module Graphics.GL.Ext.ATI.FragmentShader (
gl_ATI_fragment_shader
, glAlphaFragmentOp1ATI
, glAlphaFragmentOp2ATI
, glAlphaFragmentOp3ATI
, glBeginFragmentShaderATI
, glBindFragmentShaderATI
, glColorFragmentOp1ATI
, glColorFragmentOp2ATI
, glColorFragmentOp3ATI
, glDeleteFragmentShaderATI
, glEndFragmentShaderATI
, glGenFragmentShadersATI
, glPassTexCoordATI
, glSampleMapATI
, glSetFragmentShaderConstantATI
, pattern GL_2X_BIT_ATI
, pattern GL_4X_BIT_ATI
, pattern GL_8X_BIT_ATI
, pattern GL_ADD_ATI
, pattern GL_BIAS_BIT_ATI
, pattern GL_BLUE_BIT_ATI
, pattern GL_CND0_ATI
, pattern GL_CND_ATI
, pattern GL_COLOR_ALPHA_PAIRING_ATI
, pattern GL_COMP_BIT_ATI
, pattern GL_CON_0_ATI
, pattern GL_CON_10_ATI
, pattern GL_CON_11_ATI
, pattern GL_CON_12_ATI
, pattern GL_CON_13_ATI
, pattern GL_CON_14_ATI
, pattern GL_CON_15_ATI
, pattern GL_CON_16_ATI
, pattern GL_CON_17_ATI
, pattern GL_CON_18_ATI
, pattern GL_CON_19_ATI
, pattern GL_CON_1_ATI
, pattern GL_CON_20_ATI
, pattern GL_CON_21_ATI
, pattern GL_CON_22_ATI
, pattern GL_CON_23_ATI
, pattern GL_CON_24_ATI
, pattern GL_CON_25_ATI
, pattern GL_CON_26_ATI
, pattern GL_CON_27_ATI
, pattern GL_CON_28_ATI
, pattern GL_CON_29_ATI
, pattern GL_CON_2_ATI
, pattern GL_CON_30_ATI
, pattern GL_CON_31_ATI
, pattern GL_CON_3_ATI
, pattern GL_CON_4_ATI
, pattern GL_CON_5_ATI
, pattern GL_CON_6_ATI
, pattern GL_CON_7_ATI
, pattern GL_CON_8_ATI
, pattern GL_CON_9_ATI
, pattern GL_DOT2_ADD_ATI
, pattern GL_DOT3_ATI
, pattern GL_DOT4_ATI
, pattern GL_EIGHTH_BIT_ATI
, pattern GL_FRAGMENT_SHADER_ATI
, pattern GL_GREEN_BIT_ATI
, pattern GL_HALF_BIT_ATI
, pattern GL_LERP_ATI
, pattern GL_MAD_ATI
, pattern GL_MOV_ATI
, pattern GL_MUL_ATI
, pattern GL_NEGATE_BIT_ATI
, pattern GL_NUM_FRAGMENT_CONSTANTS_ATI
, pattern GL_NUM_FRAGMENT_REGISTERS_ATI
, pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
, pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI
, pattern GL_NUM_LOOPBACK_COMPONENTS_ATI
, pattern GL_NUM_PASSES_ATI
, pattern GL_QUARTER_BIT_ATI
, pattern GL_RED_BIT_ATI
, pattern GL_REG_0_ATI
, pattern GL_REG_10_ATI
, pattern GL_REG_11_ATI
, pattern GL_REG_12_ATI
, pattern GL_REG_13_ATI
, pattern GL_REG_14_ATI
, pattern GL_REG_15_ATI
, pattern GL_REG_16_ATI
, pattern GL_REG_17_ATI
, pattern GL_REG_18_ATI
, pattern GL_REG_19_ATI
, pattern GL_REG_1_ATI
, pattern GL_REG_20_ATI
, pattern GL_REG_21_ATI
, pattern GL_REG_22_ATI
, pattern GL_REG_23_ATI
, pattern GL_REG_24_ATI
, pattern GL_REG_25_ATI
, pattern GL_REG_26_ATI
, pattern GL_REG_27_ATI
, pattern GL_REG_28_ATI
, pattern GL_REG_29_ATI
, pattern GL_REG_2_ATI
, pattern GL_REG_30_ATI
, pattern GL_REG_31_ATI
, pattern GL_REG_3_ATI
, pattern GL_REG_4_ATI
, pattern GL_REG_5_ATI
, pattern GL_REG_6_ATI
, pattern GL_REG_7_ATI
, pattern GL_REG_8_ATI
, pattern GL_REG_9_ATI
, pattern GL_SATURATE_BIT_ATI
, pattern GL_SECONDARY_INTERPOLATOR_ATI
, pattern GL_SUB_ATI
, pattern GL_SWIZZLE_STQ_ATI
, pattern GL_SWIZZLE_STQ_DQ_ATI
, pattern GL_SWIZZLE_STRQ_ATI
, pattern GL_SWIZZLE_STRQ_DQ_ATI
, pattern GL_SWIZZLE_STR_ATI
, pattern GL_SWIZZLE_STR_DR_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader = member "GL_ATI_fragment_shader" extensions
glAlphaFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp1ATI = ffienumuintuintuintuintuintIOV glAlphaFragmentOp1ATIFunPtr
glAlphaFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp1ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp1ATI")
glAlphaFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp2ATI = ffienumuintuintuintuintuintuintuintuintIOV glAlphaFragmentOp2ATIFunPtr
glAlphaFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp2ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp2ATI")
glAlphaFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp3ATI = ffienumuintuintuintuintuintuintuintuintuintuintuintIOV glAlphaFragmentOp3ATIFunPtr
glAlphaFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp3ATIFunPtr = unsafePerformIO (getProcAddress "glAlphaFragmentOp3ATI")
glBeginFragmentShaderATI :: MonadIO m => m ()
glBeginFragmentShaderATI = ffiIOV glBeginFragmentShaderATIFunPtr
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glBeginFragmentShaderATI")
glBindFragmentShaderATI :: MonadIO m => GLuint -> m ()
glBindFragmentShaderATI = ffiuintIOV glBindFragmentShaderATIFunPtr
glBindFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glBindFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glBindFragmentShaderATI")
glColorFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp1ATI = ffienumuintuintuintuintuintuintIOV glColorFragmentOp1ATIFunPtr
glColorFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp1ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp1ATI")
glColorFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp2ATI = ffienumuintuintuintuintuintuintuintuintuintIOV glColorFragmentOp2ATIFunPtr
glColorFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp2ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp2ATI")
glColorFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp3ATI = ffienumuintuintuintuintuintuintuintuintuintuintuintuintIOV glColorFragmentOp3ATIFunPtr
glColorFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp3ATIFunPtr = unsafePerformIO (getProcAddress "glColorFragmentOp3ATI")
glDeleteFragmentShaderATI :: MonadIO m => GLuint -> m ()
glDeleteFragmentShaderATI = ffiuintIOV glDeleteFragmentShaderATIFunPtr
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glDeleteFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glDeleteFragmentShaderATI")
glEndFragmentShaderATI :: MonadIO m => m ()
glEndFragmentShaderATI = ffiIOV glEndFragmentShaderATIFunPtr
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr = unsafePerformIO (getProcAddress "glEndFragmentShaderATI")
glGenFragmentShadersATI :: MonadIO m => GLuint -> m GLuint
glGenFragmentShadersATI = ffiuintIOuint glGenFragmentShadersATIFunPtr
glGenFragmentShadersATIFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenFragmentShadersATIFunPtr = unsafePerformIO (getProcAddress "glGenFragmentShadersATI")
glPassTexCoordATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glPassTexCoordATI = ffiuintuintenumIOV glPassTexCoordATIFunPtr
glPassTexCoordATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glPassTexCoordATIFunPtr = unsafePerformIO (getProcAddress "glPassTexCoordATI")
glSampleMapATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glSampleMapATI = ffiuintuintenumIOV glSampleMapATIFunPtr
glSampleMapATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glSampleMapATIFunPtr = unsafePerformIO (getProcAddress "glSampleMapATI")
glSetFragmentShaderConstantATI :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI = ffiuintPtrfloatIOV glSetFragmentShaderConstantATIFunPtr
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr = unsafePerformIO (getProcAddress "glSetFragmentShaderConstantATI")
