/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include "AudioEngine.hpp"
#include
namespace ableton
{
namespace linkaudio
{
class AudioPlatform
{
public:
AudioPlatform(Link& link);
~AudioPlatform();
AudioEngine mEngine;
private:
static OSStatus audioCallback(void* inRefCon,
AudioUnitRenderActionFlags*,
const AudioTimeStamp* inTimeStamp,
UInt32,
UInt32 inNumberFrames,
AudioBufferList* ioData);
void initialize();
void uninitialize();
void start();
void stop();
AudioUnit mIoUnit;
};
} // namespace linkaudio
} // namespace ableton