-- warp1 ; requires=buf ; interp=2=linear ; nc=2 let (b, nc) = (control kr "buf" 100, 2) p = linLin (lfSaw kr 0.05 0) (-1) 1 0 1 x = mouseX kr 0.5 2 Linear 0.1 in warp1 nc b p x 0.1 (-1) 8 0.1 2 * 0.5 -- warp1 ; real-time (delayed) input, localBuf let sz = 8192 b = clearBuf (localBufId 'α' 1 sz) i = soundIn 0 r = recordBuf ar b 0 1 0 1 Loop 1 DoNothing i ph = (sz / sampleRate) * 2 * pi p = lfSaw kr (1 / bufDur kr b) ph * 0.5 + 0.5 x = mouseX kr 0.5 2 Linear 0.2 y = mouseY kr 0.01 0.2 Linear 0.2 w = warp1 1 b p x 0.1 (-1) 8 y 4 in mrg2 (i + w) r -- warp1 ; requires=buf ; event control let f (_,g,x,y,z,o,rx,ry,_,_,_) = let b = control kr "buf" 100 p = linLin (lfSaw kr 0.05 0) (-1) 1 0 1 dur = linLin y 0 1 0.01 0.2 freqScale = linLin ry 0 1 0.75 1.25 ol = linLin rx 0 1 2 16 in pan2 (warp1 1 b x freqScale dur (-1) ol (ry * 0.75) 2) (o * 2 - 1) (z * g) in mix (voicer 16 f) * control kr "gain" 2 ---- ; setup ld fn = withSc3 (async (b_allocRead 0 (sfResolve fn) 0 0)) ld "pf-c5.aif" -- stereo ld "instr/celeste/long/13-C4-long.wav" -- mono ld "instr/celeste/long/25-C5-long.wav" -- mono