-- |
-- Module     : Simulation.Aivika.Var
-- Copyright  : Copyright (c) 2009-2014, David Sorokin <david.sorokin@gmail.com>
-- License    : BSD3
-- Maintainer : David Sorokin <david.sorokin@gmail.com>
-- Stability  : experimental
-- Tested with: GHC 7.8.3
--
-- This module defines a variable that is bound up with the event queue and 
-- that keeps the history of changes storing the values in arrays, which
-- allows using the variable in differential and difference equations of
-- System Dynamics within hybrid discrete-continuous simulation.
--
module Simulation.Aivika.Var
       (Var,
        varChanged,
        varChanged_,
        newVar,
        readVar,
        varMemo,
        writeVar,
        modifyVar,
        freezeVar) where

import Data.Array
import Data.Array.IO.Safe

import Simulation.Aivika.Internal.Specs
import Simulation.Aivika.Internal.Simulation
import Simulation.Aivika.Internal.Dynamics
import Simulation.Aivika.Internal.Event
import Simulation.Aivika.Internal.Signal
import Simulation.Aivika.Ref
import Simulation.Aivika.Signal

import qualified Simulation.Aivika.Vector as V
import qualified Simulation.Aivika.Vector.Unboxed as UV

-- | Like the 'Ref' reference but keeps the history of changes in 
-- different time points. The 'Var' variable is safe to be used in
-- the hybrid discrete-continuous simulation.
--
-- For example, the memoised values of a variable can be used in
-- the differential or difference equations of System Dynamics, while
-- the variable iself can be updated wihin the discrete event simulation.
--
-- Only this variable is much slower than the reference.
data Var a = 
  Var { varXS    :: UV.Vector Double,
        varMS    :: V.Vector a,
        varYS    :: V.Vector a,
        varChangedSource :: SignalSource a }
     
-- | Create a new variable.
newVar :: a -> Simulation (Var a)
newVar a =
  Simulation $ \r ->
  do xs <- UV.newVector
     ms <- V.newVector
     ys <- V.newVector
     UV.appendVector xs $ spcStartTime $ runSpecs r
     V.appendVector ms a
     V.appendVector ys a
     s  <- invokeSimulation r newSignalSource
     return Var { varXS = xs,
                  varMS = ms,
                  varYS = ms,
                  varChangedSource = s }

-- | Read the first actual, i.e. memoised, value of a variable for the requested time
-- actuating the current events from the queue if needed.
--
-- This computation can be used in the ordinary differential and
-- difference equations of System Dynamics.
varMemo :: Var a -> Dynamics a
varMemo v =
  runEventWith CurrentEventsOrFromPast $
  Event $ \p ->
  do let xs = varXS v
         ms = varMS v
         ys = varYS v
         t  = pointTime p
     count <- UV.vectorCount xs
     let i = count - 1
     x <- UV.readVector xs i
     if x < t
       then do a <- V.readVector ys i
               UV.appendVector xs t
               V.appendVector ms a
               V.appendVector ys a
               return a
       else if x == t
            then V.readVector ms i
            else do i <- UV.vectorBinarySearch xs t
                    if i >= 0
                      then V.readVector ms i
                      else V.readVector ms $ - (i + 1) - 1

-- | Read the recent actual value of a variable for the requested time.
--
-- This computation is destined for using within discrete event simulation.
readVar :: Var a -> Event a
readVar v = 
  Event $ \p ->
  do let xs = varXS v
         ys = varYS v
         t  = pointTime p
     count <- UV.vectorCount xs
     let i = count - 1
     x <- UV.readVector xs i
     if x <= t 
       then V.readVector ys i
       else do i <- UV.vectorBinarySearch xs t
               if i >= 0
                 then V.readVector ys i
                 else V.readVector ys $ - (i + 1) - 1

-- | Write a new value into the variable.
writeVar :: Var a -> a -> Event ()
writeVar v a =
  Event $ \p ->
  do let xs = varXS v
         ms = varMS v
         ys = varYS v
         t  = pointTime p
         s  = varChangedSource v
     count <- UV.vectorCount xs
     let i = count - 1
     x <- UV.readVector xs i
     if t < x 
       then error "Cannot update the past data: writeVar."
       else if t == x
            then V.writeVector ys i $! a
            else do UV.appendVector xs t
                    V.appendVector ms $! a
                    V.appendVector ys $! a
     invokeEvent p $ triggerSignal s a

-- | Mutate the contents of the variable.
modifyVar :: Var a -> (a -> a) -> Event ()
modifyVar v f =
  Event $ \p ->
  do let xs = varXS v
         ms = varMS v
         ys = varYS v
         t  = pointTime p
         s  = varChangedSource v
     count <- UV.vectorCount xs
     let i = count - 1
     x <- UV.readVector xs i
     if t < x
       then error "Cannot update the past data: modifyVar."
       else if t == x
            then do a <- V.readVector ys i
                    let b = f a
                    V.writeVector ys i $! b
                    invokeEvent p $ triggerSignal s b
            else do a <- V.readVector ys i
                    let b = f a
                    UV.appendVector xs t
                    V.appendVector ms $! b
                    V.appendVector ys $! b
                    invokeEvent p $ triggerSignal s b

-- | Freeze the variable and return in arrays the time points and corresponded 
-- first and last values when the variable had changed or had been memoised in
-- different time points: (1) the time points are sorted in ascending order;
-- (2) the first and last actual values per each time point are provided.
--
-- If you need to get all changes including those ones that correspond to the same
-- simulation time points then you can use the 'newSignalHistory' function passing
-- in the 'varChanged' signal to it and then call function 'readSignalHistory'.
freezeVar :: Var a -> Event (Array Int Double, Array Int a, Array Int a)
freezeVar v =
  Event $ \p ->
  do xs <- UV.freezeVector (varXS v)
     ms <- V.freezeVector (varMS v)
     ys <- V.freezeVector (varYS v)
     return (xs, ms, ys)
     
-- | Return a signal that notifies about every change of the variable state.
varChanged :: Var a -> Signal a
varChanged v = publishSignal (varChangedSource v)

-- | Return a signal that notifies about every change of the variable state.
varChanged_ :: Var a -> Signal ()
varChanged_ v = mapSignal (const ()) $ varChanged v