/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include "AudioEngine.hpp"
#include
#include
#include
#include
// WARNING: This file provides an audio driver for Windows using WASAPI. This driver is
// considered experimental and has problems with low-latency playback. Please consider
// using the ASIO driver instead.
namespace ableton
{
namespace linkaudio
{
// Convenience function to look up the human-readable WinAPI error code, print it out,
// and then terminate the application.
void fatalError(HRESULT result, LPCTSTR context);
DWORD renderAudioRunloop(LPVOID);
class AudioPlatform
{
public:
AudioPlatform(Link& link);
~AudioPlatform();
DWORD audioRunloop();
AudioEngine mEngine;
private:
UINT32 bufferSize();
void initialize();
void start();
link::HostTimeFilter mHostTimeFilter;
double mSampleTime;
IMMDevice* mDevice;
IAudioClient* mAudioClient;
IAudioRenderClient* mRenderClient;
WAVEFORMATEX* mStreamFormat;
HANDLE mEventHandle;
HANDLE mAudioThreadHandle;
std::atomic mIsRunning;
};
} // namespace linkaudio
} // namespace ableton