Safe Haskell | None |
---|---|
Language | Haskell2010 |
This module re-exports all the modules used to build scenes with Ombra.
You may also want to import:
Graphics.Rendering.Ombra.D3: 3D graphics
Graphics.Rendering.Ombra.D2: 2D graphics
Graphics.Rendering.Ombra.Vector: vectors and matrices
Graphics.Rendering.Ombra.Shader: to write shaders
Graphics.Rendering.Ombra.Draw: to render the layers
- module Graphics.Rendering.Ombra.Color
- module Graphics.Rendering.Ombra.Geometry
- module Graphics.Rendering.Ombra.Layer
- module Graphics.Rendering.Ombra.Object
- module Graphics.Rendering.Ombra.Texture
- class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize, Eq GLEnum, Eq GLUInt, Eq GLInt, Eq GLPtrDiff, Eq GLSize, Eq Texture) => GLES
Documentation
Backend constraint
class (Integral GLEnum, Integral GLUInt, Integral GLInt, Integral GLSize, Bits GLEnum, Num GLEnum, Num GLUInt, Num GLInt, Num GLPtrDiff, Num GLSize, Eq GLEnum, Eq GLUInt, Eq GLInt, Eq GLPtrDiff, Eq GLSize, Eq Texture) => GLES Source #
Backend API.
true, false, nullGLPtr, toGLString, noBuffer, noTexture, noVAO, noUInt8Array, noFloat32Array, encodeMat2, encodeMat3, encodeMat4, encodeFloats, encodeInts, encodeVec2s, encodeVec3s, encodeVec4s, encodeIVec2s, encodeIVec3s, encodeIVec4s, encodeUShorts, encodeUInt8s, newByteArray, fromFloat32Array, fromInt32Array, fromUInt8Array, fromUInt16Array, decodeBytes, glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBindVertexArray, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepth, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateBuffer, glCreateFramebuffer, glCreateProgram, glCreateRenderbuffer, glCreateShader, glCreateTexture, glCreateVertexArray, glCullFace, glDeleteBuffer, glDeleteFramebuffer, glDeleteProgram, glDeleteRenderbuffer, glDeleteShader, glDeleteTexture, glDeleteVertexArray, glDepthFunc, glDepthMask, glDepthRange, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawBuffers, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenerateMipmap, glGetAttribLocation, glGetError, glGetProgramInfoLog, glGetShaderInfoLog, glGetShaderSource, glGetUniformLocation, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glIsVertexArray, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2DUInt, glTexImage2DFloat, glTexParameterf, glTexParameteri, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport, gl_DEPTH_BUFFER_BIT, gl_STENCIL_BUFFER_BIT, gl_COLOR_BUFFER_BIT, gl_POINTS, gl_LINES, gl_LINE_LOOP, gl_LINE_STRIP, gl_TRIANGLES, gl_TRIANGLE_STRIP, gl_TRIANGLE_FAN, gl_ZERO, gl_ONE, gl_SRC_COLOR, gl_ONE_MINUS_SRC_COLOR, gl_SRC_ALPHA, gl_ONE_MINUS_SRC_ALPHA, gl_DST_ALPHA, gl_ONE_MINUS_DST_ALPHA, gl_DST_COLOR, gl_ONE_MINUS_DST_COLOR, gl_SRC_ALPHA_SATURATE, gl_FUNC_ADD, gl_BLEND_EQUATION, gl_BLEND_EQUATION_RGB, gl_BLEND_EQUATION_ALPHA, gl_FUNC_SUBTRACT, gl_FUNC_REVERSE_SUBTRACT, gl_BLEND_DST_RGB, gl_BLEND_SRC_RGB, gl_BLEND_DST_ALPHA, gl_BLEND_SRC_ALPHA, gl_CONSTANT_COLOR, gl_ONE_MINUS_CONSTANT_COLOR, gl_CONSTANT_ALPHA, gl_ONE_MINUS_CONSTANT_ALPHA, gl_BLEND_COLOR, gl_ARRAY_BUFFER, gl_ELEMENT_ARRAY_BUFFER, gl_ARRAY_BUFFER_BINDING, gl_ELEMENT_ARRAY_BUFFER_BINDING, gl_STREAM_DRAW, gl_STATIC_DRAW, gl_DYNAMIC_DRAW, gl_BUFFER_SIZE, gl_BUFFER_USAGE, gl_CURRENT_VERTEX_ATTRIB, gl_FRONT, gl_BACK, gl_FRONT_AND_BACK, gl_CULL_FACE, gl_BLEND, gl_DITHER, gl_STENCIL_TEST, gl_DEPTH_TEST, gl_SCISSOR_TEST, gl_POLYGON_OFFSET_FILL, gl_SAMPLE_ALPHA_TO_COVERAGE, gl_SAMPLE_COVERAGE, gl_NO_ERROR, gl_INVALID_ENUM, gl_INVALID_VALUE, gl_INVALID_OPERATION, gl_OUT_OF_MEMORY, gl_CW, gl_CCW, gl_LINE_WIDTH, gl_ALIASED_POINT_SIZE_RANGE, gl_ALIASED_LINE_WIDTH_RANGE, gl_CULL_FACE_MODE, gl_FRONT_FACE, gl_DEPTH_RANGE, gl_DEPTH_WRITEMASK, gl_DEPTH_CLEAR_VALUE, gl_DEPTH_FUNC, gl_STENCIL_CLEAR_VALUE, gl_STENCIL_FUNC, gl_STENCIL_FAIL, gl_STENCIL_PASS_DEPTH_FAIL, gl_STENCIL_PASS_DEPTH_PASS, gl_STENCIL_REF, gl_STENCIL_VALUE_MASK, gl_STENCIL_WRITEMASK, gl_STENCIL_BACK_FUNC, gl_STENCIL_BACK_FAIL, gl_STENCIL_BACK_PASS_DEPTH_FAIL, gl_STENCIL_BACK_PASS_DEPTH_PASS, gl_STENCIL_BACK_REF, gl_STENCIL_BACK_VALUE_MASK, gl_STENCIL_BACK_WRITEMASK, gl_VIEWPORT, gl_SCISSOR_BOX, gl_COLOR_CLEAR_VALUE, gl_COLOR_WRITEMASK, gl_UNPACK_ALIGNMENT, gl_PACK_ALIGNMENT, gl_MAX_TEXTURE_SIZE, gl_MAX_VIEWPORT_DIMS, gl_SUBPIXEL_BITS, gl_RED_BITS, gl_GREEN_BITS, gl_BLUE_BITS, gl_ALPHA_BITS, gl_DEPTH_BITS, gl_STENCIL_BITS, gl_POLYGON_OFFSET_UNITS, gl_POLYGON_OFFSET_FACTOR, gl_TEXTURE_BINDING_2D, gl_SAMPLE_BUFFERS, gl_SAMPLES, gl_SAMPLE_COVERAGE_VALUE, gl_SAMPLE_COVERAGE_INVERT, gl_COMPRESSED_TEXTURE_FORMATS, gl_DONT_CARE, gl_FASTEST, gl_NICEST, gl_GENERATE_MIPMAP_HINT, gl_BYTE, gl_UNSIGNED_BYTE, gl_SHORT, gl_UNSIGNED_SHORT, gl_INT, gl_UNSIGNED_INT, gl_UNSIGNED_INT_24_8, gl_FLOAT, gl_DEPTH_COMPONENT, gl_DEPTH_STENCIL, gl_ALPHA, gl_RGB, gl_RGBA, gl_RGBA32F, gl_LUMINANCE, gl_LUMINANCE_ALPHA, gl_UNSIGNED_SHORT_4_4_4_4, gl_UNSIGNED_SHORT_5_5_5_1, gl_UNSIGNED_SHORT_5_6_5, gl_FRAGMENT_SHADER, gl_VERTEX_SHADER, gl_MAX_VERTEX_ATTRIBS, gl_MAX_VERTEX_UNIFORM_VECTORS, gl_MAX_VARYING_VECTORS, gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS, gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS, gl_MAX_TEXTURE_IMAGE_UNITS, gl_MAX_FRAGMENT_UNIFORM_VECTORS, gl_SHADER_TYPE, gl_DELETE_STATUS, gl_LINK_STATUS, gl_VALIDATE_STATUS, gl_ATTACHED_SHADERS, gl_ACTIVE_UNIFORMS, gl_ACTIVE_ATTRIBUTES, gl_SHADING_LANGUAGE_VERSION, gl_CURRENT_PROGRAM, gl_NEVER, gl_LESS, gl_EQUAL, gl_LEQUAL, gl_GREATER, gl_NOTEQUAL, gl_GEQUAL, gl_ALWAYS, gl_KEEP, gl_REPLACE, gl_INCR, gl_DECR, gl_INVERT, gl_INCR_WRAP, gl_DECR_WRAP, gl_VENDOR, gl_RENDERER, gl_VERSION, gl_NEAREST, gl_LINEAR, gl_NEAREST_MIPMAP_NEAREST, gl_LINEAR_MIPMAP_NEAREST, gl_NEAREST_MIPMAP_LINEAR, gl_LINEAR_MIPMAP_LINEAR, gl_TEXTURE_MAG_FILTER, gl_TEXTURE_MIN_FILTER, gl_TEXTURE_WRAP_S, gl_TEXTURE_WRAP_T, gl_TEXTURE_2D, gl_TEXTURE, gl_TEXTURE_CUBE_MAP, gl_TEXTURE_BINDING_CUBE_MAP, gl_TEXTURE_CUBE_MAP_POSITIVE_X, gl_TEXTURE_CUBE_MAP_NEGATIVE_X, gl_TEXTURE_CUBE_MAP_POSITIVE_Y, gl_TEXTURE_CUBE_MAP_NEGATIVE_Y, gl_TEXTURE_CUBE_MAP_POSITIVE_Z, gl_TEXTURE_CUBE_MAP_NEGATIVE_Z, gl_MAX_CUBE_MAP_TEXTURE_SIZE, gl_TEXTURE0, gl_TEXTURE1, gl_TEXTURE2, gl_TEXTURE3, gl_TEXTURE4, gl_TEXTURE5, gl_TEXTURE6, gl_TEXTURE7, gl_TEXTURE8, gl_TEXTURE9, gl_TEXTURE10, gl_TEXTURE11, gl_TEXTURE12, gl_TEXTURE13, gl_TEXTURE14, gl_TEXTURE15, gl_TEXTURE16, gl_TEXTURE17, gl_TEXTURE18, gl_TEXTURE19, gl_TEXTURE20, gl_TEXTURE21, gl_TEXTURE22, gl_TEXTURE23, gl_TEXTURE24, gl_TEXTURE25, gl_TEXTURE26, gl_TEXTURE27, gl_TEXTURE28, gl_TEXTURE29, gl_TEXTURE30, gl_TEXTURE31, gl_ACTIVE_TEXTURE, gl_REPEAT, gl_CLAMP_TO_EDGE, gl_MIRRORED_REPEAT, gl_FLOAT_VEC2, gl_FLOAT_VEC3, gl_FLOAT_VEC4, gl_INT_VEC2, gl_INT_VEC3, gl_INT_VEC4, gl_BOOL, gl_BOOL_VEC2, gl_BOOL_VEC3, gl_BOOL_VEC4, gl_FLOAT_MAT2, gl_FLOAT_MAT3, gl_FLOAT_MAT4, gl_SAMPLER_2D, gl_SAMPLER_CUBE, gl_VERTEX_ATTRIB_ARRAY_ENABLED, gl_VERTEX_ATTRIB_ARRAY_SIZE, gl_VERTEX_ATTRIB_ARRAY_STRIDE, gl_VERTEX_ATTRIB_ARRAY_TYPE, gl_VERTEX_ATTRIB_ARRAY_NORMALIZED, gl_VERTEX_ATTRIB_ARRAY_POINTER, gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, gl_COMPILE_STATUS, gl_LOW_FLOAT, gl_MEDIUM_FLOAT, gl_HIGH_FLOAT, gl_LOW_INT, gl_MEDIUM_INT, gl_HIGH_INT, gl_FRAMEBUFFER, gl_RENDERBUFFER, gl_RGBA4, gl_RGB5_A1, gl_RGB565, gl_DEPTH_COMPONENT16, gl_STENCIL_INDEX8, gl_RENDERBUFFER_WIDTH, gl_RENDERBUFFER_HEIGHT, gl_RENDERBUFFER_INTERNAL_FORMAT, gl_RENDERBUFFER_RED_SIZE, gl_RENDERBUFFER_GREEN_SIZE, gl_RENDERBUFFER_BLUE_SIZE, gl_RENDERBUFFER_ALPHA_SIZE, gl_RENDERBUFFER_DEPTH_SIZE, gl_RENDERBUFFER_STENCIL_SIZE, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, gl_MAX_DRAW_BUFFERS, gl_DRAW_BUFFER0, gl_DRAW_BUFFER1, gl_DRAW_BUFFER2, gl_DRAW_BUFFER3, gl_DRAW_BUFFER4, gl_DRAW_BUFFER5, gl_DRAW_BUFFER6, gl_DRAW_BUFFER7, gl_DRAW_BUFFER8, gl_DRAW_BUFFER9, gl_DRAW_BUFFER10, gl_DRAW_BUFFER11, gl_DRAW_BUFFER12, gl_DRAW_BUFFER13, gl_DRAW_BUFFER14, gl_DRAW_BUFFER15, gl_MAX_COLOR_ATTACHMENTS, gl_COLOR_ATTACHMENT0, gl_COLOR_ATTACHMENT1, gl_COLOR_ATTACHMENT2, gl_COLOR_ATTACHMENT3, gl_COLOR_ATTACHMENT4, gl_COLOR_ATTACHMENT5, gl_COLOR_ATTACHMENT6, gl_COLOR_ATTACHMENT7, gl_COLOR_ATTACHMENT8, gl_COLOR_ATTACHMENT9, gl_COLOR_ATTACHMENT10, gl_COLOR_ATTACHMENT11, gl_COLOR_ATTACHMENT12, gl_COLOR_ATTACHMENT13, gl_COLOR_ATTACHMENT14, gl_COLOR_ATTACHMENT15, gl_DEPTH_ATTACHMENT, gl_STENCIL_ATTACHMENT, gl_DEPTH_STENCIL_ATTACHMENT, gl_NONE, gl_FRAMEBUFFER_COMPLETE, gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, gl_FRAMEBUFFER_UNSUPPORTED, gl_FRAMEBUFFER_BINDING, gl_RENDERBUFFER_BINDING, gl_MAX_RENDERBUFFER_SIZE, gl_INVALID_FRAMEBUFFER_OPERATION