frag: A 3-D First Person Shooter Game

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A fast and basic reimplementation of the Quake III Arena engine in Haskell; supports many Quake III Arena maps.


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Versions [RSS] 1.1, 1.1.1, 1.1.2
Dependencies array, base (>=4 && <5), GLUT, OpenGL (>=2.0), random [details]
Tested with ghc ==6.8.2
License LicenseRef-GPL
Author Mun Hon Cheong
Maintainer dons@galois.com
Category Game
Home page http://haskell.org/haskellwiki/Frag
Uploaded by DonaldStewart at 2008-10-11T19:03:56Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables frag
Downloads 3935 total (6 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2017-01-02 [all 9 reports]

Readme for frag-1.1.2

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Author: Mun Hon Cheong (mhch295@cse.unsw.edu.au)

Program: Frag - a FPS i put together using Haskell and with Yampa

Year: 2005, 2007-8

License: GPL

Usage: $ frag leveleg

'leveleg' can be an arbitrary Quake III Arena level; a default level is provided in this package, and is installed in 'share/frag-1.1', wherever that is. For example, if it's installed into ~/bin, and frag occupies ~/bin/frag, a successful invocation might be 'frag ../share/frag-1.1/leveleg'.

Requirements: A graphics card with support for multitexturing and vertex arrays

Building:
    ghc --make -O2 -fglasgow-exts main.hs
or
    runhaskell Setup configure --user --prefix=/home/foo
    runhaskell Setup build
    runhaskell Setup install

Controls: mouse moves around the view, 'w'\'a'\'s'\'d' to move and strafe, 'e to jump, 'z' and 'x' to lock and unlock the mouse, left click to fire.

cheers,
Mun