aztecs-transform: A type-safe and friendly Entity-Component-System (ECS) for Haskell
The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
ECS follows the principal of composition over inheritence. Each type of object (e.g. sword, monster, etc), in the game has a unique EntityId. Each entity has various Components associated with it (material, weight, damage, etc). Systems act on entities which have the required Components.
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- aztecs-transform-0.2.0.0.tar.gz [browse] (Cabal source package)
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Versions [RSS] | 0.1.0.0, 0.2.0.0 |
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Dependencies | aztecs (>=0.5), aztecs-hierarchy (>=0.1), base (>=4.6 && <5), linear (>=1), mtl (>=2) [details] |
License | BSD-3-Clause |
Author | Matt Hunzinger |
Maintainer | matt@hunzinger.me |
Category | Game Engine |
Home page | https://github.com/matthunz/aztecs |
Source repo | head: git clone https://github.com/matthunz/aztecs.git |
Uploaded | by matthunz at 2025-02-17T03:21:42Z |
Distributions | |
Reverse Dependencies | 3 direct, 0 indirect [details] |
Downloads | 31 total (31 in the last 30 days) |
Rating | (no votes yet) [estimated by Bayesian average] |
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Status | Docs available [build log] Last success reported on 2025-02-17 [all 1 reports] |