{-# LANGUAGE CPP, BangPatterns, Rank2Types #-} #ifdef USE_MONO_PAT_BINDS {-# LANGUAGE MonoPatBinds #-} #endif -- | -- Module : Blaze.ByteString.Builder.Internal.Buffer -- Copyright : (c) 2010 Simon Meier -- License : BSD3-style (see LICENSE) -- -- Maintainer : Simon Meier <iridcode@gmail.com> -- Stability : experimental -- Portability : tested on GHC only -- -- Execution of the 'Put' monad and hence also 'Builder's with respect to -- buffers. -- module Blaze.ByteString.Builder.Internal.Buffer ( -- * Buffers Buffer -- ** Status information , freeSize , sliceSize , bufferSize -- ** Creation and modification , allocBuffer , reuseBuffer , nextSlice , updateEndOfSlice , execBuildStep -- ** Conversion to bytestings , unsafeFreezeBuffer , unsafeFreezeNonEmptyBuffer -- * Buffer allocation strategies , BufferAllocStrategy , allNewBuffersStrategy , reuseBufferStrategy -- * Executing puts respect to some monad , runPut ) where #ifdef HAS_FOREIGN_UNSAFE_MODULE import Foreign (Word8, ForeignPtr, Ptr, plusPtr, minusPtr) import Foreign.ForeignPtr.Unsafe (unsafeForeignPtrToPtr) #else import Foreign (unsafeForeignPtrToPtr, Word8, ForeignPtr, Ptr, plusPtr, minusPtr) #endif import qualified Data.ByteString as S #ifdef BYTESTRING_IN_BASE import qualified Data.ByteString.Base as S #else import qualified Data.ByteString.Internal as S #endif import Blaze.ByteString.Builder.Internal.Types ------------------------------------------------------------------------------ -- Buffers ------------------------------------------------------------------------------ -- | A buffer @Buffer fpbuf p0 op ope@ describes a buffer with the underlying -- byte array @fpbuf..ope@, the currently written slice @p0..op@ and the free -- space @op..ope@. data Buffer = Buffer {-# UNPACK #-} !(ForeignPtr Word8) -- underlying pinned array {-# UNPACK #-} !(Ptr Word8) -- beginning of slice {-# UNPACK #-} !(Ptr Word8) -- next free byte {-# UNPACK #-} !(Ptr Word8) -- first byte after buffer -- | The size of the free space of the buffer. freeSize :: Buffer -> Int freeSize (Buffer _ _ op ope) = ope `minusPtr` op -- | The size of the written slice in the buffer. sliceSize :: Buffer -> Int sliceSize (Buffer _ p0 op _) = op `minusPtr` p0 -- | The size of the whole byte array underlying the buffer. bufferSize :: Buffer -> Int bufferSize (Buffer fpbuf _ _ ope) = ope `minusPtr` unsafeForeignPtrToPtr fpbuf -- | @allocBuffer size@ allocates a new buffer of size @size@. {-# INLINE allocBuffer #-} allocBuffer :: Int -> IO Buffer allocBuffer size = do fpbuf <- S.mallocByteString size let !pbuf = unsafeForeignPtrToPtr fpbuf return $! Buffer fpbuf pbuf pbuf (pbuf `plusPtr` size) -- | Resets the beginning of the next slice and the next free byte such that -- the whole buffer can be filled again. {-# INLINE reuseBuffer #-} reuseBuffer :: Buffer -> Buffer reuseBuffer (Buffer fpbuf _ _ ope) = Buffer fpbuf p0 p0 ope where p0 = unsafeForeignPtrToPtr fpbuf -- | Convert the buffer to a bytestring. This operation is unsafe in the sense -- that created bytestring shares the underlying byte array with the buffer. -- Hence, depending on the later use of this buffer (e.g., if it gets reset and -- filled again) referential transparency may be lost. {-# INLINE unsafeFreezeBuffer #-} unsafeFreezeBuffer :: Buffer -> S.ByteString unsafeFreezeBuffer (Buffer fpbuf p0 op _) = S.PS fpbuf (p0 `minusPtr` unsafeForeignPtrToPtr fpbuf) (op `minusPtr` p0) -- | Convert a buffer to a non-empty bytestring. See 'unsafeFreezeBuffer' for -- the explanation of why this operation may be unsafe. {-# INLINE unsafeFreezeNonEmptyBuffer #-} unsafeFreezeNonEmptyBuffer :: Buffer -> Maybe S.ByteString unsafeFreezeNonEmptyBuffer buf | sliceSize buf <= 0 = Nothing | otherwise = Just $ unsafeFreezeBuffer buf -- | Update the end of slice pointer. {-# INLINE updateEndOfSlice #-} updateEndOfSlice :: Buffer -- Old buffer -> Ptr Word8 -- New end of slice -> Buffer -- Updated buffer updateEndOfSlice (Buffer fpbuf p0 _ ope) op' = Buffer