module Graphics.GL.Ext.ATI.EnvmapBumpmap (
gl_ATI_envmap_bumpmap
, glGetTexBumpParameterfvATI
, glGetTexBumpParameterivATI
, glTexBumpParameterfvATI
, glTexBumpParameterivATI
, pattern GL_BUMP_ENVMAP_ATI
, pattern GL_BUMP_NUM_TEX_UNITS_ATI
, pattern GL_BUMP_ROT_MATRIX_ATI
, pattern GL_BUMP_ROT_MATRIX_SIZE_ATI
, pattern GL_BUMP_TARGET_ATI
, pattern GL_BUMP_TEX_UNITS_ATI
, pattern GL_DU8DV8_ATI
, pattern GL_DUDV_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_envmap_bumpmap :: Bool
gl_ATI_envmap_bumpmap = member "GL_ATI_envmap_bumpmap" extensions
glGetTexBumpParameterfvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glGetTexBumpParameterfvATI = ffienumPtrfloatIOV glGetTexBumpParameterfvATIFunPtr
glGetTexBumpParameterfvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glGetTexBumpParameterfvATIFunPtr = unsafePerformIO (getProcAddress "glGetTexBumpParameterfvATI")
glGetTexBumpParameterivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glGetTexBumpParameterivATI = ffienumPtrintIOV glGetTexBumpParameterivATIFunPtr
glGetTexBumpParameterivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glGetTexBumpParameterivATIFunPtr = unsafePerformIO (getProcAddress "glGetTexBumpParameterivATI")
glTexBumpParameterfvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glTexBumpParameterfvATI = ffienumPtrfloatIOV glTexBumpParameterfvATIFunPtr
glTexBumpParameterfvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glTexBumpParameterfvATIFunPtr = unsafePerformIO (getProcAddress "glTexBumpParameterfvATI")
glTexBumpParameterivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glTexBumpParameterivATI = ffienumPtrintIOV glTexBumpParameterivATIFunPtr
glTexBumpParameterivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glTexBumpParameterivATIFunPtr = unsafePerformIO (getProcAddress "glTexBumpParameterivATI")
pattern GL_BUMP_ENVMAP_ATI = 0x877B
pattern GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777
pattern GL_BUMP_ROT_MATRIX_ATI = 0x8775
pattern GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776
pattern GL_BUMP_TARGET_ATI = 0x877C
pattern GL_BUMP_TEX_UNITS_ATI = 0x8778
pattern GL_DU8DV8_ATI = 0x877A
pattern GL_DUDV_ATI = 0x8779