module Graphics.GL.Ext.MESA.WindowPos (
gl_MESA_window_pos
, glWindowPos2dMESA
, glWindowPos2dvMESA
, glWindowPos2fMESA
, glWindowPos2fvMESA
, glWindowPos2iMESA
, glWindowPos2ivMESA
, glWindowPos2sMESA
, glWindowPos2svMESA
, glWindowPos3dMESA
, glWindowPos3dvMESA
, glWindowPos3fMESA
, glWindowPos3fvMESA
, glWindowPos3iMESA
, glWindowPos3ivMESA
, glWindowPos3sMESA
, glWindowPos3svMESA
, glWindowPos4dMESA
, glWindowPos4dvMESA
, glWindowPos4fMESA
, glWindowPos4fvMESA
, glWindowPos4iMESA
, glWindowPos4ivMESA
, glWindowPos4sMESA
, glWindowPos4svMESA
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_MESA_window_pos :: Bool
gl_MESA_window_pos = member "GL_MESA_window_pos" extensions
glWindowPos2dMESA :: MonadIO m => GLdouble -> GLdouble -> m ()
glWindowPos2dMESA = ffidoubledoubleIOV glWindowPos2dMESAFunPtr
glWindowPos2dMESAFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glWindowPos2dMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2dMESA")
glWindowPos2dvMESA :: MonadIO m => Ptr GLdouble -> m ()
glWindowPos2dvMESA = ffiPtrdoubleIOV glWindowPos2dvMESAFunPtr
glWindowPos2dvMESAFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos2dvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2dvMESA")
glWindowPos2fMESA :: MonadIO m => GLfloat -> GLfloat -> m ()
glWindowPos2fMESA = ffifloatfloatIOV glWindowPos2fMESAFunPtr
glWindowPos2fMESAFunPtr :: FunPtr (GLfloat -> GLfloat -> IO ())
glWindowPos2fMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2fMESA")
glWindowPos2fvMESA :: MonadIO m => Ptr GLfloat -> m ()
glWindowPos2fvMESA = ffiPtrfloatIOV glWindowPos2fvMESAFunPtr
glWindowPos2fvMESAFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos2fvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2fvMESA")
glWindowPos2iMESA :: MonadIO m => GLint -> GLint -> m ()
glWindowPos2iMESA = ffiintintIOV glWindowPos2iMESAFunPtr
glWindowPos2iMESAFunPtr :: FunPtr (GLint -> GLint -> IO ())
glWindowPos2iMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2iMESA")
glWindowPos2ivMESA :: MonadIO m => Ptr GLint -> m ()
glWindowPos2ivMESA = ffiPtrintIOV glWindowPos2ivMESAFunPtr
glWindowPos2ivMESAFunPtr :: FunPtr (Ptr GLint -> IO ())
glWindowPos2ivMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2ivMESA")
glWindowPos2sMESA :: MonadIO m => GLshort -> GLshort -> m ()
glWindowPos2sMESA = ffishortshortIOV glWindowPos2sMESAFunPtr
glWindowPos2sMESAFunPtr :: FunPtr (GLshort -> GLshort -> IO ())
glWindowPos2sMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2sMESA")
glWindowPos2svMESA :: MonadIO m => Ptr GLshort -> m ()
glWindowPos2svMESA = ffiPtrshortIOV glWindowPos2svMESAFunPtr
glWindowPos2svMESAFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos2svMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos2svMESA")
glWindowPos3dMESA :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> m ()
glWindowPos3dMESA = ffidoubledoubledoubleIOV glWindowPos3dMESAFunPtr
glWindowPos3dMESAFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())
glWindowPos3dMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3dMESA")
glWindowPos3dvMESA :: MonadIO m => Ptr GLdouble -> m ()
glWindowPos3dvMESA = ffiPtrdoubleIOV glWindowPos3dvMESAFunPtr
glWindowPos3dvMESAFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos3dvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3dvMESA")
glWindowPos3fMESA :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> m ()
glWindowPos3fMESA = ffifloatfloatfloatIOV glWindowPos3fMESAFunPtr
glWindowPos3fMESAFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())
glWindowPos3fMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3fMESA")
