module Graphics.GL.ARB.SeparateShaderObjects (
glGetARBSeparateShaderObjects,
gl_ARB_separate_shader_objects,
pattern GL_ACTIVE_PROGRAM,
pattern GL_ALL_SHADER_BITS,
pattern GL_FRAGMENT_SHADER_BIT,
pattern GL_GEOMETRY_SHADER_BIT,
pattern GL_PROGRAM_PIPELINE_BINDING,
pattern GL_PROGRAM_SEPARABLE,
pattern GL_TESS_CONTROL_SHADER_BIT,
pattern GL_TESS_EVALUATION_SHADER_BIT,
pattern GL_VERTEX_SHADER_BIT,
glActiveShaderProgram,
glBindProgramPipeline,
glCreateShaderProgramv,
glDeleteProgramPipelines,
glGenProgramPipelines,
glGetProgramPipelineInfoLog,
glGetProgramPipelineiv,
glIsProgramPipeline,
glProgramParameteri,
glProgramUniform1d,
glProgramUniform1dv,
glProgramUniform1f,
glProgramUniform1fv,
glProgramUniform1i,
glProgramUniform1iv,
glProgramUniform1ui,
glProgramUniform1uiv,
glProgramUniform2d,
glProgramUniform2dv,
glProgramUniform2f,
glProgramUniform2fv,
glProgramUniform2i,
glProgramUniform2iv,
glProgramUniform2ui,
glProgramUniform2uiv,
glProgramUniform3d,
glProgramUniform3dv,
glProgramUniform3f,
glProgramUniform3fv,
glProgramUniform3i,
glProgramUniform3iv,
glProgramUniform3ui,
glProgramUniform3uiv,
glProgramUniform4d,
glProgramUniform4dv,
glProgramUniform4f,
glProgramUniform4fv,
glProgramUniform4i,
glProgramUniform4iv,
glProgramUniform4ui,
glProgramUniform4uiv,
glProgramUniformMatrix2dv,
glProgramUniformMatrix2fv,
glProgramUniformMatrix2x3dv,
glProgramUniformMatrix2x3fv,
glProgramUniformMatrix2x4dv,
glProgramUniformMatrix2x4fv,
glProgramUniformMatrix3dv,
glProgramUniformMatrix3fv,
glProgramUniformMatrix3x2dv,
glProgramUniformMatrix3x2fv,
glProgramUniformMatrix3x4dv,
glProgramUniformMatrix3x4fv,
glProgramUniformMatrix4dv,
glProgramUniformMatrix4fv,
glProgramUniformMatrix4x2dv,
glProgramUniformMatrix4x2fv,
glProgramUniformMatrix4x3dv,
glProgramUniformMatrix4x3fv,
glUseProgramStages,
glValidateProgramPipeline
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions