer,
glBindSampler,
glBindSamplers,
glBindTexture,
glBindTextureUnit,
glBindTextures,
glBindTransformFeedback,
glBindVertexArray,
glBindVertexBuffer,
glBindVertexBuffers,
glBlendColor,
glBlendEquation,
glBlendEquationSeparate,
glBlendEquationSeparatei,
glBlendEquationi,
glBlendFunc,
glBlendFuncSeparate,
glBlendFuncSeparatei,
glBlendFunci,
glBlitFramebuffer,
glBlitNamedFramebuffer,
glBufferData,
glBufferStorage,
glBufferSubData,
glCheckFramebufferStatus,
glCheckNamedFramebufferStatus,
glClampColor,
glClear,
glClearBufferData,
glClearBufferSubData,
glClearBufferfi,
glClearBufferfv,
glClearBufferiv,
glClearBufferuiv,
glClearColor,
glClearDepth,
glClearDepthf,
glClearNamedBufferData,
glClearNamedBufferSubData,
glClearNamedFramebufferfi,
glClearNamedFramebufferfv,
glClearNamedFramebufferiv,
glClearNamedFramebufferuiv,
glClearStencil,
glClearTexImage,
glClearTexSubImage,
glClientWaitSync,
glClipControl,
glColorMask,
glColorMaski,
glCompileShader,
glCompressedTexImage1D,
glCompressedTexImage2D,
glCompressedTexImage3D,
glCompressedTexSubImage1D,
glCompressedTexSubImage2D,
glCompressedTexSubImage3D,
glCompressedTextureSubImage1D,
glCompressedTextureSubImage2D,
glCompressedTextureSubImage3D,
glCopyBufferSubData,
glCopyImageSubData,
glCopyNamedBufferSubData,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glCopyTexSubImage3D,
glCopyTextureSubImage1D,
glCopyTextureSubImage2D,
glCopyTextureSubImage3D,
glCreateBuffers,
glCreateFramebuffers,
glCreateProgram,
glCreateProgramPipelines,
glCreateQueries,
glCreateRenderbuffers,
glCreateSamplers,
glCreateShader,
glCreateShaderProgramv,
glCreateTextures,
glCreateTransformFeedbacks,
glCreateVertexArrays,
glCullFace,
glDebugMessageCallback,
glDebugMessageControl,
glDebugMessageInsert,
glDeleteBuffers,
glDeleteFramebuffers,
glDeleteProgram,
glDeleteProgramPipelines,
glDeleteQueries,
glDeleteRenderbuffers,
glDeleteSamplers,
glDeleteShader,
glDeleteSync,
glDeleteTextures,
glDeleteTransformFeedbacks,
glDeleteVertexArrays,
glDepthFunc,
glDepthMask,
glDepthRange,
glDepthRangeArrayv,
glDepthRangeIndexed,
glDepthRangef,
glDetachShader,
glDisable,
glDisableVertexArrayAttrib,
glDisableVertexAttribArray,
glDisablei,
glDispatchCompute,
glDispatchComputeIndirect,
glDrawArrays,
glDrawArraysIndirect,
glDrawArraysInstanced,
glDrawArraysInstancedBaseInstance,
glDrawBuffer,
glDrawBuffers,
glDrawElements,
glDrawElementsBaseVertex,
glDrawElementsIndirect,
glDrawElementsInstanced,
glDrawElementsInstancedBaseInstance,
glDrawElementsInstancedBaseVertex,
glDrawElementsInstancedBaseVertexBaseInstance,
glDrawRangeElements,
glDrawRangeElementsBaseVertex,
glDrawTransformFeedback,
glDrawTransformFeedbackInstanced,
glDrawTransformFeedbackStream,
glDrawTransformFeedbackStreamInstanced,
glEnable,
glEnableVertexArrayAttrib,
glEnableVertexAttribArray,
glEnablei,
glEndConditionalRender,
glEndQuery,
glEndQueryIndexed,
glEndTransformFeedback,
glFenceSync,
glFinish,
glFlush,
glFlushMappedBufferRange,
glFlushMappedNamedBufferRange,
glFramebufferParameteri,
glFramebufferRenderbuffer,
glFramebufferTexture,
glFramebufferTexture1D,
glFramebufferTexture2D,
glFramebufferTexture3D,
glFramebufferTextureLayer,
glFrontFace,
glGenBuffers,
glGenFramebuffers,
glGenProgramPipelines,
glGenQueries,
glGenRenderbuffers,
glGenSamplers,
glGenTextures,
glGenTransformFeedbacks,
glGenVertexArrays,
glGenerateMipmap,
glGenerateTextureMipmap,
glGetActiveAtomicCounterBufferiv,
glGetActiveAttrib,
glGetActiveSubroutineName,
glGetActiveSubroutineUniformName,
glGetActiveSubroutineUniformiv,
glGetActiveUniform,
glGetActiveUniformBlockName,
glGetActiveUniformBlockiv,
glGetActiveUniformName,
glGetActiveUniformsiv,
glGetAttachedShaders,
glGetAttribLocation,
glGetBooleani_v,
glGetBooleanv,
glGetBufferParameteri64v,
glGetBufferParameteriv,
glGetBufferPointerv,
glGetBufferSubData,
glGetCompressedTexImage,
glGetCompressedTextureImage,
glGetCompressedTextureSubImage,
glGetDebugMessageLog,
glGetDoublei_v,
glGetDoublev,
glGetError,
glGetFloati_v,
glGetFloatv,
glGetFragDataIndex,
glGetFragDataLocation,
glGetFramebufferAttachmentParameteriv,
glGetFramebufferParameteriv,
glGetGraphicsResetStatus,
glGetInteger64i_v,
glGetInteger64v,
glGetIntegeri_v,
glGetIntegerv,
glGetInternalformati64v,
glGetInternalformativ,
glGetMultisamplefv,
glGetNamedBufferParameteri64v,
glGetNamedBufferParameteriv,
glGetNamedBufferPointerv,
glGetNamedBufferSubData,
glGetNamedFramebufferAttachmentParameteriv,
glGetNamedFramebufferParameteriv,
glGetNamedRenderbufferParameteriv,
glGetObjectLabel,
glGetObjectPtrLabel,
glGetPointerv,
glGetProgramBinary,
glGetProgramInfoLog,
glGetProgramInterfaceiv,
glGetProgramPipelineInfoLog,
glGetProgramPipelineiv,
glGetProgramResourceIndex,
glGetProgramResourceLocation,
glGetProgramResourceLocationIndex,
glGetProgramResourceName,
glGetProgramResourceiv,
glGetProgramStageiv,
glGetProgramiv,
glGetQueryBufferObjecti64v,
glGetQueryBufferObjectiv,
glGetQueryBufferObjectui64v,
glGetQueryBufferObjectuiv,
glGetQueryIndexediv,
glGetQueryObjecti64v,
glGetQueryObjectiv,
glGetQueryObjectui64v,
glGetQueryObjectuiv,
glGetQueryiv,
glGetRenderbufferParameteriv,
glGetSamplerParameterIiv,
glGetSamplerParameterIuiv,
glGetSamplerParameterfv,
glGetSamplerParameteriv,
glGetShaderInfoLog,
glGetShaderPrecisionFormat,
glGetShaderSource,
glGetShaderiv,
glGetString,
glGetStringi,
glGetSubroutineIndex,
glGetSubroutineUniformLocation,
glGetSynciv,
glGetTexImage,
glGetTexLevelParameterfv,
glGetTexLevelParameteriv,
glGetTexParameterIiv,
glGetTexParameterIuiv,
glGetTexParameterfv,
glGetTexParameteriv,
glGetTextureImage,
glGetTextureLevelParameterfv,
glGetTextureLevelParameteriv,
glGetTextureParameterIiv,
glGetTextureParameterIuiv,
glGetTextureParameterfv,
glGetTextureParameteriv,
glGetTextureSubImage,
glGetTransformFeedbackVarying,
glGetTransformFeedbacki64_v,
glGetTransformFeedbacki_v,
glGetTransformFeedbackiv,
glGetUniformBlockIndex,
glGetUniformIndices,
glGetUniformLocation,
glGetUniformSubroutineuiv,
glGetUniformdv,
glGetUniformfv,
glGetUniformiv,
glGetUniformuiv,
glGetVertexArrayIndexed64iv,
glGetVertexArrayIndexediv,
glGetVertexArrayiv,
glGetVertexAttribIiv,
glGetVertexAttribIuiv,
glGetVertexAttribLdv,
glGetVertexAttribPointerv,
glGetVertexAttribdv,
glGetVertexAttribfv,
glGetVertexAttribiv,
glGetnCompressedTexImage,
glGetnTexImage,
glGetnUniformdv,
glGetnUniformfv,
glGetnUniformiv,
glGetnUniformuiv,
glHint,
glInvalidateBufferData,
glInvalidateBufferSubData,
glInvalidateFramebuffer,
glInvalidateNamedFramebufferData,
glInvalidateNamedFramebufferSubData,
glInvalidateSubFramebuffer,
glInvalidateTexImage,
glInvalidateTexSubImage,
glIsBuffer,
glIsEnabled,
glIsEnabledi,
glIsFramebuffer,
glIsProgram,
glIsProgramPipeline,
glIsQuery,
glIsRenderbuffer,
glIsSampler,
glIsShader,
glIsSync,
glIsTexture,
glIsTransformFeedback,
glIsVertexArray,
glLineWidth,
glLinkProgram,
glLogicOp,
glMapBuffer,
glMapBufferRange,
glMapNamedBuffer,
glMapNamedBufferRange,
glMemoryBarrier,
glMemoryBarrierByRegion,
glMinSampleShading,
glMultiDrawArrays,
glMultiDrawArraysIndirect,
glMultiDrawElements,
glMultiDrawElementsBaseVertex,
glMultiDrawElementsIndirect,
glNamedBufferData,
glNamedBufferStorage,
glNamedBufferSubData,
glNamedFramebufferDrawBuffer,
glNamedFramebufferDrawBuffers,
glNamedFramebufferParameteri,
glNamedFramebufferReadBuffer,
glNamedFramebufferRenderbuffer,
glNamedFramebufferTexture,
glNamedFramebufferTextureLayer,
glNamedRenderbufferStorage,
glNamedRenderbufferStorageMultisample,
glObjectLabel,
glObjectPtrLabel,
glPatchParameterfv,
glPatchParameteri,
glPauseTransformFeedback,
glPixelStoref,
glPixelStorei,
glPointParameterf,
glPointParameterfv,
glPointParameteri,
glPointParameteriv,
glPointSize,
glPolygonMode,
glPolygonOffset,
glPopDebugGroup,
glPrimitiveRestartIndex,
glProgramBinary,
glProgramParameteri,
glProgramUniform1d,
glProgramUniform1dv,
glProgramUniform1f,
glProgramUniform1fv,
glProgramUniform1i,
glProgramUniform1iv,
glProgramUniform1ui,
glProgramUniform1uiv,
glProgramUniform2d,
glProgramUniform2dv,
glProgramUniform2f,
glProgramUniform2fv,
glProgramUniform2i,
glProgramUniform2iv,
glProgramUniform2ui,
glProgramUniform2uiv,
glProgramUniform3d,
glProgramUniform3dv,
glProgramUniform3f,
glProgramUniform3fv,
glProgramUniform3i,
glProgramUniform3iv,
glProgramUniform3ui,
glProgramUniform3uiv,
glProgramUniform4d,
glProgramUniform4dv,
glProgramUniform4f,
glProgramUniform4fv,
glProgramUniform4i,
glProgramUniform4iv,
glProgramUniform4ui,
glProgramUniform4uiv,
glProgramUniformMatrix2dv,
glProgramUniformMatrix2fv,
glProgramUniformMatrix2x3dv,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix2x4dv,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix3dv,
glProgramUniformMatrix3fv,
glProgramUniformMatrix3x2dv,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix3x4dv,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix4dv,
glProgramUniformMatrix4fv,
glProgramUniformMatrix4x2dv,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix4x3dv,
glProgramUniformMatrix4x3fv,
glProvokingVertex,
glPushDebugGroup,
glQueryCounter,
glReadBuffer,
glReadPixels,
glReadnPixels,
glReleaseShaderCompiler,
glRenderbufferStorage,
glRenderbufferStorageMultisample,
glResumeTransformFeedback,
glSampleCoverage,
glSampleMaski,
glSamplerParameterIiv,
glSamplerParameterIuiv,
glSamplerParameterf,
glSamplerParameterfv,
glSamplerParameteri,
glSamplerParameteriv,
glScissor,
glScissorArrayv,
glScissorIndexed,
glScissorIndexedv,
glShaderBinary,
glShaderSource,
glShaderStorageBlockBinding,
glStencilFunc,
glStencilFuncSeparate,
glStencilMask,
glStencilMaskSeparate,
glStencilOp,
glStencilOpSeparate,
glTexBuffer,
glTexBufferRange,
glTexImage1D,
glTexImage2D,
glTexImage2DMultisample,
glTexImage3D,
glTexImage3DMultisample,
glTexParameterIiv,
glTexParameterIuiv,
glTexParameterf,
glTexParameterfv,
glTexParameteri,
glTexParameteriv,
glTexStorage1D,
glTexStorage2D,
glTexStorage2DMultisample,
glTexStorage3D,
glTexStorage3DMultisample,
glTexSubImage1D,
glTexSubImage2D,
glTexSubImage3D,
glTextureBarrier,
glTextureBuffer,
glTextureBufferRange,
glTextureParameterIiv,
glTextureParameterIuiv,
glTextureParameterf,
glTextureParameterfv,
glTextureParameteri,
glTextureParameteriv,
glTextureStorage1D,
glTextureStorage2D,
glTextureStorage2DMultisample,
glTextureStorage3D,
glTextureStorage3DMultisample,
glTextureSubImage1D,
glTextureSubImage2D,
glTextureSubImage3D,
glTextureView,
glTransformFeedbackBufferBase,
glTransformFeedbackBufferRange,
glTransformFeedbackVaryings,
glUniform1d,
glUniform1dv,
glUniform1f,
glUniform1fv,
glUniform1i,
glUniform1iv,
glUniform1ui,
glUniform1uiv,
glUniform2d,
glUniform2dv,
glUniform2f,
glUniform2fv,
glUniform2i,
glUniform2iv,
glUniform2ui,
glUniform2uiv,
glUniform3d,
glUniform3dv,
glUniform3f,
glUniform3fv,
glUniform3i,
glUniform3iv,
glUniform3ui,
glUniform3uiv,
glUniform4d,
glUniform4dv,
glUniform4f,
glUniform4fv,
glUniform4i,
glUniform4iv,
glUniform4ui,
glUniform4uiv,
glUniformBlockBinding,
glUniformMatrix2dv,
glUniformMatrix2fv,
glUniformMatrix2x3dv,
glUniformMatrix2x3fv,
glUniformMatrix2x4dv,
glUniformMatrix2x4fv,
glUniformMatrix3dv,
glUniformMatrix3fv,
glUniformMatrix3x2dv,
glUniformMatrix3x2fv,
glUniformMatrix3x4dv,
glUniformMatrix3x4fv,
glUniformMatrix4dv,
glUniformMatrix4fv,
glUniformMatrix4x2dv,
glUniformMatrix4x2fv,
glUniformMatrix4x3dv,
glUniformMatrix4x3fv,
glUniformSubroutinesuiv,
glUnmapBuffer,
glUnmapNamedBuffer,
glUseProgram,
glUseProgramStages,
glValidateProgram,
glValidateProgramPipeline,
glVertexArrayAttribBinding,
glVertexArrayAttribFormat,
glVertexArrayAttribIFormat,
glVertexArrayAttribLFormat,
glVertexArrayBindingDivisor,
glVertexArrayElementBuffer,
glVertexArrayVertexBuffer,
glVertexArrayVertexBuffers,
glVertexAttrib1d,
glVertexAttrib1dv,
glVertexAttrib1f,
glVertexAttrib1fv,
glVertexAttrib1s,
glVertexAttrib1sv,
glVertexAttrib2d,
glVertexAttrib2dv,
glVertexAttrib2f,
glVertexAttrib2fv,
glVertexAttrib2s,
glVertexAttrib2sv,
glVertexAttrib3d,
glVertexAttrib3dv,
glVertexAttrib3f,
glVertexAttrib3fv,
glVertexAttrib3s,
glVertexAttrib3sv,
glVertexAttrib4Nbv,
glVertexAttrib4Niv,
glVertexAttrib4Nsv,
glVertexAttrib4Nub,
glVertexAttrib4Nubv,
glVertexAttrib4Nuiv,
glVertexAttrib4Nusv,
glVertexAttrib4bv,
glVertexAttrib4d,
glVertexAttrib4dv,
glVertexAttrib4f,
glVertexAttrib4fv,
glVertexAttrib4iv,
glVertexAttrib4s,
glVertexAttrib4sv,
glVertexAttrib4ubv,
glVertexAttrib4uiv,
glVertexAttrib4usv,
glVertexAttribBinding,
glVertexAttribDivisor,
glVertexAttribFormat,
glVertexAttribI1i,
glVertexAttribI1iv,
glVertexAttribI1ui,
glVertexAttribI1uiv,
glVertexAttribI2i,
glVertexAttribI2iv,
glVertexAttribI2ui,
glVertexAttribI2uiv,
glVertexAttribI3i,
glVertexAttribI3iv,
glVertexAttribI3ui,
glVertexAttribI3uiv,
glVertexAttribI4bv,
glVertexAttribI4i,
glVertexAttribI4iv,
glVertexAttribI4sv,
glVertexAttribI4ubv,
glVertexAttribI4ui,
glVertexAttribI4uiv,
glVertexAttribI4usv,
glVertexAttribIFormat,
glVertexAttribIPointer,
glVertexAttribL1d,
glVertexAttribL1dv,
glVertexAttribL2d,
glVertexAttribL2dv,
glVertexAttribL3d,
glVertexAttribL3dv,
glVertexAttribL4d,
glVertexAttribL4dv,
glVertexAttribLFormat,
glVertexAttribLPointer,
glVertexAttribP1ui,
glVertexAttribP1uiv,
glVertexAttribP2ui,
glVertexAttribP2uiv,
glVertexAttribP3ui,
glVertexAttribP3uiv,
glVertexAttribP4ui,
glVertexAttribP4uiv,
glVertexAttribPointer,
glVertexBindingDivisor,
glViewport,
glViewportArrayv,
glViewportIndexedf,
glViewportIndexedfv,
glWaitSync
) where
import Graphics.GL.Types
import Graphics.GL.Tokens
import Graphics.GL.Functions