ecstasy: A GHC.Generics based entity component system.
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Ecstasy is an entity-component system for Haskell. It's inspired by apecs, but makes the design decision to focus on being idiomatic rather than being fast. Maybe. I haven't actually benchmarked it.
We achieve being idiomatic by using GHC.Generics
and tricky type families
to derive performant data stores given only a record of the desired
components.
Properties
Versions | 0.1.0.0, 0.1.0.0, 0.1.0.1, 0.1.1.0, 0.1.1.1, 0.2.0.0, 0.2.0.1, 0.2.1.0 |
---|---|
Change log | ChangeLog.md |
Dependencies | base (>=4.9 && <4.10), containers, mtl, transformers [details] |
License | BSD-3-Clause |
Author | Sandy Maguire |
Maintainer | sandy@sandymaguire.me |
Category | Game |
Home page | http://github.com/isovector/ecstasy/ |
Bug tracker | http://github.com/isovector/ecstasy/issues |
Source repo | head: git clone https://github.com/isovector/ecstasy.git |
Uploaded | by isovector at 2017-12-27T10:12:54Z |
Modules
- Data
- Data.Ecstasy
Downloads
- ecstasy-0.1.0.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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