module JSDOM.Generated.GamepadEvent
(newGamepadEvent, getGamepad, getGamepadUnsafe,
getGamepadUnchecked, GamepadEvent(..), gTypeGamepadEvent)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
newGamepadEvent ::
(MonadDOM m, ToJSString type') =>
type' -> GamepadEventInit -> m GamepadEvent
newGamepadEvent type' eventInitDict
= liftDOM
(GamepadEvent <$>
new (jsg "GamepadEvent") [toJSVal type', toJSVal eventInitDict])
getGamepad :: (MonadDOM m) => GamepadEvent -> m (Maybe Gamepad)
getGamepad self = liftDOM ((self ^. js "gamepad") >>= fromJSVal)
getGamepadUnsafe ::
(MonadDOM m, HasCallStack) => GamepadEvent -> m Gamepad
getGamepadUnsafe self
= liftDOM
(((self ^. js "gamepad") >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
getGamepadUnchecked :: (MonadDOM m) => GamepadEvent -> m Gamepad
getGamepadUnchecked self
= liftDOM ((self ^. js "gamepad") >>= fromJSValUnchecked)