module Ideas.Service.State
(
State, startState, makeState, makeNoState, emptyStateContext, emptyState
, exercise, statePrefix, stateContext, stateTerm
, stateUser, stateSession, stateStartTerm, restart
, withoutPrefix, stateLabels, suitable, finished, firsts, microsteps
) where
import Data.Char
import Data.List
import Data.Maybe
import Ideas.Common.Library hiding (suitable, ready, (:~>))
import Ideas.Common.Strategy.Prefix
import Ideas.Common.Strategy.Sequence
import Ideas.Common.Strategy.Symbol
import System.Random
import Test.QuickCheck.Random
data State a = State
{ exercise :: Exercise a
, statePrefix :: Prefix (Context a)
, stateContext :: Context a
, stateUser :: Maybe String
, stateSession :: Maybe String
, stateStartTerm :: Maybe String
}
instance Show (State a) where
show s = unlines $ "State {" : map (" "++) xs ++ ["}"]
where
xs = [ "exercise = " ++ showId s
, "prefix = " ++ show (statePrefix s)
, "term = " ++ prettyPrinterContext (exercise s) (stateContext s)
, "user = " ++ show (stateUser s)
, "session = " ++ show (stateSession s)
, "startterm = " ++ show (stateStartTerm s)
]
instance HasId (State a) where
getId = getId . exercise
changeId f s = s { exercise = changeId f (exercise s) }
instance HasEnvironment (State a) where
environment = environment . stateContext
setEnvironment env s =
s { stateContext = setEnvironment env (stateContext s) }
instance Firsts (State a) where
type Elem (State a) = (Rule (Context a), Context a, Environment)
ready = ready . majorPrefix . statePrefix
firsts = firstsWith (majorPrefix . statePrefix)
microsteps :: State a -> [((Rule (Context a), Context a, Environment), State a)]
microsteps = firstsWith statePrefix
firstsWith :: (State a -> Prefix (Context a)) -> State a -> [((Rule (Context a), Context a, Environment), State a)]
firstsWith getPrefix st = map f (firstsOrdered cmp (getPrefix st))
where
cmp = ruleOrdering (exercise st)
f ((r, a, env), pr) = ((r, a, env), st {statePrefix = pr, stateContext = a})
stateTerm :: State a -> a
stateTerm = fromMaybe (error "invalid term") . fromContext . stateContext
makeState :: Exercise a -> Prefix (Context a) -> Context a -> State a
makeState ex prf ctx = State ex prf ctx Nothing Nothing Nothing
makeNoState :: Exercise a -> Context a -> State a
makeNoState = flip makeState noPrefix
emptyStateContext :: Exercise a -> Context a -> State a
emptyStateContext ex ca =
let pr = emptyPrefix (strategy ex) ca
in makeState ex pr ca
emptyState :: Exercise a -> a -> State a
emptyState ex = emptyStateContext ex . inContext ex
startState :: QCGen -> Exercise a -> Maybe String -> a -> State a
startState gen ex userId a = st
{ stateUser = userId
, stateSession = Just sid
, stateStartTerm = Just (prettyPrinter ex a)
}
where
st = emptyStateContext ex (inContext ex a)
sid = newSessionId gen
restart :: State a -> State a
restart state
| canBeRestarted ex = state
{ stateContext = ctx
, statePrefix = emptyPrefix (strategy ex) ctx
}
| otherwise = state
where
ex = exercise state
ctx = inContext ex (stateTerm state)
withoutPrefix :: State a -> Bool
withoutPrefix = null . prefixPaths . statePrefix
suitable :: State a -> Bool
suitable st = isSuitable (exercise st) (stateTerm st)
finished :: State a -> Bool
finished st = isReady (exercise st) (stateTerm st)
stateLabels :: State a -> [[Id]]
stateLabels st = map make (prefixPaths (statePrefix st))
where
ex = exercise st
make path =
let (xs, _) = replayPath path (strategy ex) (stateContext st)
in nub (mapMaybe isEnterRule xs) \\ mapMaybe isExitRule xs
newSessionId :: QCGen -> String
newSessionId = map hex . take 20 . randomRs (0 :: Int, 15)
where
hex :: Int -> Char
hex n | n < 10 = chr (n+48)
| otherwise = chr (n+87)