/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
namespace ableton
{
namespace linkaudio
{
class AudioPlatform
{
class AudioEngine
{
public:
AudioEngine(Link& link)
: mLink(link)
, mQuantum(4.)
{
}
void startPlaying()
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setIsPlayingAndRequestBeatAtTime(true, now(), 0., mQuantum);
mLink.commitAppSessionState(sessionState);
}
void stopPlaying()
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setIsPlaying(false, now());
mLink.commitAppSessionState(sessionState);
}
bool isPlaying() const
{
return mLink.captureAppSessionState().isPlaying();
}
double beatTime() const
{
auto sessionState = mLink.captureAppSessionState();
return sessionState.beatAtTime(now(), mQuantum);
}
void setTempo(double tempo)
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setTempo(tempo, now());
mLink.commitAppSessionState(sessionState);
}
double quantum() const
{
return mQuantum;
}
void setQuantum(double quantum)
{
mQuantum = quantum;
}
bool isStartStopSyncEnabled() const
{
return mLink.isStartStopSyncEnabled();
}
void setStartStopSyncEnabled(bool enabled)
{
mLink.enableStartStopSync(enabled);
}
private:
std::chrono::microseconds now() const
{
return mLink.clock().micros();
}
Link& mLink;
double mQuantum;
};
public:
AudioPlatform(Link& link)
: mEngine(link)
{
}
AudioEngine mEngine;
};
} // namespace linkaudio
} // namespace ableton