module Foundation.Array.Bitmap
( Bitmap
, MutableBitmap
, empty
, append
, concat
, unsafeIndex
, index
, read
, unsafeRead
, write
, unsafeWrite
, snoc
, cons
) where
import Foundation.Array.Unboxed (UArray)
import qualified Foundation.Array.Unboxed as A
import Foundation.Array.Unboxed.Mutable (MUArray)
import Foundation.Primitive.Exception
import Foundation.Internal.Base
import Foundation.Primitive.Types.OffsetSize
import Foundation.Primitive.Monad
import qualified Foundation.Collection as C
import Foundation.Numerical
import Data.Bits
import Foundation.Bits
import GHC.ST
import qualified Data.List
data Bitmap = Bitmap (CountOf Bool) (UArray Word32)
data MutableBitmap st = MutableBitmap (CountOf Bool) (MUArray Word32 st)
bitsPerTy :: Int
bitsPerTy = 32
shiftPerTy :: Int
shiftPerTy = 5
maskPerTy :: Int
maskPerTy = 0x1f
instance Show Bitmap where
show v = show (toList v)
instance Eq Bitmap where
(==) = equal
instance Ord Bitmap where
compare = vCompare
instance Monoid Bitmap where
mempty = empty
mappend = append
mconcat = concat
type instance C.Element Bitmap = Bool
instance IsList Bitmap where
type Item Bitmap = Bool
fromList = vFromList
toList = vToList
instance C.InnerFunctor Bitmap where
imap = map
instance C.Foldable Bitmap where
foldl = foldl
foldr = foldr
foldl' = foldl'
foldr' = foldr'
instance C.Collection Bitmap where
null = null
length = length
elem e = Data.List.elem e . toList
minimum = Data.List.minimum . toList . C.getNonEmpty
maximum = Data.List.maximum . toList . C.getNonEmpty
all p = Data.List.all p . toList
any p = Data.List.any p . toList
instance C.Sequential Bitmap where
take = take
drop = drop
splitAt = splitAt
revTake n = unoptimised (C.revTake n)
revDrop n = unoptimised (C.revDrop n)
splitOn = splitOn
break = break
span = span
filter = filter
reverse = reverse
snoc = snoc
cons = cons
unsnoc = unsnoc
uncons = uncons
intersperse = intersperse
find = find
sortBy = sortBy
singleton = fromList . (:[])
replicate n = fromList . C.replicate n
instance C.IndexedCollection Bitmap where
(!) l n
| isOutOfBound n (length l) = Nothing
| otherwise = Just $ index l n
findIndex predicate c = loop 0
where
!len = length c
loop i
| i .==# len = Nothing
| predicate (unsafeIndex c i) = Just i
| otherwise = Nothing
instance C.MutableCollection MutableBitmap where
type MutableFreezed MutableBitmap = Bitmap
type MutableKey MutableBitmap = Offset Bool
type MutableValue MutableBitmap = Bool
thaw = thaw
freeze = freeze
unsafeThaw = unsafeThaw
unsafeFreeze = unsafeFreeze
mutNew = new
mutUnsafeWrite = unsafeWrite
mutUnsafeRead = unsafeRead
mutWrite = write
mutRead = read
bitmapIndex :: Offset Bool -> (Offset Word32, Int)
bitmapIndex (Offset !i) = (Offset (i .>>. shiftPerTy), i .&. maskPerTy)
thaw :: PrimMonad prim => Bitmap -> prim (MutableBitmap (PrimState prim))
thaw (Bitmap len ba) = MutableBitmap len `fmap` C.thaw ba
freeze :: PrimMonad prim => MutableBitmap (PrimState prim) -> prim Bitmap
freeze (MutableBitmap len mba) = Bitmap len `fmap` C.freeze mba
unsafeThaw :: PrimMonad prim => Bitmap -> prim (MutableBitmap (PrimState prim))
unsafeThaw (Bitmap len ba) = MutableBitmap len `fmap` C.unsafeThaw ba
unsafeFreeze :: PrimMonad prim => MutableBitmap (PrimState prim) -> prim Bitmap
unsafeFreeze (MutableBitmap len mba) = Bitmap len `fmap` C.unsafeFreeze mba
unsafeWrite :: PrimMonad prim => MutableBitmap (PrimState prim) -> Offset Bool -> Bool -> prim ()
unsafeWrite (MutableBitmap _ ma) i v = do
let (idx, bitIdx) = bitmapIndex i
w <- A.unsafeRead ma idx
let w' = if v then setBit w bitIdx else clearBit w bitIdx
A.unsafeWrite ma idx w'
unsafeRead :: PrimMonad prim => MutableBitmap (PrimState prim) -> Offset Bool -> prim Bool
unsafeRead (MutableBitmap _ ma) i = do
let (idx, bitIdx) = bitmapIndex i
flip testBit bitIdx `fmap` A.unsafeRead ma idx
write :: PrimMonad prim => MutableBitmap (PrimState prim) -> Offset Bool -> Bool -> prim ()
write mb n val
| isOutOfBound n len = primOutOfBound OOB_Write n len
| otherwise = unsafeWrite mb n val
where
len = mutableLength mb
read :: PrimMonad prim => MutableBitmap (PrimState prim) -> Offset Bool -> prim Bool
read mb n
| isOutOfBound n len = primOutOfBound OOB_Read n len
| otherwise = unsafeRead mb n
where len = mutableLength mb
index :: Bitmap -> Offset Bool -> Bool
index bits n
| isOutOfBound n len = outOfBound OOB_Index n len
| otherwise = unsafeIndex bits n
where len = length bits
unsafeIndex :: Bitmap -> Offset Bool -> Bool
unsafeIndex (Bitmap _ ba) n =
let (idx, bitIdx) = bitmapIndex n
in testBit (A.unsafeIndex ba idx) bitIdx
length :: Bitmap -> CountOf Bool
length (Bitmap sz _) = sz
mutableLength :: MutableBitmap st -> CountOf Bool
mutableLength (MutableBitmap sz _) = sz
empty :: Bitmap
empty = Bitmap 0 A.empty
new :: PrimMonad prim => CountOf Bool -> prim (MutableBitmap (PrimState prim))
new sz@(CountOf len) =
MutableBitmap sz <$> A.new nbElements
where
nbElements :: CountOf Word32
nbElements = CountOf ((len `alignRoundUp` bitsPerTy) .>>. shiftPerTy)
vFromList :: [Bool] -> Bitmap
vFromList allBools = runST $ do
mbitmap <- new len
loop mbitmap 0 allBools
where
loop mb _ [] = unsafeFreeze mb
loop mb i (x:xs) = unsafeWrite mb i x >> loop mb (i+1) xs
len = C.length allBools
vToList :: Bitmap -> [Bool]
vToList a = loop 0
where len = length a
loop i | i .==# len = []
| otherwise = unsafeIndex a i : loop (i+1)
equal :: Bitmap -> Bitmap -> Bool
equal a b
| la /= lb = False
| otherwise = loop 0
where
!la = length a
!lb = length b
loop n | n .==# la = True
| otherwise = (unsafeIndex a n == unsafeIndex b n) && loop (n+1)
vCompare :: Bitmap -> Bitmap -> Ordering
vCompare a b = loop 0
where
!la = length a
!lb = length b
loop n
| n .==# la = if la == lb then EQ else LT
| n .==# lb = GT
| otherwise =
case unsafeIndex a n `compare` unsafeIndex b n of
EQ -> loop (n+1)
r -> r
append :: Bitmap -> Bitmap -> Bitmap
append a b = fromList $ toList a `mappend` toList b
concat :: [Bitmap] -> Bitmap
concat l = fromList $ mconcat $ fmap toList l
null :: Bitmap -> Bool
null (Bitmap nbBits _) = nbBits == 0
take :: CountOf Bool -> Bitmap -> Bitmap
take nbElems bits@(Bitmap nbBits ba)
| nbElems <= 0 = empty
| nbElems >= nbBits = bits
| otherwise = Bitmap nbElems ba
drop :: CountOf Bool -> Bitmap -> Bitmap
drop nbElems bits@(Bitmap nbBits _)
| nbElems <= 0 = bits
| nbElems >= nbBits = empty
| otherwise = unoptimised (C.drop nbElems) bits
splitAt :: CountOf Bool -> Bitmap -> (Bitmap, Bitmap)
splitAt n v = (take n v, drop n v)
splitOn :: (Bool -> Bool) -> Bitmap -> [Bitmap]
splitOn f bits = fmap fromList $ C.splitOn f $ toList bits
break :: (Bool -> Bool) -> Bitmap -> (Bitmap, Bitmap)
break predicate v = findBreak 0
where
len = length v
findBreak i
| i .==# len = (v, empty)
| otherwise =
if predicate (unsafeIndex v i)
then splitAt (offsetAsSize i) v
else findBreak (i+1)
span :: (Bool -> Bool) -> Bitmap -> (Bitmap, Bitmap)
span p = break (not . p)
map :: (Bool -> Bool) -> Bitmap -> Bitmap
map f bits = unoptimised (fmap f) bits
cons :: Bool -> Bitmap -> Bitmap
cons v l = unoptimised (C.cons v) l
snoc :: Bitmap -> Bool -> Bitmap
snoc l v = unoptimised (flip C.snoc v) l
uncons :: Bitmap -> Maybe (Bool, Bitmap)
uncons b = fmap (\(v, l) -> (v, fromList l)) $ C.uncons $ toList b
unsnoc :: Bitmap -> Maybe (Bitmap, Bool)
unsnoc b = fmap (\(l, v) -> (fromList l, v)) $ C.unsnoc $ toList b
intersperse :: Bool -> Bitmap -> Bitmap
intersperse b = unoptimised (C.intersperse b)
find :: (Bool -> Bool) -> Bitmap -> Maybe Bool
find predicate vec = loop 0
where
!len = length vec
loop i
| i .==# len = Nothing
| otherwise =
let e = unsafeIndex vec i
in if predicate e then Just e else loop (i+1)
sortBy :: (Bool -> Bool -> Ordering) -> Bitmap -> Bitmap
sortBy by bits = unoptimised (C.sortBy by) bits
filter :: (Bool -> Bool) -> Bitmap -> Bitmap
filter predicate vec = unoptimised (Data.List.filter predicate) vec
reverse :: Bitmap -> Bitmap
reverse bits = unoptimised C.reverse bits
foldl :: (a -> Bool -> a) -> a -> Bitmap -> a
foldl f initialAcc vec = loop 0 initialAcc
where
len = length vec
loop i acc
| i .==# len = acc
| otherwise = loop (i+1) (f acc (unsafeIndex vec i))
foldr :: (Bool -> a -> a) -> a -> Bitmap -> a
foldr f initialAcc vec = loop 0
where
len = length vec
loop i
| i .==# len = initialAcc
| otherwise = unsafeIndex vec i `f` loop (i+1)
foldr' :: (Bool -> a -> a) -> a -> Bitmap -> a
foldr' = foldr
foldl' :: (a -> Bool -> a) -> a -> Bitmap -> a
foldl' f initialAcc vec = loop 0 initialAcc
where
len = length vec
loop i !acc
| i .==# len = acc
| otherwise = loop (i+1) (f acc (unsafeIndex vec i))
unoptimised :: ([Bool] -> [Bool]) -> Bitmap -> Bitmap
unoptimised f = vFromList . f . vToList