/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include "AudioEngine.hpp"
#include
#include
#include
namespace ableton
{
namespace linkaudio
{
class AudioPlatform
{
public:
AudioPlatform(Link& link);
~AudioPlatform();
AudioEngine mEngine;
private:
static int audioCallback(jack_nframes_t nframes, void* pvUserData);
int audioCallback(jack_nframes_t nframes);
static void latencyCallback(jack_latency_callback_mode_t mode, void* pvUserData);
void updateLatency();
void initialize();
void uninitialize();
void start();
void stop();
link::HostTimeFilter mHostTimeFilter;
double mSampleTime;
jack_client_t* mpJackClient;
jack_port_t** mpJackPorts;
};
} // namespace linkaudio
} // namespace ableton