/* Copyright 2016, Ableton AG, Berlin. All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* If you would like to incorporate Link into a proprietary software application,
* please contact .
*/
#pragma once
#include
namespace ableton
{
namespace discovery
{
namespace test
{
class Interface
{
public:
void send(
const uint8_t* const bytes, const size_t numBytes, const UdpEndpoint& endpoint)
{
sentMessages.push_back(
std::make_pair(std::vector{bytes, bytes + numBytes}, endpoint));
}
template
void receive(Callback callback, Tag tag)
{
mCallback = [callback, tag](
const UdpEndpoint& from, const std::vector& buffer) {
callback(tag, from, begin(buffer), end(buffer));
};
}
template
void incomingMessage(const UdpEndpoint& from, It messageBegin, It messageEnd)
{
std::vector buffer{messageBegin, messageEnd};
mCallback(from, buffer);
}
UdpEndpoint endpoint() const
{
return UdpEndpoint({}, 0);
}
using SentMessage = std::pair, UdpEndpoint>;
std::vector sentMessages;
private:
using ReceiveCallback =
std::function&)>;
ReceiveCallback mCallback;
};
} // namespace test
} // namespace discovery
} // namespace ableton