module Graphics.Rendering.Ombra.Texture.Draw (
MonadTexture(..),
Texture(..),
TextureImage,
LoadedTexture(..),
withActiveTextures,
textureSize,
emptyTexture
) where
import Control.Monad (when)
import Control.Monad.Trans.Except
import Data.Hashable
import Graphics.Rendering.Ombra.Backend (GLES)
import Graphics.Rendering.Ombra.Color
import qualified Graphics.Rendering.Ombra.Internal.GL as GL
import Graphics.Rendering.Ombra.Internal.GL hiding (Texture)
import Graphics.Rendering.Ombra.Internal.Resource
import Graphics.Rendering.Ombra.Texture.Types
class (MonadGL m, GLES) => MonadTexture m where
getTexture :: Texture -> m (Either String LoadedTexture)
getActiveTexturesCount :: m Int
setActiveTexturesCount :: Int -> m ()
newTexture :: Int
-> Int
-> TextureParameters
-> Int
-> (GL.Texture -> GL ())
-> m LoadedTexture
unusedTextures :: [LoadedTexture] -> m ()
instance GLES => Resource TextureImage LoadedTexture GL where
loadResource i = Right <$> loadTextureImage i
unloadResource _ (LoadedTexture _ _ _ t) = deleteTexture t
withActiveTextures :: MonadTexture m
=> [Texture]
-> (String -> m a)
-> ([Sampler2D] -> m a)
-> m a
withActiveTextures textures fail f =
do let n = length textures
eloadedTextures <- runExceptT $ mapM (ExceptT . getTexture) textures
atn <- getActiveTexturesCount
setActiveTexturesCount $ atn + n
let units = [atn .. atn + n 1]
ret <- case eloadedTextures of
Left err -> fail err
Right loadedTextures ->
do mapM_ (\(i, (LoadedTexture _ _ _ tex)) ->
gl $ do activeTexture $
gl_TEXTURE0 + fromIntegral i
bindTexture gl_TEXTURE_2D tex
)
(zip units loadedTextures)
f $ map (Sampler2D . fromIntegral) units
setActiveTexturesCount $ atn
return ret
textureSize :: (MonadTexture m, Num a) => Texture -> m (a, a)
textureSize tex = do etex <- getTexture tex
case etex of
Left _ -> return (0, 0)
Right (LoadedTexture w h _ _) ->
return (fromIntegral w, fromIntegral h)
loadTextureImage :: GLES => TextureImage -> GL LoadedTexture
loadTextureImage (TexturePixels pss params w h hash) =
do arr <- mapM (\ps -> liftIO . encodeUInt8s .
take (fromIntegral $ w * h * 4) $
ps >>= \(Color r g b a) -> [r, g, b, a]) pss
loadTextureImage $ TextureRaw arr params w h hash
loadTextureImage (TextureRaw arrs params w h _) =
do t <- emptyTexture params
mapM_ (\(arr, l) -> texImage2DUInt gl_TEXTURE_2D l
(fromIntegral gl_RGBA)
w h 0
gl_RGBA
gl_UNSIGNED_BYTE
arr
)
(zip arrs [0 ..])
when (generateMipmaps params) $ generateMipmap gl_TEXTURE_2D
return $ LoadedTexture (fromIntegral w)
(fromIntegral h)
0
t
loadTextureImage (TextureFloat ps params w h hash) =
do arr <- liftIO . encodeFloats . take (fromIntegral $ w * h * 4) $ ps
t <- emptyTexture params
texImage2DFloat gl_TEXTURE_2D 0
(fromIntegral gl_RGBA32F)
w h 0
gl_RGBA
gl_FLOAT
arr
return $ LoadedTexture (fromIntegral w)
(fromIntegral h)
0
t
emptyTexture :: GLES => TextureParameters -> GL GL.Texture
emptyTexture params = do t <- createTexture
bindTexture gl_TEXTURE_2D t
param gl_TEXTURE_MIN_FILTER . mf $
minificationFilter params
param gl_TEXTURE_MAG_FILTER . f $
magnificationFilter params
param gl_TEXTURE_WRAP_S . wrap $ wrapS params
param gl_TEXTURE_WRAP_T . wrap $ wrapT params
return t
where f Linear = gl_LINEAR
f Nearest = gl_NEAREST
mf (Linear, Nothing) = gl_LINEAR
mf (Linear, Just Nearest) = gl_LINEAR_MIPMAP_NEAREST
mf (Linear, Just Linear) = gl_LINEAR_MIPMAP_LINEAR
mf (Nearest, Nothing) = gl_NEAREST
mf (Nearest, Just Nearest) = gl_NEAREST_MIPMAP_NEAREST
mf (Nearest, Just Linear) = gl_NEAREST_MIPMAP_LINEAR
wrap Repeat = gl_REPEAT
wrap MirroredRepeat = gl_MIRRORED_REPEAT
wrap ClampToEdge = gl_CLAMP_TO_EDGE
param :: GLES => GLEnum -> GLEnum -> GL ()
param p v = texParameteri gl_TEXTURE_2D p $ fromIntegral v