module Graphics.GL.NV.TextureShader3 (
glGetNVTextureShader3,
gl_NV_texture_shader3,
pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV,
pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV,
pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV,
pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV,
pattern GL_DOT_PRODUCT_PASS_THROUGH_NV,
pattern GL_DOT_PRODUCT_TEXTURE_1D_NV,
pattern GL_FORCE_BLUE_TO_ONE_NV,
pattern GL_HILO8_NV,
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV,
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV,
pattern GL_OFFSET_HILO_TEXTURE_2D_NV,
pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV,
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV,
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV,
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV,
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV,
pattern GL_SIGNED_HILO8_NV
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens