Safe Haskell | None |
---|---|
Language | Haskell2010 |
Synopsis
- gl_NV_texture_shader3 :: Bool
- pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: (Eq a, Num a) => a
- pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: (Eq a, Num a) => a
- pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: (Eq a, Num a) => a
- pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: (Eq a, Num a) => a
- pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: (Eq a, Num a) => a
- pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: (Eq a, Num a) => a
- pattern GL_FORCE_BLUE_TO_ONE_NV :: (Eq a, Num a) => a
- pattern GL_HILO8_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a
- pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: (Eq a, Num a) => a
- pattern GL_SIGNED_HILO8_NV :: (Eq a, Num a) => a
Extension Support
gl_NV_texture_shader3 :: Bool Source #
Checks that the GL_NV_texture_shader3 extension is available.
GL_NV_texture_shader3
pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #
pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV :: (Eq a, Num a) => a Source #
pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV :: (Eq a, Num a) => a Source #
pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV :: (Eq a, Num a) => a Source #
pattern GL_DOT_PRODUCT_PASS_THROUGH_NV :: (Eq a, Num a) => a Source #
pattern GL_DOT_PRODUCT_TEXTURE_1D_NV :: (Eq a, Num a) => a Source #
pattern GL_FORCE_BLUE_TO_ONE_NV :: (Eq a, Num a) => a Source #
pattern GL_HILO8_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_HILO_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV :: (Eq a, Num a) => a Source #
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV :: (Eq a, Num a) => a Source #
pattern GL_SIGNED_HILO8_NV :: (Eq a, Num a) => a Source #