fpbuf p0 op' ope -- | Execute a build step on the given buffer. {-# INLINE execBuildStep #-} execBuildStep :: BuildStep a -> Buffer -> IO (BuildSignal a) execBuildStep step (Buffer _ _ op ope) = runBuildStep step (BufRange op ope) -- | Move the beginning of the slice to the next free byte such that the -- remaining free space of the buffer can be filled further. This operation -- is safe and can be used to fill the remaining part of the buffer after a -- direct insertion of a bytestring or a flush. {-# INLINE nextSlice #-} nextSlice :: Int -> Buffer -> Maybe Buffer nextSlice minSize (Buffer fpbuf _ op ope) | ope `minusPtr` op <= minSize = Nothing | otherwise = Just (Buffer fpbuf op op ope) ------------------------------------------------------------------------------ -- Buffer allocation strategies ------------------------------------------------------------------------------ -- | A buffer allocation strategy @(buf0, nextBuf)@ specifies the initial -- buffer to use and how to compute a new buffer @nextBuf minSize buf@ with at -- least size @minSize@ from a filled buffer @buf@. The double nesting of the -- @IO@ monad helps to ensure that the reference to the filled buffer @buf@ is -- lost as soon as possible, but the new buffer doesn't have to be allocated -- too early. type BufferAllocStrategy = (IO Buffer, Int -> Buffer -> IO (IO Buffer)) -- | The simplest buffer allocation strategy: whenever a buffer is requested, -- allocate a new one that is big enough for the next build step to execute. -- -- NOTE that this allocation strategy may spill quite some memory upon direct -- insertion of a bytestring by the builder. Thats no problem for garbage -- collection, but it may lead to unreasonably high memory consumption in -- special circumstances. allNewBuffersStrategy :: Int -- Minimal buffer size. -> BufferAllocStrategy allNewBuffersStrategy bufSize = ( allocBuffer bufSize , \reqSize _ -> return (allocBuffer (max reqSize bufSize)) ) -- | An unsafe, but possibly more efficient buffer allocation strategy: -- reuse the buffer, if it is big enough for the next build step to execute. reuseBufferStrategy :: IO Buffer -> BufferAllocStrategy reuseBufferStrategy buf0 = (buf0, tryReuseBuffer) where tryReuseBuffer reqSize buf | bufferSize buf >= reqSize = return $ return (reuseBuffer buf) | otherwise = return $ allocBuffer reqSize ------------------------------------------------------------------------------ -- Executing puts on a buffer ------------------------------------------------------------------------------ -- | Execute a put on a buffer. -- -- TODO: Generalize over buffer allocation strategy. {-# INLINE runPut #-} runPut :: Monad m => (IO (BuildSignal a) -> m (BuildSignal a)) -- lifting of buildsteps -> (Int -> Buffer -> m Buffer) -- output function for a guaranteedly non-empty buffer, the returned buffer will be filled next -> (S.ByteString -> m ()) -- output function for guaranteedly non-empty bytestrings, that are inserted directly into the stream -> Put a -- put to execute -> Buffer -- initial buffer to be used -> m (a, Buffer) -- result of put and remaining buffer runPut liftIO outputBuf outputBS (Put put) = runStep (put (finalStep)) where finalStep x = buildStep $ \(BufRange op _) -> return $ Done op x runStep step buf@(Buffer fpbuf p0 op ope) = do let !br = BufRange op ope signal <- liftIO $ runBuildStep step br case signal of Done op' x -> -- put completed, buffer partially runSteped return (x, Buffer fpbuf p0 op' ope) BufferFull minSize op' nextStep -> do buf' <- outputBuf minSize (Buffer fpbuf p0 op' ope) runStep nextStep buf' InsertByteString op' bs nextStep | S.null bs -> -- flushing of buffer required outputBuf 1 (Buffer fpbuf p0 op' ope) >>= runStep nextStep | p0 == op' -> do -- no bytes written: just insert bytestring outputBS bs runStep nextStep buf | otherwise -> do -- bytes written, insert buffer and bytestring buf' <- outputBuf 1 (Buffer fpbuf p0 op' ope) outputBS bs runStep nextStep buf'