-- pv_MagFreeze ; mouseX is trigger to freeze let b = control kr "buf" 100 z = playBuf 1 ar b (bufRateScale kr b) 0 0 Loop DoNothing f = fft' (localBufId 'α' 2048 1) z x = mouseX kr 0 1 Linear 0.1 h = pv_MagFreeze f (x >** 0.5) in ifft' h * 0.5 -- pv_MagFreeze ; mouseX is trigger to freeze let z = soundIn 0 f = fft' (localBufId 'α' 2048 1) z x = mouseX kr 0 1 Linear 0.1 h = pv_MagFreeze f (x >** 0.5) in ifft' h * 0.5