module Graphics.GL.EXT.MemoryObjectWin32 (
glGetEXTMemoryObjectWin32,
gl_EXT_memory_object_win32,
pattern GL_DEVICE_LUID_EXT,
pattern GL_DEVICE_NODE_MASK_EXT,
pattern GL_HANDLE_TYPE_D3D11_IMAGE_EXT,
pattern GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT,
pattern GL_HANDLE_TYPE_D3D12_RESOURCE_EXT,
pattern GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT,
pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT,
pattern GL_LUID_SIZE_EXT,
glImportMemoryWin32HandleEXT,
glImportMemoryWin32NameEXT
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions