nehe-tuts: Port of the NeHe OpenGL tutorials to Haskell.

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Port of the NeHe OpenGL tutorials to Haskell; so far only lessons 1-12 have been ported.


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Versions [RSS] 0.1, 0.1.1, 0.2.0, 0.2.1, 0.2.2, 0.2.3, 0.2.4
Dependencies array, base (>=3 && <5), bytestring, cereal, directory, GLFW-b (>=1.0.0), GLURaw, OpenGLRaw, random [details]
License BSD-3-Clause
Author Jason Dagit
Maintainer dagitj@gmail.com
Category Graphics
Source repo head: git clone https://github.com/dagit/nehe-tuts
this: git clone https://github.com/dagit/nehe-tuts(tag 0.2.3)
Uploaded by JasonDagit at 2013-07-11T06:26:27Z
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Reverse Dependencies 1 direct, 0 indirect [details]
Executables lesson12, lesson11, lesson10, lesson09, lesson08, lesson07, lesson06, lesson05, lesson04, lesson03, lesson02, lesson01
Downloads 5864 total (15 in the last 30 days)
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Status Docs not available [build log]
Last success reported on 2015-09-30 [all 9 reports]

Readme for nehe-tuts-0.2.4

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These examples were created by Jeff Molofee '99 NeHe of http://nehe.gamedev.net

Converted to Haskell by Jason Dagit, 2005 and 2011.

This code is tested on OSX, linux, Windows.  If you try it on
another platform and it works for you, then please let me know.

The current version uses GLFW via the GLFW-b bindings.  Instead of
using the OpenGL bindings, I use OpenGLRaw and GLURaw.  These packages
provide an API that is closer to the C API for OpenGL making it
easier to follow 3rd party documenatation and port examples.

Acknowldegements:
I want to thank #haskell on irc.freenode.net for support and general
help.  Especially to Lemmih for supplying example code.

Authors:
Jeff Molofee aka NeHe
Jason Dagit <dagit@codersbase.com> (All the code)
Eugene Kirpichov <ekirpichov@gmail.com> (Cabal package)