-- freezer ; check buffer let b = control kr "buf" 100 s = bufRateScale kr b in playBuf 1 ar b s 1 0 NoLoop RemoveSynth * 0.1 -- freezer ; static instance let b = control kr "buf" 100 in X.freezer b 0.35 0.4 0.6 0.1 0.05 0.02 0.1 0 0 6 -- freezer ; static instance let b = control kr "buf" 100 in X.freezer b 0.3 0.4 0.6 1 0 0 0 0 0 6 -- freezer ; static instance let b = control kr "buf" 100 in X.freezer b 0.3 0.7 0.6 0.35 0 0.5 0.5 0 0 6 -- freezer ; static instance let b = control kr "buf" 100 in X.freezer b 0.2500 0.2505 0.1 1 0 0.050 0.005 0 0 24 -- freezer ; k-rate instance let b = control kr "buf" 100 n f i j = linLin (lfNoise2 kr f) (-1) 1 i j left = n 1 0.3 0.8 right = left + n 1 0.01 0.05 in X.freezer b left right 0.1 0.5 0.1 0.5 0.05 0 0 24 -- freezer ; k-rate instance ; id let b = control kr "buf" 100 nId z f i j = linLin (lfNoise2Id z kr f) (-1) 1 i j left = nId 'α' 1 0.3 0.8 right = left + nId 'β' 1 0.01 0.05 in X.freezer b left right 0.1 0.5 0.1 0.5 0.05 0 0 24 -- freezer ; k-rate instance let b = control kr "buf" 100 n i j = linLin (lfNoise2 kr 0.1) (-1) 1 i j in X.freezer b (n 0.3 0.4) (n 0.5 0.6) (n 0.3 0.6) (n 0.95 1.05) (n 0.05 0.15) (n 0.05 0.15) (n 0.05 0.15) 0 0 36 -- freezer ; k-rate instance ; id let b = control kr "buf" 100 nId z i j = linLin (lfNoise2Id z kr 0.1) (-1) 1 i j in X.freezer b (nId 'α' 0.3 0.4) (nId 'β' 0.5 0.6) (nId 'γ' 0.3 0.6) (nId 'δ' 0.95 1.05) (nId 'ε' 0.05 0.15) (nId 'ζ' 0.05 0.15) (nId 'η' 0.05 0.15) 0 0 36 -- freezer ; controls let b = control_m kr "buf" 100 (0,0,"lin") (lhs,rhs) = control_rng kr "wnd" (0,1) (0,1,"lin") amp = control_m kr "amp" 0.1 (0,1,"amp") incr = control_m kr "incr" 1 (0,4,"lin") incrO = control_m kr "incrO" 0 (0,1,"lin") incrR = control_m kr "incrR" 0 (0,1,"lin") wndR = control_m kr "wndR" 0 (0,1,"lin") syncPh = control_m kr "syncPh" 0 (0,1,"trigger") randPh = control_m kr "randPh" 0 (0,1,"trigger") dgr = control_m kr "numLp" 24 (1,64,"lin") in X.freezer b lhs rhs amp incr incrO incrR wndR syncPh randPh dgr ---- ; allocate buffer 100, required for examples import Sound.Sc3.Server.Command.MemCpy {- sc3-rdu -} ld fn = b_allocReadOrSend 100 (sfResolve fn) 0 0 >>= (withSc3 . async) ld "instr/crotales/crotale05(D).wav" ld "saron-panerus-S-0-5.flac" ld "saron-panerus-S-0-6.flac" ld "saron-barung-S-0-1.flac" ld "saron-demung-S-1-3.flac" ld "saron-demung-S-1-5.flac" ld "saron-demung-S-1-6.flac" ld "bonang-barung-S-0-2.flac" ld "bonang-barung-S-2-1.flac" ld "gender-barung-S-1-2.flac" ld "gender-barung-S-2-5.flac" ld "gender-barung-S-3-3.flac" {---- ; RFreeze ; concurrent loops at a signal buffer Create a set of concurrent loops at a signal buffer. This is the dynamic and gestural variant of RLoopSet. It was written after reading the manual for the Grm Tools 'Freeze' plugin. -}