/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
namespace ableton
{
namespace discovery
{
template
class Service
{
public:
using ServicePeerGateways = PeerGateways;
Service(NodeState state, GatewayFactory factory, util::Injected io)
: mGateways(
std::chrono::seconds(5), std::move(state), std::move(factory), std::move(io))
{
}
void enable(const bool bEnable)
{
mGateways.enable(bEnable);
}
// Asynchronously operate on the current set of peer gateways. The
// handler will be invoked in the service's io context.
template
void withGateways(Handler handler)
{
mGateways.withGateways(std::move(handler));
}
void updateNodeState(const NodeState& state)
{
mGateways.updateNodeState(state);
}
// Repair the gateway with the given address if possible. Its
// sockets may have been closed, for example, and the gateway needs
// to be regenerated.
void repairGateway(const IpAddress& gatewayAddr)
{
mGateways.repairGateway(gatewayAddr);
}
private:
ServicePeerGateways mGateways;
};
} // namespace discovery
} // namespace ableton