{-# LANGUAGE CPP               #-}
{-# LANGUAGE MagicHash         #-}
module Basement.Numerical.Additive
    ( Additive(..)
    ) where

#include "MachDeps.h"

import           Basement.Compat.Base
import           Basement.Compat.Natural
import           Basement.Numerical.Number
import qualified Prelude
import           GHC.Types
import           GHC.Prim
import           GHC.Int
import           GHC.Word
import           Foreign.C.Types
import           Basement.Types.Word128 (Word128)
import           Basement.Types.Word256 (Word256)
import qualified Basement.Types.Word128 as Word128
import qualified Basement.Types.Word256 as Word256

#if WORD_SIZE_IN_BITS < 64
import           GHC.IntWord64
#endif

-- | Represent class of things that can be added together,
-- contains a neutral element and is commutative.
--
-- > x + azero = x
-- > azero + x = x
-- > x + y = y + x
--
class Additive a where
    {-# MINIMAL azero, (+) #-}
    azero :: a           -- the identity element over addition
    (+)   :: a -> a -> a -- the addition

    scale :: IsNatural n => n -> a -> a -- scale: repeated addition
    scale 0 _ = azero
    scale 1 a = a
    scale 2 a = a + a
    scale n a = a + scale (pred n) a -- TODO optimise. define by group of 2.

infixl 6 +

instance Additive Integer where
    azero = 0
    (+) = (Prelude.+)
    scale = scaleNum
instance Additive Int where
    azero = 0
    (I# a) + (I# b) = I# (a +# b)
    scale = scaleNum
instance Additive Int8 where
    azero = 0
    (I8# a) + (I8# b) = I8# (narrow8Int# (a +# b))
    scale = scaleNum
instance Additive Int16 where
    azero = 0
    (I16# a) + (I16# b) = I16# (narrow16Int# (a +# b))
    scale = scaleNum
instance Additive Int32 where
    azero = 0
    (I32# a) + (I32# b) = I32# (narrow32Int# (a +# b))
    scale = scaleNum
instance Additive Int64 where
    azero = 0
#if WORD_SIZE_IN_BITS == 64
    (I64# a) + (I64# b) = I64# (a +# b)
#else
    (I64# a) + (I64# b) = I64# (a `plusInt64#` b)
#endif
    scale = scaleNum
instance Additive Word where
    azero = 0
    (W# a) + (W# b) = W# (a `plusWord#` b)
    scale = scaleNum
instance Additive Natural where
    azero = 0
    (+) = (Prelude.+)
    scale = scaleNum
instance Additive Word8 where
    azero = 0
    (W8# a) + (W8# b) = W8# (narrow8Word# (a `plusWord#` b))
    scale = scaleNum
instance Additive Word16 where
    azero = 0
    (W16# a) + (W16# b) = W16# (narrow16Word# (a `plusWord#` b))
    scale = scaleNum
instance Additive Word32 where
    azero = 0
    (W32# a) + (W32# b) = W32# (narrow32Word# (a `plusWord#` b))
    scale = scaleNum
instance Additive Word64 where
    azero = 0
#if WORD_SIZE_IN_BITS == 64
    (W64# a) + (W64# b) = W64# (a `plusWord#` b)
#else
    (W64# a) + (W64# b) = W64# (int64ToWord64# (word64ToInt64# a `plusInt64#` word64ToInt64# b))
#endif
    scale = scaleNum
instance Additive Word128 where
    azero = 0
    (+) = (Word128.+)
    scale = scaleNum
instance Additive Word256 where
    azero = 0
    (+) = (Word256.+)
    scale = scaleNum
instance Additive Prelude.Float where
    azero = 0.0
    (F# a) + (F# b) = F# (a `plusFloat#` b)
    scale = scaleNum
instance Additive Prelude.Double where
    azero = 0.0
    (D# a) + (D# b) = D# (a +## b)
    scale = scaleNum
instance Additive CSize where
    azero = 0
    (+) = (Prelude.+)
    scale = scaleNum

scaleNum :: (Prelude.Num a, IsNatural n) => n -> a -> a
scaleNum n a = (Prelude.fromIntegral $ toNatural n) Prelude.* a