{-# LANGUAGE CPP #-} {-# LANGUAGE DeriveDataTypeable #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE FunctionalDependencies #-} {-# LANGUAGE FlexibleInstances #-} #if USE_DEFAULT_SIGNATURES {-# LANGUAGE DefaultSignatures #-} #endif {-# LANGUAGE TypeFamilies #-} -------------------------------------------------------------------------------- -- | -- Module : Data.StateVar -- Copyright : (c) Edward Kmett 2014-2015, Sven Panne 2009-2014 -- License : BSD3 -- -- Maintainer : Sven Panne <svenpanne@gmail.com> -- Stability : stable -- Portability : portable -- -- State variables are references in the IO monad, like 'IORef's or parts of -- the OpenGL state. Note that state variables are not neccessarily writable or -- readable, they may come in read-only or write-only flavours, too. As a very -- simple example for a state variable, consider an explicitly allocated memory -- buffer. This buffer could easily be converted into a 'StateVar': -- -- @ -- makeStateVarFromPtr :: Storable a => Ptr a -> StateVar a -- makeStateVarFromPtr p = makeStateVar (peek p) (poke p) -- @ -- -- The example below puts 11 into a state variable (i.e. into the buffer), -- increments the contents of the state variable by 22, and finally prints the -- resulting content: -- -- @ -- do p <- malloc :: IO (Ptr Int) -- let v = makeStateVarFromPtr p -- v $= 11 -- v $~ (+ 22) -- x <- get v -- print x -- @ -- -- However, 'Ptr' can be used directly through the same API: -- -- @ -- do p <- malloc :: IO (Ptr Int) -- p $= 11 -- p $~ (+ 22) -- x <- get p -- print x -- @ -- -- 'IORef's are state variables, too, so an example with them looks extremely -- similiar: -- -- @ -- do v <- newIORef (0 :: Int) -- v $= 11 -- v $~ (+ 22) -- x <- get v -- print x -- @ -------------------------------------------------------------------------------- module Data.StateVar ( -- * Readable State Variables HasGetter(get) , GettableStateVar, makeGettableStateVar -- * Writable State Variables , HasSetter(($=)), ($=!) , SettableStateVar(SettableStateVar), makeSettableStateVar -- * Updatable State Variables , HasUpdate(($~), ($~!)) , StateVar(StateVar), makeStateVar , mapStateVar ) where import Control.Concurrent.STM import Control.Monad.IO.Class import Data.IORef import Data.Typeable import Foreign.Ptr import Foreign.Storable -------------------------------------------------------------------- -- * StateVar -------------------------------------------------------------------- -- | A concrete implementation of a readable and writable state variable, -- carrying one IO action to read the value and another IO action to write the -- new value. This data type represents a piece of mutable, imperative state -- with possible side-effects. These tend to encapsulate all sorts tricky -- behavior in external libraries, and may well throw exceptions. Inhabitants -- __should__ satsify the following properties: -- -- * In the absence of concurrent mutation from other threads or a thrown -- exception: -- -- @ -- do x <- 'get' v; v '$=' y; v '$=' x -- @ -- -- should restore the previous state. -- -- * Ideally, in the absence of thrown exceptions: -- -- @ -- v '$=' a >> 'get' v -- @ -- -- should return @a@, regardless of @a@. In practice some 'StateVar's only -- permit a very limited range of value assignments, and do not report failure. data StateVar a = StateVar (IO a) (a -> IO ()) deriving Typeable -- | Construct a 'StateVar' from two IO actions, one for reading and one for --- writing. makeStateVar :: IO a -- ^ getter -> (a -> IO ()) -- ^ setter -> StateVar a makeStateVar = StateVar -- | Change the type of a 'StateVar' mapStateVar :: (b -> a) -> (a -> b) -> StateVar a -> StateVar b mapStateVar ba ab (StateVar ga sa) = StateVar (fmap ab ga) (sa . ba) {-# INLINE mapStateVar #-} -- | A concrete implementation of a write-only state variable, carrying an IO -- action to write the new value. newtype SettableStateVar a = SettableStateVar (a -> IO ()) deriving Typeable -- | Construct a 'SettableStateVar' from an IO action for writing. makeSettableStateVar :: (a -> IO ()) -- ^ setter -> SettableStateVar a makeSettableStateVar = SettableStateVar {-# INLINE makeSettableStateVar #-} -- | A concrete implementation of a read-only state variable is simply an IO -- action to read the value. type GettableStateVar = IO -- | Construct a 'GettableStateVar' from an IO action. makeGettableStateVar :: IO a -- ^ getter -> GettableStateVar a makeGettableStateVar = id {-# INLINE makeGettableStateVar #-} -------------------------------------------------------------------- -- * HasSetter -------------------------------------------------------------------- infixr 2 $=, $=! -- | This is the class of all writable state variables. class HasSetter t a | t -> a where -- | Write a new value into a state variable. ($=) :: MonadIO m => t -> a -> m () -- | This is a variant of '$=' which is strict in the value to be set. ($=!) :: (HasSetter t a, MonadIO m) => t -> a -> m () p $=! a = (p $=) $! a {-# INLINE ($=!) #-} instance HasSetter (SettableStateVar a) a where SettableStateVar f $= a = liftIO (f a) {-# INLINE ($=) #-} instance HasSetter (StateVar a) a where StateVar _ s $= a = liftIO $ s a {-# INLINE ($=) #-} instance Storable a => HasSetter (Ptr a) a where p $= a = liftIO $ poke p a {-# INLINE ($=) #-} instance HasSetter (IORef a) a where p $= a = liftIO $ writeIORef p a {-# INLINE ($=) #-} instance HasSetter (TVar a) a where p $= a = liftIO $ atomically $ writeTVar p a {-# INLINE ($=) #-} -------------------------------------------------------------------- -- * HasUpdate -------------------------------------------------------------------- infixr 2 $~, $~! -- | This is the class of all updatable state variables. class HasSetter t a => HasUpdate t a b | t -> a b where -- | Transform the contents of a state variable with a given funtion. ($~) :: MonadIO m => t -> (a -> b) -> m () #if USE_DEFAULT_SIGNATURES default ($~) :: (MonadIO m, a ~ b, HasGetter t a, HasSetter t a) => t -> (a -> b) -> m () ($~) = defaultUpdate #endif -- | This is a variant of '$~' which is strict in the transformed value. ($~!) :: MonadIO m => t -> (a -> b) -> m () #if USE_DEFAULT_SIGNATURES default ($~!) :: (MonadIO m, a ~ b, HasGetter t a, HasSetter t a) => t -> (a -> b) -> m () ($~!) = defaultUpdateStrict #endif defaultUpdate :: (MonadIO m, a ~ b, HasGetter t a, HasSetter t a) => t -> (a -> b) -> m () defaultUpdate r f = liftIO $ do a <- get r r $= f a defaultUpdateStrict :: (MonadIO m, a ~ b, HasGetter t a, HasSetter t a) => t -> (a -> b) -> m () defaultUpdateStrict r f = liftIO $ do a <- get r r $=! f a instance HasUpdate (StateVar a) a a where ($~) = defaultUpdate ($~!) = defaultUpdateStrict instance Storable a => HasUpdate (Ptr a) a a where ($~) = defaultUpdate ($~!) = defaultUpdateStrict instance HasUpdate (IORef a) a a where r $~ f = liftIO $ atomicModifyIORef r $ \a -> (f a,()) #if __GLASGOW_HASKELL__ >= 706 r $~! f = liftIO $ atomicModifyIORef' r $ \a -> (f a,()) #else r $~! f = liftIO $ do s <- atomicModifyIORef r $ \a -> let s = f a in (s, s) s `seq` return () #endif instance HasUpdate (TVar a) a a where r $~ f = liftIO $ atomically $ do a <- readTVar r writeTVar r (f a) r $~! f = liftIO $ atomically $ do a <- readTVar r writeTVar r $! f a -------------------------------------------------------------------- -- * HasGetter -------------------------------------------------------------------- -- | This is the class of all readable state variables. class HasGetter t a | t -> a where get :: MonadIO m => t -> m a instance HasGetter (StateVar a) a where get (StateVar g _) = liftIO g {-# INLINE get #-} instance HasGetter (TVar a) a where get = liftIO . atomically . readTVar {-# INLINE get #-} instance HasGetter (IO a) a where get = liftIO {-# INLINE get #-} instance HasGetter (STM a) a where get = liftIO . atomically {-# INLINE get #-} instance Storable a => HasGetter (Ptr a) a where get = liftIO . peek {-# INLINE get #-} instance HasGetter (IORef a) a where get = liftIO . readIORef {-# INLINE get #-}