module Graphics.GL.Version10 (
GLbitfield,
GLboolean,
GLbyte,
GLdouble,
GLenum,
GLfloat,
GLint,
GLshort,
GLsizei,
GLubyte,
GLuint,
GLushort,
GLvoid,
pattern GL_2D,
pattern GL_2_BYTES,
pattern GL_3D,
pattern GL_3D_COLOR,
pattern GL_3D_COLOR_TEXTURE,
pattern GL_3_BYTES,
pattern GL_4D_COLOR_TEXTURE,
pattern GL_4_BYTES,
pattern GL_ACCUM,
pattern GL_ACCUM_ALPHA_BITS,
pattern GL_ACCUM_BLUE_BITS,
pattern GL_ACCUM_BUFFER_BIT,
pattern GL_ACCUM_CLEAR_VALUE,
pattern GL_ACCUM_GREEN_BITS,
pattern GL_ACCUM_RED_BITS,
pattern GL_ADD,
pattern GL_ALL_ATTRIB_BITS,
pattern GL_ALPHA,
pattern GL_ALPHA12,
pattern GL_ALPHA16,
pattern GL_ALPHA4,
pattern GL_ALPHA8,
pattern GL_ALPHA_BIAS,
pattern GL_ALPHA_BITS,
pattern GL_ALPHA_SCALE,
pattern GL_ALPHA_TEST,
pattern GL_ALPHA_TEST_FUNC,
pattern GL_ALPHA_TEST_REF,
pattern GL_ALWAYS,
pattern GL_AMBIENT,
pattern GL_AMBIENT_AND_DIFFUSE,
pattern GL_AND,
pattern GL_AND_INVERTED,
pattern GL_AND_REVERSE,
pattern GL_ATTRIB_STACK_DEPTH,
pattern GL_AUTO_NORMAL,
pattern GL_AUX0,
pattern GL_AUX1,
pattern GL_AUX2,
pattern GL_AUX3,
pattern GL_AUX_BUFFERS,
pattern GL_BACK,
pattern GL_BACK_LEFT,
pattern GL_BACK_RIGHT,
pattern GL_BITMAP,
pattern GL_BITMAP_TOKEN,
pattern GL_BLEND,
pattern GL_BLEND_DST,
pattern GL_BLEND_SRC,
pattern GL_BLUE,
pattern GL_BLUE_BIAS,
pattern GL_BLUE_BITS,
pattern GL_BLUE_SCALE,
pattern GL_BYTE,
pattern GL_C3F_V3F,
pattern GL_C4F_N3F_V3F,
pattern GL_C4UB_V2F,
pattern GL_C4UB_V3F,
pattern GL_CCW,
pattern GL_CLAMP,
pattern GL_CLEAR,
pattern GL_CLIENT_ALL_ATTRIB_BITS,
pattern GL_CLIENT_ATTRIB_STACK_DEPTH,
pattern GL_CLIENT_PIXEL_STORE_BIT,
pattern GL_CLIENT_VERTEX_ARRAY_BIT,
pattern GL_CLIP_PLANE0,
pattern GL_CLIP_PLANE1,
pattern GL_CLIP_PLANE2,
pattern GL_CLIP_PLANE3,
pattern GL_CLIP_PLANE4,
pattern GL_CLIP_PLANE5,
pattern GL_COEFF,
pattern GL_COLOR,
pattern GL_COLOR_ARRAY,
pattern GL_COLOR_ARRAY_POINTER,
pattern GL_COLOR_ARRAY_SIZE,
pattern GL_COLOR_ARRAY_STRIDE,
pattern GL_COLOR_ARRAY_TYPE,
pattern GL_COLOR_BUFFER_BIT,
pattern GL_COLOR_CLEAR_VALUE,
pattern GL_COLOR_INDEX,
pattern GL_COLOR_INDEXES,
pattern GL_COLOR_LOGIC_OP,
pattern GL_COLOR_MATERIAL,
pattern GL_COLOR_MATERIAL_FACE,
pattern GL_COLOR_MATERIAL_PARAMETER,
pattern GL_COLOR_WRITEMASK,