glWindowPos3fvMESA :: MonadIO m => Ptr GLfloat -> m ()
glWindowPos3fvMESA = ffiPtrfloatIOV glWindowPos3fvMESAFunPtr
glWindowPos3fvMESAFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos3fvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3fvMESA")
glWindowPos3iMESA :: MonadIO m => GLint -> GLint -> GLint -> m ()
glWindowPos3iMESA = ffiintintintIOV glWindowPos3iMESAFunPtr
glWindowPos3iMESAFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glWindowPos3iMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3iMESA")
glWindowPos3ivMESA :: MonadIO m => Ptr GLint -> m ()
glWindowPos3ivMESA = ffiPtrintIOV glWindowPos3ivMESAFunPtr
glWindowPos3ivMESAFunPtr :: FunPtr (Ptr GLint -> IO ())
glWindowPos3ivMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3ivMESA")
glWindowPos3sMESA :: MonadIO m => GLshort -> GLshort -> GLshort -> m ()
glWindowPos3sMESA = ffishortshortshortIOV glWindowPos3sMESAFunPtr
glWindowPos3sMESAFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())
glWindowPos3sMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3sMESA")
glWindowPos3svMESA :: MonadIO m => Ptr GLshort -> m ()
glWindowPos3svMESA = ffiPtrshortIOV glWindowPos3svMESAFunPtr
glWindowPos3svMESAFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos3svMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos3svMESA")
glWindowPos4dMESA :: MonadIO m => GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glWindowPos4dMESA = ffidoubledoubledoubledoubleIOV glWindowPos4dMESAFunPtr
glWindowPos4dMESAFunPtr :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glWindowPos4dMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4dMESA")
glWindowPos4dvMESA :: MonadIO m => Ptr GLdouble -> m ()
glWindowPos4dvMESA = ffiPtrdoubleIOV glWindowPos4dvMESAFunPtr
glWindowPos4dvMESAFunPtr :: FunPtr (Ptr GLdouble -> IO ())
glWindowPos4dvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4dvMESA")
glWindowPos4fMESA :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glWindowPos4fMESA = ffifloatfloatfloatfloatIOV glWindowPos4fMESAFunPtr
glWindowPos4fMESAFunPtr :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glWindowPos4fMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4fMESA")
glWindowPos4fvMESA :: MonadIO m => Ptr GLfloat -> m ()
glWindowPos4fvMESA = ffiPtrfloatIOV glWindowPos4fvMESAFunPtr
glWindowPos4fvMESAFunPtr :: FunPtr (Ptr GLfloat -> IO ())
glWindowPos4fvMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4fvMESA")
glWindowPos4iMESA :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glWindowPos4iMESA = ffiintintintintIOV glWindowPos4iMESAFunPtr
glWindowPos4iMESAFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glWindowPos4iMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4iMESA")
glWindowPos4ivMESA :: MonadIO m => Ptr GLint -> m ()
glWindowPos4ivMESA = ffiPtrintIOV glWindowPos4ivMESAFunPtr
glWindowPos4ivMESAFunPtr :: FunPtr (Ptr GLint -> IO ())
glWindowPos4ivMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4ivMESA")
glWindowPos4sMESA :: MonadIO m => GLshort -> GLshort -> GLshort -> GLshort -> m ()
glWindowPos4sMESA = ffishortshortshortshortIOV glWindowPos4sMESAFunPtr
glWindowPos4sMESAFunPtr :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glWindowPos4sMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4sMESA")
glWindowPos4svMESA :: MonadIO m => Ptr GLshort -> m ()
glWindowPos4svMESA = ffiPtrshortIOV glWindowPos4svMESAFunPtr
glWindowPos4svMESAFunPtr :: FunPtr (Ptr GLshort -> IO ())
glWindowPos4svMESAFunPtr = unsafePerformIO (getProcAddress "glWindowPos4svMESA")