module Graphics.GL.Ext.NV.TextureMultisample (
gl_NV_texture_multisample
, glTexImage2DMultisampleCoverageNV
, glTexImage3DMultisampleCoverageNV
, glTextureImage2DMultisampleCoverageNV
, glTextureImage2DMultisampleNV
, glTextureImage3DMultisampleCoverageNV
, glTextureImage3DMultisampleNV
, pattern GL_TEXTURE_COLOR_SAMPLES_NV
, pattern GL_TEXTURE_COVERAGE_SAMPLES_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_texture_multisample :: Bool
gl_NV_texture_multisample = member "GL_NV_texture_multisample" extensions
glTexImage2DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexImage2DMultisampleCoverageNV = ffienumsizeisizeiintsizeisizeibooleanIOV glTexImage2DMultisampleCoverageNVFunPtr
glTexImage2DMultisampleCoverageNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage2DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTexImage2DMultisampleCoverageNV")
glTexImage3DMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTexImage3DMultisampleCoverageNV = ffienumsizeisizeiintsizeisizeisizeibooleanIOV glTexImage3DMultisampleCoverageNVFunPtr
glTexImage3DMultisampleCoverageNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTexImage3DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTexImage3DMultisampleCoverageNV")
glTextureImage2DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureImage2DMultisampleCoverageNV = ffiuintenumsizeisizeiintsizeisizeibooleanIOV glTextureImage2DMultisampleCoverageNVFunPtr
glTextureImage2DMultisampleCoverageNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureImage2DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage2DMultisampleCoverageNV")
glTextureImage2DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureImage2DMultisampleNV = ffiuintenumsizeiintsizeisizeibooleanIOV glTextureImage2DMultisampleNVFunPtr
glTextureImage2DMultisampleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureImage2DMultisampleNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage2DMultisampleNV")
glTextureImage3DMultisampleCoverageNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureImage3DMultisampleCoverageNV = ffiuintenumsizeisizeiintsizeisizeisizeibooleanIOV glTextureImage3DMultisampleCoverageNVFunPtr
glTextureImage3DMultisampleCoverageNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureImage3DMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage3DMultisampleCoverageNV")
glTextureImage3DMultisampleNV :: MonadIO m => GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
glTextureImage3DMultisampleNV = ffiuintenumsizeiintsizeisizeisizeibooleanIOV glTextureImage3DMultisampleNVFunPtr
glTextureImage3DMultisampleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())
glTextureImage3DMultisampleNVFunPtr = unsafePerformIO (getProcAddress "glTextureImage3DMultisampleNV")
pattern GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046
pattern GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045