-- playBufCF ; wslib ; CF = cross-fade ; control-rate trigger and start-position inputs let b = control kr "buf" 100 r = bufRateScale kr b tr = impulse kr 2 0 wn = whiteNoiseId 'α' kr sp = linLin wn (-1) 1 0 (bufFrames kr b - (0.5 * 44100)) o = playBufCF 1 b r tr sp NoLoop 0.1 2 o' = playBuf 1 ar b r tr sp NoLoop DoNothing in mce2 o o' -- playBufCF ; demand ugens inputs let b = control kr "buf" 100 r = drandId 'α' dinf (mce [0.95,1,1.05]) tr = dwhiteId 'β' dinf 0.1 0.3 sp = dbrownId 'γ' dinf 0 0.95 0.1 * bufFrames kr b in playBufCF 1 b r tr sp NoLoop 2 5 ---- ; load sound file to buffer zero (single channel file required for examples) withSc3 (async (b_allocRead 0 (sfResolve "pf-c5.aif") 0 0)) withSc3 (async (b_allocRead 0 (sfResolve "a11wlk01.wav") 0 0))