ecstasy: A GHC.Generics based entity component system.

This is a package candidate release! Here you can preview how this package release will appear once published to the main package index (which can be accomplished via the 'maintain' link below). Please note that once a package has been published to the main package index it cannot be undone! Please consult the package uploading documentation for more information.

[maintain] [Publish]

Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.

We achieve being idiomatic by using GHC.Generics and tricky type families to derive performant data stores given only a record of the desired components.

Properties

Versions 0.1.0.0, 0.1.0.0, 0.1.0.1, 0.1.1.0, 0.1.1.1, 0.2.0.0, 0.2.0.1, 0.2.1.0
Change log ChangeLog.md
Dependencies base (>=4.9 && <4.10), containers, mtl, transformers [details]
License BSD-3-Clause
Author Sandy Maguire
Maintainer sandy@sandymaguire.me
Category Game
Home page http://github.com/isovector/ecstasy/
Bug tracker http://github.com/isovector/ecstasy/issues
Source repo head: git clone https://github.com/isovector/ecstasy.git
Uploaded by isovector at 2017-12-27T10:12:54Z

Modules

Downloads

Maintainer's Corner

Package maintainers

For package maintainers and hackage trustees