pattern GL_2X_BIT_ATI = 0x00000001
pattern GL_4X_BIT_ATI = 0x00000002
pattern GL_8X_BIT_ATI = 0x00000004
pattern GL_ADD_ATI = 0x8963
pattern GL_BIAS_BIT_ATI = 0x00000008
pattern GL_BLUE_BIT_ATI = 0x00000004
pattern GL_CND0_ATI = 0x896B
pattern GL_CND_ATI = 0x896A
pattern GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
pattern GL_COMP_BIT_ATI = 0x00000002
pattern GL_CON_0_ATI = 0x8941
pattern GL_CON_10_ATI = 0x894B
pattern GL_CON_11_ATI = 0x894C
pattern GL_CON_12_ATI = 0x894D
pattern GL_CON_13_ATI = 0x894E
pattern GL_CON_14_ATI = 0x894F
pattern GL_CON_15_ATI = 0x8950
pattern GL_CON_16_ATI = 0x8951
pattern GL_CON_17_ATI = 0x8952
pattern GL_CON_18_ATI = 0x8953
pattern GL_CON_19_ATI = 0x8954
pattern GL_CON_1_ATI = 0x8942
pattern GL_CON_20_ATI = 0x8955
pattern GL_CON_21_ATI = 0x8956
pattern GL_CON_22_ATI = 0x8957
pattern GL_CON_23_ATI = 0x8958
pattern GL_CON_24_ATI = 0x8959
pattern GL_CON_25_ATI = 0x895A
pattern GL_CON_26_ATI = 0x895B
pattern GL_CON_27_ATI = 0x895C
pattern GL_CON_28_ATI = 0x895D
pattern GL_CON_29_ATI = 0x895E
pattern GL_CON_2_ATI = 0x8943
pattern GL_CON_30_ATI = 0x895F
pattern GL_CON_31_ATI = 0x8960
pattern GL_CON_3_ATI = 0x8944
pattern GL_CON_4_ATI = 0x8945
pattern GL_CON_5_ATI = 0x8946
pattern GL_CON_6_ATI = 0x8947
pattern GL_CON_7_ATI = 0x8948
pattern GL_CON_8_ATI = 0x8949
pattern GL_CON_9_ATI = 0x894A
pattern GL_DOT2_ADD_ATI = 0x896C
pattern GL_DOT3_ATI = 0x8966
pattern GL_DOT4_ATI = 0x8967
pattern GL_EIGHTH_BIT_ATI = 0x00000020
pattern GL_FRAGMENT_SHADER_ATI = 0x8920
pattern GL_GREEN_BIT_ATI = 0x00000002
pattern GL_HALF_BIT_ATI = 0x00000008
pattern GL_LERP_ATI = 0x8969
pattern GL_MAD_ATI = 0x8968
pattern GL_MOV_ATI = 0x8961
pattern GL_MUL_ATI = 0x8964
pattern GL_NEGATE_BIT_ATI = 0x00000004
pattern GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
pattern GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
pattern GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
pattern GL_NUM_PASSES_ATI = 0x8970
pattern GL_QUARTER_BIT_ATI = 0x00000010
pattern GL_RED_BIT_ATI = 0x00000001
pattern GL_REG_0_ATI = 0x8921
pattern GL_REG_10_ATI = 0x892B
pattern GL_REG_11_ATI = 0x892C
pattern GL_REG_12_ATI = 0x892D
pattern GL_REG_13_ATI = 0x892E
pattern GL_REG_14_ATI = 0x892F
pattern GL_REG_15_ATI = 0x8930
pattern GL_REG_16_ATI = 0x8931
pattern GL_REG_17_ATI = 0x8932
pattern GL_REG_18_ATI = 0x8933
pattern GL_REG_19_ATI = 0x8934
pattern GL_REG_1_ATI = 0x8922
pattern GL_REG_20_ATI = 0x8935
pattern GL_REG_21_ATI = 0x8936
pattern GL_REG_22_ATI = 0x8937
pattern GL_REG_23_ATI = 0x8938
pattern GL_REG_24_ATI = 0x8939
pattern GL_REG_25_ATI = 0x893A
pattern GL_REG_26_ATI = 0x893B
pattern GL_REG_27_ATI = 0x893C
pattern GL_REG_28_ATI = 0x893D
pattern GL_REG_29_ATI = 0x893E
pattern GL_REG_2_ATI = 0x8923
pattern GL_REG_30_ATI = 0x893F
pattern GL_REG_31_ATI = 0x8940
pattern GL_REG_3_ATI = 0x8924
pattern GL_REG_4_ATI = 0x8925
pattern GL_REG_5_ATI = 0x8926
pattern GL_REG_6_ATI = 0x8927
pattern GL_REG_7_ATI = 0x8928
pattern GL_REG_8_ATI = 0x8929
pattern GL_REG_9_ATI = 0x892A
pattern GL_SATURATE_BIT_ATI = 0x00000040
pattern GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
pattern GL_SUB_ATI = 0x8965
pattern GL_SWIZZLE_STQ_ATI = 0x8977
pattern GL_SWIZZLE_STQ_DQ_ATI = 0x8979
pattern GL_SWIZZLE_STRQ_ATI = 0x897A
pattern GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
pattern GL_SWIZZLE_STR_ATI = 0x8976
pattern GL_SWIZZLE_STR_DR_ATI = 0x8978