module Graphics.GL.ARB.ShaderStorageBufferObject (
glGetARBShaderStorageBufferObject,
gl_ARB_shader_storage_buffer_object,
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,
pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,
pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,
pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
pattern GL_SHADER_STORAGE_BARRIER_BIT,
pattern GL_SHADER_STORAGE_BUFFER,
pattern GL_SHADER_STORAGE_BUFFER_BINDING,
pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
pattern GL_SHADER_STORAGE_BUFFER_SIZE,
pattern GL_SHADER_STORAGE_BUFFER_START,
glShaderStorageBlockBinding
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions