module Graphics.GL.ARB.GeometryShader4 (
glGetARBGeometryShader4,
gl_ARB_geometry_shader4,
pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB,
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB,
pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB,
pattern GL_GEOMETRY_INPUT_TYPE_ARB,
pattern GL_GEOMETRY_OUTPUT_TYPE_ARB,
pattern GL_GEOMETRY_SHADER_ARB,
pattern GL_GEOMETRY_VERTICES_OUT_ARB,
pattern GL_LINES_ADJACENCY_ARB,
pattern GL_LINE_STRIP_ADJACENCY_ARB,
pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
pattern GL_MAX_VARYING_COMPONENTS,
pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
pattern GL_PROGRAM_POINT_SIZE_ARB,
pattern GL_TRIANGLES_ADJACENCY_ARB,
pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB,
glFramebufferTextureARB,
glFramebufferTextureFaceARB,
glFramebufferTextureLayerARB,
glProgramParameteriARB
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions