fwgl-0.1.0.3: FRP 2D/3D game engine
FWGL.Backend.IO
class GLES => BackendIO where Source
Methods
loadImage :: String -> ((Image, Int, Int) -> IO ()) -> IO () Source
setup :: (Int -> Int -> Ctx -> IO state) -> (out -> Ctx -> state -> IO state) -> SF Input out -> IO () Source