name: gl version: 0.8.0 synopsis: Complete OpenGL raw bindings description: Complete OpenGL raw bindings license: BSD3 license-file: LICENSE author: Edward A. Kmett, Gabríel Arthúr Pétursson, Sven Panne maintainer: ekmett@gmail.com copyright: Copyright © 2014-2017 Edward A. Kmett, Copyright © 2014-2017 Gabríel Arthúr Pétursson, Copyright © 2013 Sven Panne category: Graphics build-type: Custom cabal-version: >=1.24 extra-source-files: gl.xml man.txt extensions.txt CHANGELOG.markdown README.markdown TODO.markdown Generator.hs Module.hs Parser.hs Registry.hs Utils.hs source-repository head type: git location: https://github.com/ekmett/gl custom-setup setup-depends: base == 4.* , Cabal >= 1.24 , directory >= 1.2 && <= 1.4 , filepath >= 1.3 && < 1.5 , hxt == 9.3.* , transformers >= 0.2 && < 0.6 , containers == 0.5.* flag UseNativeWindowsLibraries description: When compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin. flag UseGlXGetProcAddress description: Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms. library hs-source-dirs: src c-sources: cbits/gl.c ghc-options: -Wall -O2 build-depends: base == 4.* , containers == 0.5.* , fixed >= 0.2.1 && < 0.3 , half >= 0.2 && < 0.3 , transformers >= 0.2 && < 0.6 -- for Setup.hs build-depends: default-language: Haskell2010 if impl(ghc >= 8) ghc-options: -Wno-missing-pattern-synonym-signatures if os(windows) && flag(UseNativeWindowsLibraries) if arch(i386) cpp-options: "-DCALLCONV=stdcall" else cpp-options: "-DCALLCONV=ccall" cc-options: "-DUSE_WGLGETPROCADDRESS" extra-libraries: opengl32 else cpp-options: "-DCALLCONV=ccall" if !os(darwin) && !os(ios) && flag(UseGlXGetProcAddress) cc-options: "-DUSE_GLXGETPROCADDRESS" else cc-options: "-DUSE_DLSYM" if os(darwin) frameworks: OpenGL else if os(ios) frameworks: OpenGLES else extra-libraries: GL exposed-modules: Graphics.GL Graphics.GL.Compatibility32 Graphics.GL.Compatibility33 Graphics.GL.Compatibility40 Graphics.GL.Compatibility41 Graphics.GL.Compatibility42 Graphics.GL.Compatibility43 Graphics.GL.Compatibility44 Graphics.GL.Compatibility45 Graphics.GL.Core32 Graphics.GL.Core33 Graphics.GL.Core40 Graphics.GL.Core41 Graphics.GL.Core42 Graphics.GL.Core43 Graphics.GL.Core44 Graphics.GL.Core45 Graphics.GL.Embedded20 Graphics.GL.Embedded30 Graphics.GL.Embedded31 Graphics.GL.Embedded32 Graphics.GL.EmbeddedCommon11 Graphics.GL.EmbeddedLite11 Graphics.GL.Ext Graphics.GL.Ext.AMD Graphics.GL.Ext.AMD.BlendMinmaxFactor Graphics.GL.Ext.AMD.Compressed3DCTexture Graphics.GL.Ext.AMD.CompressedATCTexture Graphics.GL.Ext.AMD.ConservativeDepth Graphics.GL.Ext.AMD.DebugOutput Graphics.GL.Ext.AMD.DepthClampSeparate Graphics.GL.Ext.AMD.DrawBuffersBlend Graphics.GL.Ext.AMD.FramebufferSamplePositions Graphics.GL.Ext.AMD.GcnShader Graphics.GL.Ext.AMD.GpuShaderHalfFloat Graphics.GL.Ext.AMD.GpuShaderInt64 Graphics.GL.Ext.AMD.InterleavedElements Graphics.GL.Ext.AMD.MultiDrawIndirect Graphics.GL.Ext.AMD.NameGenDelete Graphics.GL.Ext.AMD.OcclusionQueryEvent Graphics.GL.Ext.AMD.PerformanceMonitor Graphics.GL.Ext.AMD.PinnedMemory Graphics.GL.Ext.AMD.ProgramBinaryZ400 Graphics.GL.Ext.AMD.QueryBufferObject Graphics.GL.Ext.AMD.SamplePositions Graphics.GL.Ext.AMD.SeamlessCubemapPerTexture Graphics.GL.Ext.AMD.ShaderAtomicCounterOps Graphics.GL.Ext.AMD.ShaderBallot Graphics.GL.Ext.AMD.ShaderExplicitVertexParameter Graphics.GL.Ext.AMD.ShaderStencilExport Graphics.GL.Ext.AMD.ShaderTrinaryMinmax Graphics.GL.Ext.AMD.SparseTexture Graphics.GL.Ext.AMD.StencilOperationExtended Graphics.GL.Ext.AMD.TextureTexture4 Graphics.GL.Ext.AMD.TransformFeedback3LinesTriangles Graphics.GL.Ext.AMD.TransformFeedback4 Graphics.GL.Ext.AMD.VertexShaderLayer Graphics.GL.Ext.AMD.VertexShaderTessellator Graphics.GL.Ext.AMD.VertexShaderViewportIndex Graphics.GL.Ext.ANDROID Graphics.GL.Ext.ANDROID.ExtensionPackEs31a Graphics.GL.Ext.ANGLE Graphics.GL.Ext.ANGLE.DepthTexture Graphics.GL.Ext.ANGLE.FramebufferBlit Graphics.GL.Ext.ANGLE.FramebufferMultisample Graphics.GL.Ext.ANGLE.InstancedArrays Graphics.GL.Ext.ANGLE.PackReverseRowOrder Graphics.GL.Ext.ANGLE.ProgramBinary Graphics.GL.Ext.ANGLE.TextureCompressionDxt3 Graphics.GL.Ext.ANGLE.TextureCompressionDxt5 Graphics.GL.Ext.ANGLE.TextureUsage Graphics.GL.Ext.ANGLE.TranslatedShaderSource Graphics.GL.Ext.APPLE Graphics.GL.Ext.APPLE.AuxDepthStencil Graphics.GL.Ext.APPLE.ClientStorage Graphics.GL.Ext.APPLE.ClipDistance Graphics.GL.Ext.APPLE.ColorBufferPackedFloat Graphics.GL.Ext.APPLE.CopyTextureLevels Graphics.GL.Ext.APPLE.ElementArray Graphics.GL.Ext.APPLE.Fence Graphics.GL.Ext.APPLE.FloatPixels Graphics.GL.Ext.APPLE.FlushBufferRange Graphics.GL.Ext.APPLE.FramebufferMultisample Graphics.GL.Ext.APPLE.ObjectPurgeable Graphics.GL.Ext.APPLE.Rgb422 Graphics.GL.Ext.APPLE.RowBytes Graphics.GL.Ext.APPLE.SpecularVector Graphics.GL.Ext.APPLE.Sync Graphics.GL.Ext.APPLE.Texture2DLimitedNpot Graphics.GL.Ext.APPLE.TextureFormatBGRA8888 Graphics.GL.Ext.APPLE.TextureMaxLevel Graphics.GL.Ext.APPLE.TexturePackedFloat Graphics.GL.Ext.APPLE.TextureRange Graphics.GL.Ext.APPLE.TransformHint Graphics.GL.Ext.APPLE.VertexArrayObject Graphics.GL.Ext.APPLE.VertexArrayRange Graphics.GL.Ext.APPLE.VertexProgramEvaluators Graphics.GL.Ext.APPLE.Ycbcr422 Graphics.GL.Ext.ARB Graphics.GL.Ext.ARB.ArraysOfArrays Graphics.GL.Ext.ARB.BaseInstance Graphics.GL.Ext.ARB.BindlessTexture Graphics.GL.Ext.ARB.BlendFuncExtended Graphics.GL.Ext.ARB.BufferStorage Graphics.GL.Ext.ARB.ClEvent Graphics.GL.Ext.ARB.ClearBufferObject Graphics.GL.Ext.ARB.ClearTexture Graphics.GL.Ext.ARB.ClipControl Graphics.GL.Ext.ARB.ColorBufferFloat Graphics.GL.Ext.ARB.Compatibility Graphics.GL.Ext.ARB.CompressedTexturePixelStorage Graphics.GL.Ext.ARB.ComputeShader Graphics.GL.Ext.ARB.ComputeVariableGroupSize Graphics.GL.Ext.ARB.ConditionalRenderInverted Graphics.GL.Ext.ARB.ConservativeDepth Graphics.GL.Ext.ARB.CopyBuffer Graphics.GL.Ext.ARB.CopyImage Graphics.GL.Ext.ARB.CullDistance Graphics.GL.Ext.ARB.DebugOutput Graphics.GL.Ext.ARB.DepthBufferFloat Graphics.GL.Ext.ARB.DepthClamp Graphics.GL.Ext.ARB.DepthTexture Graphics.GL.Ext.ARB.DerivativeControl Graphics.GL.Ext.ARB.DirectStateAccess Graphics.GL.Ext.ARB.DrawBuffers Graphics.GL.Ext.ARB.DrawBuffersBlend Graphics.GL.Ext.ARB.DrawElementsBaseVertex Graphics.GL.Ext.ARB.DrawIndirect Graphics.GL.Ext.ARB.DrawInstanced Graphics.GL.Ext.ARB.ES2Compatibility Graphics.GL.Ext.ARB.ES31Compatibility Graphics.GL.Ext.ARB.ES32Compatibility Graphics.GL.Ext.ARB.ES3Compatibility Graphics.GL.Ext.ARB.EnhancedLayouts Graphics.GL.Ext.ARB.ExplicitAttribLocation Graphics.GL.Ext.ARB.ExplicitUniformLocation Graphics.GL.Ext.ARB.FragmentCoordConventions Graphics.GL.Ext.ARB.FragmentLayerViewport Graphics.GL.Ext.ARB.FragmentProgram Graphics.GL.Ext.ARB.FragmentProgramShadow Graphics.GL.Ext.ARB.FragmentShader Graphics.GL.Ext.ARB.FragmentShaderInterlock Graphics.GL.Ext.ARB.FramebufferNoAttachments Graphics.GL.Ext.ARB.FramebufferObject Graphics.GL.Ext.ARB.FramebufferSRGB Graphics.GL.Ext.ARB.GeometryShader4 Graphics.GL.Ext.ARB.GetProgramBinary Graphics.GL.Ext.ARB.GetTextureSubImage Graphics.GL.Ext.ARB.GpuShader5 Graphics.GL.Ext.ARB.GpuShaderFp64 Graphics.GL.Ext.ARB.GpuShaderInt64 Graphics.GL.Ext.ARB.HalfFloatPixel 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