module Graphics.GL.Ext.ATI.PnTriangles (
gl_ATI_pn_triangles
, glPNTrianglesfATI
, glPNTrianglesiATI
, pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
, pattern GL_PN_TRIANGLES_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
, pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_pn_triangles :: Bool
gl_ATI_pn_triangles = member "GL_ATI_pn_triangles" extensions
glPNTrianglesfATI :: MonadIO m => GLenum -> GLfloat -> m ()
glPNTrianglesfATI = ffienumfloatIOV glPNTrianglesfATIFunPtr
glPNTrianglesfATIFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPNTrianglesfATIFunPtr = unsafePerformIO (getProcAddress "glPNTrianglesfATI")
glPNTrianglesiATI :: MonadIO m => GLenum -> GLint -> m ()
glPNTrianglesiATI = ffienumintIOV glPNTrianglesiATIFunPtr
glPNTrianglesiATIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPNTrianglesiATIFunPtr = unsafePerformIO (getProcAddress "glPNTrianglesiATI")
pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
pattern GL_PN_TRIANGLES_ATI = 0x87F0
pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
pattern GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4