module Graphics.GL.Ext.OVR.MultiviewMultisampledRenderToTexture (
gl_OVR_multiview_multisampled_render_to_texture
, glFramebufferTextureMultisampleMultiviewOVR
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_OVR_multiview_multisampled_render_to_texture :: Bool
gl_OVR_multiview_multisampled_render_to_texture = member "GL_OVR_multiview_multisampled_render_to_texture" extensions
glFramebufferTextureMultisampleMultiviewOVR :: MonadIO m => GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> m ()
glFramebufferTextureMultisampleMultiviewOVR = ffienumenumuintintsizeiintsizeiIOV glFramebufferTextureMultisampleMultiviewOVRFunPtr
glFramebufferTextureMultisampleMultiviewOVRFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())
glFramebufferTextureMultisampleMultiviewOVRFunPtr = unsafePerformIO (getProcAddress "glFramebufferTextureMultisampleMultiviewOVR")