module JSDOM.Generated.Gamepad
(getId, getIndex, getConnected, getTimestamp, getMapping, getAxes,
getButtons, Gamepad(..), gTypeGamepad)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
getId :: (MonadDOM m, FromJSString result) => Gamepad -> m result
getId self = liftDOM ((self ^. js "id") >>= fromJSValUnchecked)
getIndex :: (MonadDOM m) => Gamepad -> m Word
getIndex self
= liftDOM (round <$> ((self ^. js "index") >>= valToNumber))
getConnected :: (MonadDOM m) => Gamepad -> m Bool
getConnected self
= liftDOM ((self ^. js "connected") >>= valToBool)
getTimestamp :: (MonadDOM m) => Gamepad -> m Double
getTimestamp self
= liftDOM ((self ^. js "timestamp") >>= valToNumber)
getMapping ::
(MonadDOM m, FromJSString result) => Gamepad -> m result
getMapping self
= liftDOM ((self ^. js "mapping") >>= fromJSValUnchecked)
getAxes :: (MonadDOM m) => Gamepad -> m [Double]
getAxes self
= liftDOM ((self ^. js "axes") >>= fromJSArrayUnchecked)
getButtons :: (MonadDOM m) => Gamepad -> m [GamepadButton]
getButtons self
= liftDOM ((self ^. js "buttons") >>= fromJSArrayUnchecked)