pattern GL_COMPILE,
pattern GL_COMPILE_AND_EXECUTE,
pattern GL_CONSTANT_ATTENUATION,
pattern GL_COPY,
pattern GL_COPY_INVERTED,
pattern GL_COPY_PIXEL_TOKEN,
pattern GL_CULL_FACE,
pattern GL_CULL_FACE_MODE,
pattern GL_CURRENT_BIT,
pattern GL_CURRENT_COLOR,
pattern GL_CURRENT_INDEX,
pattern GL_CURRENT_NORMAL,
pattern GL_CURRENT_RASTER_COLOR,
pattern GL_CURRENT_RASTER_DISTANCE,
pattern GL_CURRENT_RASTER_INDEX,
pattern GL_CURRENT_RASTER_POSITION,
pattern GL_CURRENT_RASTER_POSITION_VALID,
pattern GL_CURRENT_RASTER_TEXTURE_COORDS,
pattern GL_CURRENT_TEXTURE_COORDS,
pattern GL_CW,
pattern GL_DECAL,
pattern GL_DECR,
pattern GL_DEPTH,
pattern GL_DEPTH_BIAS,
pattern GL_DEPTH_BITS,
pattern GL_DEPTH_BUFFER_BIT,
pattern GL_DEPTH_CLEAR_VALUE,
pattern GL_DEPTH_COMPONENT,
pattern GL_DEPTH_FUNC,
pattern GL_DEPTH_RANGE,
pattern GL_DEPTH_SCALE,
pattern GL_DEPTH_TEST,
pattern GL_DEPTH_WRITEMASK,
pattern GL_DIFFUSE,
pattern GL_DITHER,
pattern GL_DOMAIN,
pattern GL_DONT_CARE,
pattern GL_DOUBLE,
pattern GL_DOUBLEBUFFER,
pattern GL_DRAW_BUFFER,
pattern GL_DRAW_PIXEL_TOKEN,
pattern GL_DST_ALPHA,
pattern GL_DST_COLOR,
pattern GL_EDGE_FLAG,
pattern GL_EDGE_FLAG_ARRAY,
pattern GL_EDGE_FLAG_ARRAY_POINTER,
pattern GL_EDGE_FLAG_ARRAY_STRIDE,
pattern GL_EMISSION,
pattern GL_ENABLE_BIT,
pattern GL_EQUAL,
pattern GL_EQUIV,
pattern GL_EVAL_BIT,
pattern GL_EXP,
pattern GL_EXP2,
pattern GL_EXTENSIONS,
pattern GL_EYE_LINEAR,
pattern GL_EYE_PLANE,
pattern GL_FALSE,
pattern GL_FASTEST,
pattern GL_FEEDBACK,
pattern GL_FEEDBACK_BUFFER_POINTER,
pattern GL_FEEDBACK_BUFFER_SIZE,
pattern GL_FEEDBACK_BUFFER_TYPE,
pattern GL_FILL,
pattern GL_FLAT,
pattern GL_FLOAT,
pattern GL_FOG,
pattern GL_FOG_BIT,
pattern GL_FOG_COLOR,
pattern GL_FOG_DENSITY,
pattern GL_FOG_END,
pattern GL_FOG_HINT,
pattern GL_FOG_INDEX,
pattern GL_FOG_MODE,
pattern GL_FOG_START,
pattern GL_FRONT,
pattern GL_FRONT_AND_BACK,
pattern GL_FRONT_FACE,
pattern GL_FRONT_LEFT,
pattern GL_FRONT_RIGHT,
pattern GL_GEQUAL,
pattern GL_GREATER,
pattern GL_GREEN,
pattern GL_GREEN_BIAS,
pattern GL_GREEN_BITS,
pattern GL_GREEN_SCALE,
pattern GL_HINT_BIT,
pattern GL_INCR,
pattern GL_INDEX_ARRAY,
pattern GL_INDEX_ARRAY_POINTER,
pattern GL_INDEX_ARRAY_STRIDE,
pattern GL_INDEX_ARRAY_TYPE,
pattern GL_INDEX_BITS,
pattern GL_INDEX_CLEAR_VALUE,
pattern GL_INDEX_LOGIC_OP,
pattern GL_INDEX_MODE,
pattern GL_INDEX_OFFSET,
pattern GL_INDEX_SHIFT,
pattern GL_INDEX_WRITEMASK,
pattern GL_INT,
pattern GL_INTENSITY,
pattern GL_INTENSITY12,
pattern GL_INTENSITY16,
pattern GL_INTENSITY4,
pattern GL_INTENSITY8,
pattern GL_INVALID_ENUM,
pattern GL_INVALID_OPERATION,
pattern GL_INVALID_VALUE,
pattern GL_INVERT,
pattern GL_KEEP,
pattern GL_LEFT,
pattern GL_LEQUAL,
pattern GL_LESS,
pattern GL_LIGHT0,
pattern GL_LIGHT1,
pattern GL_LIGHT2,
pattern GL_LIGHT3,
pattern GL_LIGHT4,
pattern GL_LIGHT5,
pattern GL_LIGHT6,
pattern GL_LIGHT7,
pattern GL_LIGHTING,
pattern GL_LIGHTING_BIT,
pattern GL_LIGHT_MODEL_AMBIENT,
pattern GL_LIGHT_MODEL_LOCAL_VIEWER,
pattern GL_LIGHT_MODEL_TWO_SIDE,
pattern GL_LINE,
pattern GL_LINEAR,
pattern GL_LINEAR_ATTENUATION,
pattern GL_LINEAR_MIPMAP_LINEAR,
pattern GL_LINEAR_MIPMAP_NEAREST,
pattern GL_LINES,
pattern GL_LINE_BIT,
pattern GL_LINE_LOOP,
pattern GL_LINE_RESET_TOKEN,
pattern GL_LINE_SMOOTH,
pattern GL_LINE_SMOOTH_HINT,
pattern GL_LINE_STIPPLE,
pattern GL_LINE_STIPPLE_PATTERN,
pattern GL_LINE_STIPPLE_REPEAT,
pattern GL_LINE_STRIP,
pattern GL_LINE_TOKEN,
pattern GL_LINE_WIDTH,
pattern GL_LINE_WIDTH_GRANULARITY,
pattern GL_LINE_WIDTH_RANGE,
pattern GL_LIST_BASE,
pattern GL_LIST_BIT,
pattern GL_LIST_INDEX,
pattern GL_LIST_MODE,
pattern GL_LOAD,
pattern GL_LOGIC_OP,
pattern GL_LOGIC_OP_MODE,
pattern GL_LUMINANCE,
pattern GL_LUMINANCE12,
pattern GL_LUMINANCE12_ALPHA12,
pattern GL_LUMINANCE12_ALPHA4,
pattern GL_LUMINANCE16,
pattern GL_LUMINANCE16_ALPHA16,
pattern GL_LUMINANCE4,
pattern GL_LUMINANCE4_ALPHA4,
pattern GL_LUMINANCE6_ALPHA2,
pattern GL_LUMINANCE8,
pattern GL_LUMINANCE8_ALPHA8,
pattern GL_LUMINANCE_ALPHA,
pattern GL_MAP1_COLOR_4,
pattern GL_MAP1_GRID_DOMAIN,
pattern GL_MAP1_GRID_SEGMENTS,
pattern GL_MAP1_INDEX,
pattern GL_MAP1_NORMAL,
pattern GL_MAP1_TEXTURE_COORD_1,
pattern GL_MAP1_TEXTURE_COORD_2,
pattern GL_MAP1_TEXTURE_COORD_3,
pattern GL_MAP1_TEXTURE_COORD_4,
pattern GL_MAP1_VERTEX_3,
pattern GL_MAP1_VERTEX_4,
pattern GL_MAP2_COLOR_4,
pattern GL_MAP2_GRID_DOMAIN,
pattern GL_MAP2_GRID_SEGMENTS,
pattern GL_MAP2_INDEX,
pattern GL_MAP2_NORMAL,
pattern GL_MAP2_TEXTURE_COORD_1,
pattern GL_MAP2_TEXTURE_COORD_2,
pattern GL_MAP2_TEXTURE_COORD_3,
pattern GL_MAP2_TEXTURE_COORD_4,
pattern GL_MAP2_VERTEX_3,
pattern GL_MAP2_VERTEX_4,
pattern GL_MAP_COLOR,
pattern GL_MAP_STENCIL,
pattern GL_MATRIX_MODE,
pattern GL_MAX_ATTRIB_STACK_DEPTH,
pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
pattern GL_MAX_CLIP_PLANES,
pattern GL_MAX_EVAL_ORDER,
pattern GL_MAX_LIGHTS,
pattern GL_MAX_LIST_NESTING,
pattern GL_MAX_MODELVIEW_STACK_DEPTH,
pattern GL_MAX_NAME_STACK_DEPTH,
pattern GL_MAX_PIXEL_MAP_TABLE,
pattern GL_MAX_PROJECTION_STACK_DEPTH,
pattern GL_MAX_TEXTURE_SIZE,
pattern GL_MAX_TEXTURE_STACK_DEPTH,
pattern GL_MAX_VIEWPORT_DIMS,
pattern GL_MODELVIEW,
pattern GL_MODELVIEW_MATRIX,
pattern GL_MODELVIEW_STACK_DEPTH,
pattern GL_MODULATE,
pattern GL_MULT,
pattern GL_N3F_V3F,
pattern GL_NAME_STACK_DEPTH,
pattern GL_NAND,
pattern GL_NEAREST,
pattern GL_NEAREST_MIPMAP_LINEAR,
pattern GL_NEAREST_MIPMAP_NEAREST,
pattern GL_NEVER,
pattern GL_NICEST,
pattern GL_NONE,
pattern GL_NOOP,
pattern GL_NOR,
pattern GL_NORMALIZE,
pattern GL_NORMAL_ARRAY,
pattern GL_NORMAL_ARRAY_POINTER,
pattern GL_NORMAL_ARRAY_STRIDE,
pattern GL_NORMAL_ARRAY_TYPE,
pattern GL_NOTEQUAL,
pattern GL_NO_ERROR,
pattern GL_OBJECT_LINEAR,
pattern GL_OBJECT_PLANE,
pattern GL_ONE,
pattern GL_ONE_MINUS_DST_ALPHA,
pattern GL_ONE_MINUS_DST_COLOR,
pattern GL_ONE_MINUS_SRC_ALPHA,
pattern GL_ONE_MINUS_SRC_COLOR,
pattern GL_OR,
pattern GL_ORDER,
pattern GL_OR_INVERTED,
pattern GL_OR_REVERSE,
pattern GL_OUT_OF_MEMORY,
pattern GL_PACK_ALIGNMENT,
pattern GL_PACK_LSB_FIRST,
pattern GL_PACK_ROW_LENGTH,
pattern GL_PACK_SKIP_PIXELS,
pattern GL_PACK_SKIP_ROWS,
pattern GL_PACK_SWAP_BYTES,
pattern GL_PASS_THROUGH_TOKEN,
pattern GL_PERSPECTIVE_CORRECTION_HINT,
pattern GL_PIXEL_MAP_A_TO_A,
pattern GL_PIXEL_MAP_A_TO_A_SIZE,
pattern GL_PIXEL_MAP_B_TO_B,
pattern GL_PIXEL_MAP_B_TO_B_SIZE,
pattern GL_PIXEL_MAP_G_TO_G,
pattern GL_PIXEL_MAP_G_TO_G_SIZE,
pattern GL_PIXEL_MAP_I_TO_A,
pattern GL_PIXEL_MAP_I_TO_A_SIZE,
pattern GL_PIXEL_MAP_I_TO_B,
pattern GL_PIXEL_MAP_I_TO_B_SIZE,
pattern GL_PIXEL_MAP_I_TO_G,
pattern GL_PIXEL_MAP_I_TO_G_SIZE,
pattern GL_PIXEL_MAP_I_TO_I,
pattern GL_PIXEL_MAP_I_TO_I_SIZE,
pattern GL_PIXEL_MAP_I_TO_R,
pattern GL_PIXEL_MAP_I_TO_R_SIZE,
pattern GL_PIXEL_MAP_R_TO_R,
pattern GL_PIXEL_MAP_R_TO_R_SIZE,
pattern GL_PIXEL_MAP_S_TO_S,
pattern GL_PIXEL_MAP_S_TO_S_SIZE,
pattern GL_PIXEL_MODE_BIT,
pattern GL_POINT,
pattern GL_POINTS,
pattern GL_POINT_BIT,
pattern GL_POINT_SIZE,
pattern GL_POINT_SIZE_GRANULARITY,
pattern GL_POINT_SIZE_RANGE,
pattern GL_POINT_SMOOTH,
pattern GL_POINT_SMOOTH_HINT,
pattern GL_POINT_TOKEN,
pattern GL_POLYGON,
pattern GL_POLYGON_BIT,
pattern GL_POLYGON_MODE,
pattern GL_POLYGON_OFFSET_FACTOR,
pattern GL_POLYGON_OFFSET_FILL,
pattern GL_POLYGON_OFFSET_LINE,
pattern GL_POLYGON_OFFSET_POINT,
pattern GL_POLYGON_OFFSET_UNITS,
pattern GL_POLYGON_SMOOTH,
pattern GL_POLYGON_SMOOTH_HINT,
pattern GL_POLYGON_STIPPLE,
pattern GL_POLYGON_STIPPLE_BIT,
pattern GL_POLYGON_TOKEN,
pattern GL_POSITION,
pattern GL_PROJECTION,
pattern GL_PROJECTION_MATRIX,
pattern GL_PROJECTION_STACK_DEPTH,
pattern GL_PROXY_TEXTURE_1D,
pattern GL_PROXY_TEXTURE_2D,
pattern GL_Q,
pattern GL_QUADRATIC_ATTENUATION,
pattern GL_QUADS,
pattern GL_QUAD_STRIP,
pattern GL_R,
pattern GL_R3_G3_B2,
pattern GL_READ_BUFFER,
pattern GL_RED,
pattern GL_RED_BIAS,
pattern GL_RED_BITS,
pattern GL_RED_SCALE,
pattern GL_RENDER,
pattern GL_RENDERER,
pattern GL_RENDER_MODE,
pattern GL_REPEAT,
pattern GL_REPLACE,
pattern GL_RETURN,
pattern GL_RGB,
pattern GL_RGB10,
pattern GL_RGB10_A2,
pattern GL_RGB12,
pattern GL_RGB16,
pattern GL_RGB4,
pattern GL_RGB5,
pattern GL_RGB5_A1,
pattern GL_RGB8,
pattern GL_RGBA,
pattern GL_RGBA12,
pattern GL_RGBA16,
pattern GL_RGBA2,
pattern GL_RGBA4,
pattern GL_RGBA8,
pattern GL_RGBA_MODE,
pattern GL_RIGHT,
pattern GL_S,
pattern GL_SCISSOR_BIT,
pattern GL_SCISSOR_BOX,
pattern GL_SCISSOR_TEST,
pattern GL_SELECT,
pattern GL_SELECTION_BUFFER_POINTER,
pattern GL_SELECTION_BUFFER_SIZE,
pattern GL_SET,
pattern GL_SHADE_MODEL,
pattern GL_SHININESS,
pattern GL_SHORT,
pattern GL_SMOOTH,
pattern GL_SPECULAR,
pattern GL_SPHERE_MAP,
pattern GL_SPOT_CUTOFF,
pattern GL_SPOT_DIRECTION,
pattern GL_SPOT_EXPONENT,
pattern GL_SRC_ALPHA,
pattern GL_SRC_ALPHA_SATURATE,
pattern GL_SRC_COLOR,
pattern GL_STACK_OVERFLOW,
pattern GL_STACK_UNDERFLOW,
pattern GL_STENCIL,
pattern GL_STENCIL_BITS,
pattern GL_STENCIL_BUFFER_BIT,
pattern GL_STENCIL_CLEAR_VALUE,
pattern GL_STENCIL_FAIL,
pattern GL_STENCIL_FUNC,
pattern GL_STENCIL_INDEX,
pattern GL_STENCIL_PASS_DEPTH_FAIL,
pattern GL_STENCIL_PASS_DEPTH_PASS,
pattern GL_STENCIL_REF,
pattern GL_STENCIL_TEST,
pattern GL_STENCIL_VALUE_MASK,
pattern GL_STENCIL_WRITEMASK,
pattern GL_STEREO,
pattern GL_SUBPIXEL_BITS,
pattern GL_T,
pattern GL_T2F_C3F_V3F,
pattern GL_T2F_C4F_N3F_V3F,
pattern GL_T2F_C4UB_V3F,
pattern GL_T2F_N3F_V3F,
pattern GL_T2F_V3F,
pattern GL_T4F_C4F_N3F_V4F,
pattern GL_T4F_V4F,
pattern GL_TEXTURE,
pattern GL_TEXTURE_1D,
pattern GL_TEXTURE_2D,
pattern GL_TEXTURE_ALPHA_SIZE,
pattern GL_TEXTURE_BINDING_1D,
pattern GL_TEXTURE_BINDING_2D,
pattern GL_TEXTURE_BIT,
pattern GL_TEXTURE_BLUE_SIZE,
pattern GL_TEXTURE_BORDER,
pattern GL_TEXTURE_BORDER_COLOR,
pattern GL_TEXTURE_COMPONENTS,
pattern GL_TEXTURE_COORD_ARRAY,
pattern GL_TEXTURE_COORD_ARRAY_POINTER,
pattern GL_TEXTURE_COORD_ARRAY_SIZE,
pattern GL_TEXTURE_COORD_ARRAY_STRIDE,
pattern GL_TEXTURE_COORD_ARRAY_TYPE,
pattern GL_TEXTURE_ENV,
pattern GL_TEXTURE_ENV_COLOR,
pattern GL_TEXTURE_ENV_MODE,
pattern GL_TEXTURE_GEN_MODE,
pattern GL_TEXTURE_GEN_Q,
pattern GL_TEXTURE_GEN_R,
pattern GL_TEXTURE_GEN_S,
pattern GL_TEXTURE_GEN_T,
pattern GL_TEXTURE_GREEN_SIZE,
pattern GL_TEXTURE_HEIGHT,
pattern GL_TEXTURE_INTENSITY_SIZE,
pattern GL_TEXTURE_INTERNAL_FORMAT,
pattern GL_TEXTURE_LUMINANCE_SIZE,
pattern GL_TEXTURE_MAG_FILTER,
pattern GL_TEXTURE_MATRIX,
pattern GL_TEXTURE_MIN_FILTER,
pattern GL_TEXTURE_PRIORITY,
pattern GL_TEXTURE_RED_SIZE,
pattern GL_TEXTURE_RESIDENT,
pattern GL_TEXTURE_STACK_DEPTH,
pattern GL_TEXTURE_WIDTH,
pattern GL_TEXTURE_WRAP_S,
pattern GL_TEXTURE_WRAP_T,
pattern GL_TRANSFORM_BIT,
pattern GL_TRIANGLES,
pattern GL_TRIANGLE_FAN,
pattern GL_TRIANGLE_STRIP,
pattern GL_TRUE,
pattern GL_UNPACK_ALIGNMENT,
pattern GL_UNPACK_LSB_FIRST,
pattern GL_UNPACK_ROW_LENGTH,
pattern GL_UNPACK_SKIP_PIXELS,
pattern GL_UNPACK_SKIP_ROWS,
pattern GL_UNPACK_SWAP_BYTES,
pattern GL_UNSIGNED_BYTE,
pattern GL_UNSIGNED_INT,
pattern GL_UNSIGNED_SHORT,
pattern GL_V2F,
pattern GL_V3F,
pattern GL_VENDOR,
pattern GL_VERSION,
pattern GL_VERTEX_ARRAY,
pattern GL_VERTEX_ARRAY_POINTER,
pattern GL_VERTEX_ARRAY_SIZE,
pattern GL_VERTEX_ARRAY_STRIDE,
pattern GL_VERTEX_ARRAY_TYPE,
pattern GL_VIEWPORT,
pattern GL_VIEWPORT_BIT,
pattern GL_XOR,
pattern GL_ZERO,
pattern GL_ZOOM_X,
pattern GL_ZOOM_Y,
glAccum,
glAlphaFunc,
glBegin,
glBitmap,
glBlendFunc,
glCallList,
glCallLists,
glClear,
glClearAccum,
glClearColor,
glClearDepth,
glClearIndex,
glClearStencil,
glClipPlane,
glColor3b,
glColor3bv,
glColor3d,
glColor3dv,
glColor3f,
glColor3fv,
glColor3i,
glColor3iv,
glColor3s,
glColor3sv,
glColor3ub,
glColor3ubv,
glColor3ui,
glColor3uiv,
glColor3us,
glColor3usv,
glColor4b,
glColor4bv,
glColor4d,
glColor4dv,
glColor4f,
glColor4fv,
glColor4i,
glColor4iv,
glColor4s,
glColor4sv,
glColor4ub,
glColor4ubv,
glColor4ui,
glColor4uiv,
glColor4us,
glColor4usv,
glColorMask,
glColorMaterial,
glCopyPixels,
glCullFace,
glDeleteLists,
glDepthFunc,
glDepthMask,
glDepthRange,
glDisable,
glDrawBuffer,
glDrawPixels,
glEdgeFlag,
glEdgeFlagv,
glEnable,
glEnd,
glEndList,
glEvalCoord1d,
glEvalCoord1dv,
glEvalCoord1f,
glEvalCoord1fv,
glEvalCoord2d,
glEvalCoord2dv,
glEvalCoord2f,
glEvalCoord2fv,
glEvalMesh1,
glEvalMesh2,
glEvalPoint1,
glEvalPoint2,
glFeedbackBuffer,
glFinish,
glFlush,
glFogf,
glFogfv,
glFogi,
glFogiv,
glFrontFace,
glFrustum,
glGenLists,
glGetBooleanv,
glGetClipPlane,
glGetDoublev,
glGetError,
glGetFloatv,
glGetIntegerv,
glGetLightfv,
glGetLightiv,
glGetMapdv,
glGetMapfv,
glGetMapiv,
glGetMaterialfv,
glGetMaterialiv,
glGetPixelMapfv,
glGetPixelMapuiv,
glGetPixelMapusv,
glGetPolygonStipple,
glGetString,
glGetTexEnvfv,
glGetTexEnviv,
glGetTexGendv,
glGetTexGenfv,
glGetTexGeniv,
glGetTexImage,
glGetTexLevelParameterfv,
glGetTexLevelParameteriv,
glGetTexParameterfv,
glGetTexParameteriv,
glHint,
glIndexMask,
glIndexd,
glIndexdv,
glIndexf,
glIndexfv,
glIndexi,
glIndexiv,
glIndexs,
glIndexsv,
glInitNames,
glIsEnabled,
glIsList,
glLightModelf,
glLightModelfv,
glLightModeli,
glLightModeliv,
glLightf,
glLightfv,
glLighti,
glLightiv,
glLineStipple,
glLineWidth,
glListBase,
glLoadIdentity,
glLoadMatrixd,
glLoadMatrixf,
glLoadName,
glLogicOp,
glMap1d,
glMap1f,
glMap2d,
glMap2f,
glMapGrid1d,
glMapGrid1f,
glMapGrid2d,
glMapGrid2f,
glMaterialf,
glMaterialfv,
glMateriali,
glMaterialiv,
glMatrixMode,
glMultMatrixd,
glMultMatrixf,
glNewList,
glNormal3b,
glNormal3bv,
glNormal3d,
glNormal3dv,
glNormal3f,
glNormal3fv,
glNormal3i,
glNormal3iv,
glNormal3s,
glNormal3sv,
glOrtho,
glPassThrough,
glPixelMapfv,
glPixelMapuiv,
glPixelMapusv,
glPixelStoref,
glPixelStorei,
glPixelTransferf,
glPixelTransferi,
glPixelZoom,
glPointSize,
glPolygonMode,
glPolygonStipple,
glPopAttrib,
glPopMatrix,
glPopName,
glPushAttrib,
glPushMatrix,
glPushName,
glRasterPos2d,
glRasterPos2dv,
glRasterPos2f,
glRasterPos2fv,
glRasterPos2i,
glRasterPos2iv,
glRasterPos2s,
glRasterPos2sv,
glRasterPos3d,
glRasterPos3dv,
glRasterPos3f,
glRasterPos3fv,
glRasterPos3i,
glRasterPos3iv,
glRasterPos3s,
glRasterPos3sv,
glRasterPos4d,
glRasterPos4dv,
glRasterPos4f,
glRasterPos4fv,
glRasterPos4i,
glRasterPos4iv,
glRasterPos4s,
glRasterPos4sv,
glReadBuffer,
glReadPixels,
glRectd,
glRectdv,
glRectf,
glRectfv,
glRecti,
glRectiv,
glRects,
glRectsv,
glRenderMode,
glRotated,
glRotatef,
glScaled,
glScalef,
glScissor,
glSelectBuffer,
glShadeModel,
glStencilFunc,
glStencilMask,
glStencilOp,
glTexCoord1d,
glTexCoord1dv,
glTexCoord1f,
glTexCoord1fv,
glTexCoord1i,
glTexCoord1iv,
glTexCoord1s,
glTexCoord1sv,
glTexCoord2d,
glTexCoord2dv,
glTexCoord2f,
glTexCoord2fv,
glTexCoord2i,
glTexCoord2iv,
glTexCoord2s,
glTexCoord2sv,
glTexCoord3d,
glTexCoord3dv,
glTexCoord3f,
glTexCoord3fv,
glTexCoord3i,
glTexCoord3iv,
glTexCoord3s,
glTexCoord3sv,
glTexCoord4d,
glTexCoord4dv,
glTexCoord4f,
glTexCoord4fv,
glTexCoord4i,
glTexCoord4iv,
glTexCoord4s,
glTexCoord4sv,
glTexEnvf,
glTexEnvfv,
glTexEnvi,
glTexEnviv,
glTexGend,
glTexGendv,
glTexGenf,
glTexGenfv,
glTexGeni,
glTexGeniv,
glTexImage1D,
glTexImage2D,
glTexParameterf,
glTexParameterfv,
glTexParameteri,
glTexParameteriv,
glTranslated,
glTranslatef,
glVertex2d,
glVertex2dv,
glVertex2f,
glVertex2fv,
glVertex2i,
glVertex2iv,
glVertex2s,
glVertex2sv,
glVertex3d,
glVertex3dv,
glVertex3f,
glVertex3fv,
glVertex3i,
glVertex3iv,
glVertex3s,
glVertex3sv,
glVertex4d,
glVertex4dv,
glVertex4f,
glVertex4fv,
glVertex4i,
glVertex4iv,
glVertex4s,
glVertex4sv,
glViewport
) where
import Graphics.GL.Types
import Graphics.GL.Tokens
import Graphics.GL.Functions