module Graphics.GL.ARB.ShaderSubroutine (
glGetARBShaderSubroutine,
gl_ARB_shader_subroutine,
pattern GL_ACTIVE_SUBROUTINES,
pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,
pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,
pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,
pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,
pattern GL_COMPATIBLE_SUBROUTINES,
pattern GL_MAX_SUBROUTINES,
pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,
pattern GL_NUM_COMPATIBLE_SUBROUTINES,
pattern GL_UNIFORM_NAME_LENGTH,
pattern GL_UNIFORM_SIZE,
glGetActiveSubroutineName,
glGetActiveSubroutineUniformName,
glGetActiveSubroutineUniformiv,
glGetProgramStageiv,
glGetSubroutineIndex,
glGetSubroutineUniformLocation,
glGetUniformSubroutineuiv,
glUniformSubroutinesuiv
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions