module Graphics.GL.ARB.ShaderImageLoadStore (
glGetARBShaderImageLoadStore,
gl_ARB_shader_image_load_store,
pattern GL_ALL_BARRIER_BITS,
pattern GL_ATOMIC_COUNTER_BARRIER_BIT,
pattern GL_BUFFER_UPDATE_BARRIER_BIT,
pattern GL_COMMAND_BARRIER_BIT,
pattern GL_ELEMENT_ARRAY_BARRIER_BIT,
pattern GL_FRAMEBUFFER_BARRIER_BIT,
pattern GL_IMAGE_1D,
pattern GL_IMAGE_1D_ARRAY,
pattern GL_IMAGE_2D,
pattern GL_IMAGE_2D_ARRAY,
pattern GL_IMAGE_2D_MULTISAMPLE,
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_IMAGE_2D_RECT,
pattern GL_IMAGE_3D,
pattern GL_IMAGE_BINDING_ACCESS,
pattern GL_IMAGE_BINDING_FORMAT,
pattern GL_IMAGE_BINDING_LAYER,
pattern GL_IMAGE_BINDING_LAYERED,
pattern GL_IMAGE_BINDING_LEVEL,
pattern GL_IMAGE_BINDING_NAME,
pattern GL_IMAGE_BUFFER,
pattern GL_IMAGE_CUBE,
pattern GL_IMAGE_CUBE_MAP_ARRAY,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,
pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,
pattern GL_INT_IMAGE_1D,
pattern GL_INT_IMAGE_1D_ARRAY,
pattern GL_INT_IMAGE_2D,
pattern GL_INT_IMAGE_2D_ARRAY,
pattern GL_INT_IMAGE_2D_MULTISAMPLE,
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_INT_IMAGE_2D_RECT,
pattern GL_INT_IMAGE_3D,
pattern GL_INT_IMAGE_BUFFER,
pattern GL_INT_IMAGE_CUBE,
pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,
pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
pattern GL_MAX_IMAGE_SAMPLES,
pattern GL_MAX_IMAGE_UNITS,
pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,
pattern GL_PIXEL_BUFFER_BARRIER_BIT,
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,
pattern GL_TEXTURE_FETCH_BARRIER_BIT,
pattern GL_TEXTURE_UPDATE_BARRIER_BIT,
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,
pattern GL_UNIFORM_BARRIER_BIT,
pattern GL_UNSIGNED_INT_IMAGE_1D,
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D,
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,
pattern GL_UNSIGNED_INT_IMAGE_3D,
pattern GL_UNSIGNED_INT_IMAGE_BUFFER,
pattern GL_UNSIGNED_INT_IMAGE_CUBE,
pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,
glBindImageTexture,
glMemoryBarrier
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions